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Why all the thermal detonator hate?

STAR WARS: The Old Republic > English > Classes > Vanguard / Powertech
Why all the thermal detonator hate?

Sideblaze's Avatar


Sideblaze
11.19.2012 , 07:53 PM | #1
Hey all, I keep seeing around the forums that after the 1.4 changes that TD is apparently "Useless"

Not that i think i'm better or anything, But i find that really unlikely considering not only it's monsterous burst, but the fact it can now stack with ED, Combined with the surge bonus from that one talent, why do people seriously think this is a bad ability now? Yes it has 10m range, But we still have the advantage when it comes to kiting compared to other Melees.

Were the people who said this bad or am i just "Dat ignorant nub"?

Philelectric's Avatar


Philelectric
11.19.2012 , 07:57 PM | #2
not sure about all the skills of your class but if you are talking about the detonator you throw on some1, its pretty useless vs an assassin. I force shroud half a second before the explosion and laugh out loud XD especially when I have more then one on me lol
Guarding a healer is not only the job the the skill ''guard''. It is also your job to stay around the healer to be a plague for the people attacking the healer.

Sideblaze's Avatar


Sideblaze
11.19.2012 , 08:13 PM | #3
Quote: Originally Posted by Philelectric View Post
not sure about all the skills of your class but if you are talking about the detonator you throw on some1, its pretty useless vs an assassin. I force shroud half a second before the explosion and laugh out loud XD especially when I have more then one on me lol
Assassin is the only reason? You can't negate a power from being useful by just having a counter class. That's like complaining that a healing spell sucks because a marauder can choke you while you cast it.

RendValor's Avatar


RendValor
11.19.2012 , 08:25 PM | #4
Yeah, that's a pretty stupid thing to say. An Assassin can only force shroud every 60 seconds or so, while you can use TD/ED is 15 seconds
The Trayus Legacy - Prophecy of the Five

TheJackalistaken's Avatar


TheJackalistaken
11.19.2012 , 08:29 PM | #5
I agree with you on TD. I actually like most of the changes they made to PT in 1.4. I honestly think that the range thing was needed as having that burst at 30m as a class that mainly exists in the 4-10m range was a bit silly. I really love that IM is (mostly) removed from our rotation and the ED changes make up for the range nerf to TD. Honestly I feel like once I get in the 10m range my burst is even better than it used to be.
edit: grammar
Rhaffus Firebug-Pyro
Nothing Personal-The Bastion

Caoboi's Avatar


Caoboi
11.19.2012 , 08:30 PM | #6
Yea i never understood the TD hate, people even hated it before the nerf. As for Force Shroud i just wait to drop TD after ther bright silver dance (gold for shadows) and watch them panic, ther is a reason those classes wear dresses.
The Harbinger
Abadd˛n Juggernaut | Argotron Powertech | Masama Assassin
Either shut him up or shut him down! - Solo

Sideblaze's Avatar


Sideblaze
11.19.2012 , 09:08 PM | #7
I just find it strange, That apparently we suck because we can't hit a dude five miles away.

I mean, If you are a pyrotech and are trying to KILL people from 30m away, You are doing it wrong.

I mean, It's not like we have a grapple or anything like that.

EDIT: None of our abilities were really changed, I can totally see it as a BUFF if anything, considering ED

Quantasm's Avatar


Quantasm
11.20.2012 , 01:15 AM | #8
The main reason for not having a TD is that u can take +9% aim in tank tree not sacrificing some vital talents in AP tree. That ends having 1830 aim in BM/WH gear for me, and I watch shiny 5k crits from RS on PVE-geared targets. All other skills get significant damage boost too.

Nyktobia's Avatar


Nyktobia
11.20.2012 , 02:52 AM | #9
Quote: Originally Posted by Quantasm View Post
The main reason for not having a TD is that u can take +9% aim in tank tree not sacrificing some vital talents in AP tree. That ends having 1830 aim in BM/WH gear for me, and I watch shiny 5k crits from RS on PVE-geared targets. All other skills get significant damage boost too.
Also, TD is a harder hitting Explosive Dart, with 1/3 of the range. Many people will prefer the range advantage, since Powertechs lack in that department.

Kaane's Avatar


Kaane
11.20.2012 , 04:25 PM | #10
I stopped using TD in PVP setting. Burst was nice, but the cooldown is too long and hard to line it up. When you want it you don't have it. 8/8/25 seems much better spec with slightly less burst and huge improvement in sustained damage.
Lokaar - Powertech