Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Premades are ruining non-ranked warzones

STAR WARS: The Old Republic > English > PvP
Premades are ruining non-ranked warzones

Feskitt's Avatar


Feskitt
11.14.2012 , 02:00 PM | #801
This entire topic and thread -- what I've read -- can be summarized in these 2 sentences:

Quote: Originally Posted by Vasagi View Post
For whatever reason, a large percentage of people will not take part in competition unless they know they will win. Seems contrary to the point of competing, but some just need a prop for their inflated egos I suppose.


And when one accepts that's all this topic is really about... the debate is over.

...
Tracer Missile wasn't even close to a Merc's most powerful attack.
Suckwads spammed it, other suckwads lost to it.
Most apparently didn't even know they had an interrupt. Smart nerf, BW!

HuaRya's Avatar


HuaRya
11.15.2012 , 06:12 PM | #802
Still the #1 problem affecting pvp games right now....

It's not faction specific. Basically the "Queue Solo" button is matching solo's to a premade team. The solo player is relegated to being fodder for group medal farmers.

TridusSWTOR's Avatar


TridusSWTOR
11.15.2012 , 06:41 PM | #803
Quote: Originally Posted by UGLYMRJ View Post
I agree that PvP for many players is frustrating as a fresh 50... and a change would be good. I just don't think this change is the right one.

I stand by my idea of a recruit bracket. While it would also slow down queue times I think THAT idea would be worth it and promote a less frustrating way for players to get geared. This idea simply promotes non-competitive game play and further dumbs down PvP and gives players no incentive to improve, and simply let's them marinate in their badness.

TL;DR: I want ideas that will promote competition and I also agree that PvP for a below average fresh 50 is not appealing. THIS idea is not a good choice but a change that better promotes fresh 50 PvP is.
I forgot to add for my idea to work is what you suggest, cross server queue's. Since my solution will only work over a long term, cross-server queue's will provide more competitive teams to face each other that would happen sooner. The best part about competition is bragging rights and people trying to take that #1 spot. Cross server queue's will help maintain the high caliber players, while another bracket for new players would bring in more blood, which hopefully will form more bonds(teams) to move on to the next level.

FatEdd's Avatar


FatEdd
11.15.2012 , 08:01 PM | #804
Quote: Originally Posted by Zhaker View Post
Sorry,

But to break it down mostly depends on a few factors:

- WZ Population: On Krath my first server, because it was so small. Premades DID kill our server. On Harbinger Premades exist but a majority of people PuG so its pretty good there.

- PuG Stupidity: The BIGGEST reason why people Premade isnt because they want to pwn people, its because they dont want to play with *******. If you havent been asked to join a premade then you might be one of them!

- Fun factor: Right now, too many PuGs are into DMing and not in objectives. Because hitting random **** is fun. Which I dont get because thats like hitting a training dummy really. But hey "whatever floats your boat!".

=============================================

The reality is Premades ARENT killing the game, you know whats killing the game, it's IDIOTS NOT DOING OBJECTIVES WZ REPEATEDLY. They're like sheep and not use their brain to work out where to go, the follow blindly to do random ****.

No communication even, its like talking to a brick wall when asking them to call incs. Maybe what we need is to make IDIOTS not do STUPID **** REPEATEDLY. If BW can figure this out, this game would be the best game ever!!!

The excuse of a premade/guild/whatever is drivel, if people are trying to do objectives and win then they can beat premades/guild/whatever (not easy but can be done).

Its when idiots have this fallacy of how OP a faction/class/player/premade that is whats making this game stupid.

NOTE: Being BAD and IMPROVING is fine. Being BAD and repeating it ad nauseum is not. You can start bad, I did, but you should be improving and trying to help your team rather than for yourself and stroke your epeen to top some charts you will never get.
Totally agree with you Zhaker, let Pre-mades happen, they can and are beaten by regular queuing up groups, if that group communicates together and works on the objectives, sure they can win. I pretty much refuse to group up with anyone outside my guild, unless they are a good friend, because ultimately if you group with guildies you have the communications set up which makes life a whole lot easier.

There are some really tough cookie pre-made groups out there that are only there to try and make a mockery of regular queued wz people. Tip for you, if you get them isolated they are no better than a regular person queued up, and thats a fact. In packs they look good, we all look good in packs, get them isolated then you see their flaws.

fungihoujo's Avatar


fungihoujo
11.15.2012 , 08:07 PM | #805
Well, surely by making it very unappealing for f2p players to pvp and limiting the amount they can and thus the rate at which they gain WZ comms greatly- we'll see a new influx of pvpers.

