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Thoughts on Alacrity


bryceman's Avatar


bryceman
11.17.2012 , 07:00 AM | #1
For a healing sage the one thing that we do not want to happen is to burn through our force especially on long drawn out fights that have many burst healing stages. What I have found is that alacrity is pretty much useless for me because I do not use that +2 second cast time heal at all any more. I only rely on Salvation, Healing Trance, Rej., and Bel on occasions. Instead of having a lot of alacrity, I've chosen to just stack as much power as possible and with that I have much more surge than the soft cap. I don't care about the dim. returns; I much rather have harder hitting heals than faster cast times (which even with a lot of alacrity your cast times do not get reduced enough to make them better). Thoughts on this? Each tick of my salvation usually crits for +930.

Aurojiin's Avatar


Aurojiin
11.18.2012 , 03:03 AM | #2
Quote: Originally Posted by bryceman View Post
I don't care about the dim. returns
Unfortunately for you, they still exist :/

There's really no way around it: the difference between stacking only Surge and having, say, an equal amount of surge and Alacrity is around 3-4% crit multiplier versus ~9% activation speed. Having that alacrity will increase your healing output by more than the surge, it's as simple as that. Our resource system is far less affected by alacrity than Commandos or Scoundrels, as well.

Benevolence is just bad too. Incredibly inefficient and less than stellar HPS. Deliverance is a much better filler, despite the cast time. If someone is so close to dying that you don't have time for Deliverance, you either weren't paying any attention or the incoming damage is so heavy Benevolence won't keep pace anyway.
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bryceman's Avatar


bryceman
11.18.2012 , 03:30 AM | #3
For a raid support healer though alacrity should not and does not matter for sages because no matter how much of it you have, it's not as good as stacking more power and surge to make your salvation and healing trance hit harder. Alacrity will not make my salvation any better for the melee or ranged standing in it momentarily. My main job is to aoe heal the melee or ranged (we decide before every boss) and to also bubble and cast rej. on my respective tank. Healing Trance is really the only single target heal I use and I don't mind throwing a couple bens. out as fillers because while they are less effective in the long run, it is much better than sitting there getting ready to cast deliverance (keep in mind that I hardly ever use it; only when after healing trance if the target needs a little extra). Also tanks take massive damage at certain times and if our main tank healers cannot keep them up then that's life and we (sages) must do more than bubble them and cast rej. every time its up. This coming from a healer that is part of a 16 man group that has TfB HM on farm as well as the first boss on EC NM already down, I think my opinion is more than valid enough. I just thought I would put this out their for other sages because while I wish we could be single target power house healers, you should accept that you are the best aoe and support healer in the game with your bubble and rej. being a extremely useful tool for adding extra armor and protection.

Aurojiin's Avatar


Aurojiin
11.18.2012 , 03:40 AM | #4
Quote: Originally Posted by bryceman View Post
For a raid support healer though alacrity should not and does not matter for sages because no matter how much of it you have, it's not as good as stacking more power and surge to make your salvation and healing trance hit harder.
Because who cares about silly things like maths, right? Great debating style there. "It's better because... it's better!" Reducing Alacrity doesn't let you stack any more Power whatsoever, btw.

And no, in a game this easy those credentials don't mean a whole lot. Sorry.
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Malkavier's Avatar


Malkavier
11.18.2012 , 04:35 AM | #5
How does it not allow you to stack more Power? Removing the mods with Alacrity obviously allows you to put in mods with Power, thus stacking it.

Not to nitpick or anything.

Alacrity for Sages/Sorcs is useless in this game past 8%.
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bryceman's Avatar


bryceman
11.18.2012 , 04:36 AM | #6
EC NM is no joke for healing; it has been by far the most healing intensive fights I have experienced. Second while the math points towards stacking too much surge and no alacrity gives you less healing output, it tremendously helps out on situational aspects of the fights. Having a harder hitting aoe heal and a massive hot is much more useful because of the nature of almost all the ops fights. The only fight I can think of that having no alacrity will hinder you is Karagga when he uses the drill attack on the raid which interrupts a long cast. And lastly, the thread is titled, "Thoughts on Alacrity" so its my opinion on the usefulness of alacrity biased on my countless hours of play time. I'm not saying its correct I just thought I would put it out there for other sages because of the role we play in support healing doesn't really call for faster cast times.

Aurojiin's Avatar


Aurojiin
11.18.2012 , 11:10 AM | #7
Quote: Originally Posted by Malkavier View Post
How does it not allow you to stack more Power? Removing the mods with Alacrity obviously allows you to put in mods with Power, thus stacking it.

Not to nitpick or anything.
Let's consider the enhancements available to you.

Power/Alacrity
Power/Surge
Crit/Alacrity
Crit/Surge

Now explain to me how you can trade Surge for Power?

Quote: Originally Posted by bryceman View Post
Having a harder hitting aoe heal and a massive hot is much more useful because of the nature of almost all the ops fights.
Surge clearly benefits Salvation and Rejuvenate more than Alacrity, of course. However, you're still going to be casting Healing Trance and your filler spell of choice, whether it be Deliverance or Benevolence, quite a lot over the course of an encounter, and generally speaking the activation speed boost is going to outweigh the tiny benefit of Surge at that point on the DR curve.

Force Armor gains nothing from either, bemusingly enough.

Quote:
And lastly, the thread is titled, "Thoughts on Alacrity" so its my opinion on the usefulness of alacrity biased on my countless hours of play time. I'm not saying its correct I just thought I would put it out there for other sages because of the role we play in support healing doesn't really call for faster cast times.
Fair enough.

I will add one note: stacking Surge actually increases the value of Crit.
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Darth_Dreselus's Avatar


Darth_Dreselus
11.18.2012 , 04:05 PM | #8
I did not understand the reasoning behind this until I read '16 man'. Sure if you are only running 16s and don't bother with tanks than I guess crit/surge and power outweigh ala. But in 8 man there are 2 tanks and 2 healers and I have to be as good at single target as the other healer. He may help me out or vice versa but primarily each is responsible for his tank. Alacrity at 8-10% really shines here.

As for Benevolence I use it either as an 'oh ****' button when HT is on cd or on trash pulls where I can just burn though Force since it won't deplete anyway.
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bryceman's Avatar


bryceman
11.18.2012 , 05:56 PM | #9
Quote: Originally Posted by Darth_Dreselus View Post
I did not understand the reasoning behind this until I read '16 man'. Sure if you are only running 16s and don't bother with tanks than I guess crit/surge and power outweigh ala. But in 8 man there are 2 tanks and 2 healers and I have to be as good at single target as the other healer. He may help me out or vice versa but primarily each is responsible for his tank. Alacrity at 8-10% really shines here.
though Force since it won't deplete anyway.
Even on 8 man raids its still fine because force armor eats up quite a bit of damage giving you more than enough time to top someone off. Plus when healing trance is criting for more than 2300 its more than enough to single target heal a tank.

Aurojiin's Avatar


Aurojiin
11.18.2012 , 06:28 PM | #10
Quote: Originally Posted by bryceman View Post
Even on 8 man raids its still fine because force armor eats up quite a bit of damage giving you more than enough time to top someone off. Plus when healing trance is criting for more than 2300 its more than enough to single target heal a tank.
If Surge made a linear contribution to crit multiplier, that would probably be a reasonable approach.

However, despite the fact you "don't care" about diminishing returns, the difference between 300 and 600 surge rating is going to be around 40 - 45 more HP on crit ticks (not a cent on non-crits, obviously). This versus the entire channel completing 9% faster? Not even close.
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