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Developer Update: Operation: Explosive Conflict - Nightmare Mode

STAR WARS: The Old Republic > English > General Discussion
Developer Update: Operation: Explosive Conflict - Nightmare Mode
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CourtneyWoods's Avatar


CourtneyWoods
Old 11.14.2012 , 03:33 PM | #1 This is the last staff post in this thread.  
Hello everyone,

Please discuss the Developer Update: Operation: Explosive Conflict - Nightmare Mode blog in this thread!
Courtney Woods | Community Production Specialist
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Maxumus's Avatar


Maxumus
Old 11.14.2012 , 04:10 PM | #2
Have you considered taking HM and NiM mode EC off the same lockout? Since they are essentially different encounters now like SM and HM are with a completely different loot set shouldn't they be locked out seperately? I understand the shared lockout for EV/KP since like you have said they were essentially the same encounter but being completely different in EC they should split the lockouts to help progression.

HorusFW's Avatar


HorusFW
Old 11.14.2012 , 04:10 PM | #3
first! HA! wait not...

What is the new super cool mount?
█▎▏▎▏▎▏▎▏[(•)█≣███████████████████████████████████████)

republicrookie's Avatar


republicrookie
Old 11.14.2012 , 04:11 PM | #4
I want that mount so badly! and i cant wait for Denova nightmare mode
"No Imperial will stand in our way, The Republic WILL TRIUPMH"
-M1-4X

Sorens's Avatar


Sorens
Old 11.14.2012 , 04:16 PM | #5
Been looking forward to this for a long time, im glad you delivered
As i always say before we pull, "lets roll!"
And gogo Bioware im rooting for ya

LUCASCASADEIS's Avatar


LUCASCASADEIS
Old 11.14.2012 , 04:17 PM | #6
cool

EzoEo's Avatar


EzoEo
Old 11.14.2012 , 04:22 PM | #7
The problem with SW:TOR is itemization is linear, weak, and predictable and you can probably guess what the mods and enhancements will have as states. Other games have raid sets but usually always have armor that is just as good but will variation in some way.

It also doesn't help that in the last 11 months there has only been one set bonus and if you compare it to Rift which has armor set and crystals which can mean changing set bonus then you see just how far behind Bioware are in design.
Some people reactions to the Disney buy out.

elmergosh's Avatar


elmergosh
Old 11.14.2012 , 04:23 PM | #8
Quote: Originally Posted by Maxumus View Post
Have you considered taking HM and NiM mode EC off the same lockout? Since they are essentially different encounters now like SM and HM are with a completely different loot set shouldn't they be locked out seperately? I understand the shared lockout for EV/KP since like you have said they were essentially the same encounter but being completely different in EC they should split the lockouts to help progression.
I completely agree with this. But I think it should be extended to all of them. I mean, Rakata is easy enough to get while so many people are so geared. I've had occasion to do a NiM and couldn't since I did a HM run earlier in the week. I didn't need any of the gear for sure, I was just going for something to do.

And honestly the SM Ops ought to be completely free of lockouts. They are done mostly as randoms for BH comms these days, and when someone has a new L50 character, we can easily run them through HM/NiM EV/KP or SM EC and gear them up to Rakata in an evening. I've also known guilds to just run through LI HM a few times with a new 50, then take them on an EC HM trip and they're half or more campaign in a day.

Anyways, moral of the story.... relax lockouts for the old content

Vegabond's Avatar


Vegabond
Old 11.14.2012 , 04:52 PM | #9
Quote: Originally Posted by LUCASCASADEIS View Post
cool

Andge's Avatar


Andge
Old 11.14.2012 , 05:01 PM | #10
Am I on the first page?