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New warzone - groundwork has been laid?

STAR WARS: The Old Republic > English > PvP
New warzone - groundwork has been laid?

Nothematic's Avatar

11.17.2012 , 05:45 AM | #1
Saw this on the interface editor, next patch?

skotish's Avatar

11.17.2012 , 06:45 AM | #2
Quote: Originally Posted by Nothematic View Post
Saw this on the interface editor, next patch?
they should have about 16 maps by now
Quote: Originally Posted by Frankenseuss View Post
Palpetine: "... Not from a TOR dev."
TOFN Farquar'hoffe/Val'korsin

deanth's Avatar

11.17.2012 , 07:13 AM | #3
Pretty much everything for the new warzone Ancient Hypergates have been completed, all but the ending cut scene back in August.

Wainamoinen's Avatar

11.17.2012 , 07:15 AM | #4
Ancient Hypergates has been in the works for a while, yes. So your deduction from the screenie of the interface editor is correct.

It was even shown at a games fair (in Germany?) for people to try out, there are a couple of vids of people playing it. Apparently involves capping nodes outside, then all rushing into a room when that;'s done. Sounds sort of team-deathmatch.

Can't wait to see it myself, something new to do will be fun. Given 1.5 was PvE-centric, I'm hoping for the next content update, which would be just before/around Christmas. I have not seen Bioware promising this anywhere, just my speculation.
There will be blood, it might be yours;
So go kill someone - signed, Bad Horse

Ilmarinen 65 Scoundrel (Red Eclipse)

Macroeconomics's Avatar

11.17.2012 , 08:50 AM | #5
They had better have made significant changes to that wz since the last time it was sighted in public. Because with the changes to stealth classes in 1.4, the new wz as it was presented previously is broken.

That wz is an automatic win for a team with all stealth players. 2 op healers, 2 op dps and 4 tank assassins is a good combo. Stealth, pick 2 targets, and use back stab/knockdown/stuns to get 2 easy kills in 4v1s. Exit combat stealth and wait til your CDs are off. Rinse and repeat. The other side will never get a kill. When the time comes to fight for the center room, use the same opening and then continue fighting with your 8v6 advantage.

In every other wz, you can defeat a stealth player by forcing him to exit combat and run away. You then get the territorial objective. But in Deathmatch you can't do that. In Deathmatch, the ability to avoid death via exit combat stealth trumps everything.

vimm's Avatar

11.17.2012 , 04:04 PM | #6
Lucky groundwork.
Phantom of the Operative

GuillimanT's Avatar

11.18.2012 , 01:14 AM | #7
Unlock in the cartel store for 10$ worth of cc's.

wanna bet?