Also, I think we're going to get a man on Mars later this year.

Arkerus's Avatar


Arkerus
11.15.2012 , 10:36 PM | #806
Premade groups of 4 or more need their own queue. Solo folks are fodder for premade teams. It got so bad they had to split the queues in WoW and they will do the same here. It's coming so you might as well accept it now.

And yes, if you are using a premade in non ranked WZs, you are using the queue to rake in easy wins.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

Managuense's Avatar


Managuense
11.15.2012 , 11:54 PM | #807
Assuming both sides (imp vs rep) are homogeneous, your chances of being matched with a premade is the same as being matched against a premade (as a solo queuer). This holds true for the larger population servers where matchmaking can be considered random, and less true on lower servers where the randomness is in question.

Kyuuu's Avatar


Kyuuu
11.16.2012 , 12:11 AM | #808
Been saying this from the get go Solo vs Solo ~ Group vs Group. When I hit SOLO I expect to be put up again other SOLO people not Put up agains A GROUP Kinda defeats the whole purpose of having SOLO and GROUP options if there not separate.

Only people that benefits from the GROUPS being put again SOLO people are the luck people that got put in the same team of the group. Which makes WZ that much less fun.

And no this f2p isnt gona bring in as much pvp as they think it is. seeing not single person that is f2p is gona even be able to get handle on pvp not with 5 wz a week now if it was like 3 a day or something like that then maybe.

Either way MAKE SOLO PEOPLE go again SOLO PEOPLE ONLY and GROUPS against GROUPS. RWZ matches are almost non existent for that matter too. but realistic for this to work cross server pvp has to happen. All know is getting throw again the same premade all day and losing repeatedly is great way to get people to say **** pvp and or this game.

Doomsdaycomes's Avatar


Doomsdaycomes
11.16.2012 , 12:20 AM | #809
Quote: Originally Posted by Kyuuu View Post
Been saying this from the get go Solo vs Solo ~ Group vs Group. When I hit SOLO I expect to be put up again other SOLO people not Put up agains A GROUP Kinda defeats the whole purpose of having SOLO and GROUP options if there not separate.

Only people that benefits from the GROUPS being put again SOLO people are the luck people that got put in the same team of the group. Which makes WZ that much less fun.

And no this f2p isnt gona bring in as much pvp as they think it is. seeing not single person that is f2p is gona even be able to get handle on pvp not with 5 wz a week now if it was like 3 a day or something like that then maybe.

Either way MAKE SOLO PEOPLE go again SOLO PEOPLE ONLY and GROUPS against GROUPS. RWZ matches are almost non existent for that matter too. but realistic for this to work cross server pvp has to happen. All know is getting throw again the same premade all day and losing repeatedly is great way to get people to say **** pvp and or this game.
Couple problems:

Split queue's = split pools. Everyone suffers when pools go down.

MMO = Massive Multiplayer Game. Why discourage anything higher than basic team play?

How will Wz's backfill players if it's group only vs. group only? What happens when 2-3 people wanna queue up, should they intentionally gimp their team 1-2 players?

Why is split queue's better than proper matchmaking, which will try to match premade to premade, while remaining flexible with filling, backfilling, and eventually getitng a match started in a decent amount of time should matching teams be impossible with the current people in the queue?

Perhaps my all time favorite... Current system is inclusive (even if flawed). Anyone can play, but certian choices (like picking 3 of your team mates) will increase your odds to win. If Most Solo/PuG players find they lose to premades... Why is it so hard to find 3 friends?

DarthRaika's Avatar


DarthRaika
11.16.2012 , 12:22 AM | #810
Manag....16 players q up. 8 imps 8 pubs. 4 people are a premade 12 are puggers. 8 are sad 4 are happy. not 50/50 buddy.

now multiply that by a lot and you can see part of the problem considering the q system. As soon as that 16 is hit the match is made and even if a lot more puggers and premades q up a second later it is too late.

This is why we need a matching system with mixed faction teams when needed. If it takes more than a few mins for another premade to q up then the premade gets to fight pugs. Also if 2 premades try to sync then they will likely fight eachother if matchmaking is implemented.