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BW: FIX DPS Operatives! Statistics out of 100 played WZs inside!!

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BW: FIX DPS Operatives! Statistics out of 100 played WZs inside!!

tatatan's Avatar


tatatan
11.14.2012 , 04:26 AM | #1
Hello,
i decided to do *personal* statistic on Imperial Agents population density in PVP community. I can clearly tell you, that the myth of "teams of stunlocking operatives" is clearly broken.

Server: ToFN
Duration: from 11/3 to 11/14 (past 11 days)
Matches played: 100 (normal WZs)

DPS operatives
Lethality = 0 players out of 100 WZ
chance to meet Lethality op in WZ = 0%
density = 0%

Concealment = 14 players out of 100 WZ
chance to meet Concealment op in WZ = 14%
density = 1.75%

Medics operatives
Medics = 56 players out of 100 WZ
chance to meet Medic ops in WZ = 56%
density = 7%

Snipers
Snipers = 55 players out of 100 WZ
chance to meet Sniper in WZ = 55%
density = 6.9%

Note: density is counted as percentage out of 800 (100matches x 8 man teams =100%)

Conclusion:
Operative medics and Snipers are fine.
DPS Operatives need FIX.

Lethality is the least played tree in all game, for numerous reasons:
-horrible TA management
-horrible TA time hold (10sec)
-cumbersome mechanics to setup for main attack
-cumbersome TA gain mechanics (shiv)
-main problem: DOTS!!!! Why? With 'lingering toxins' your dot hold for 30 seconds, meaning 30 sec unCCable enemy => your team really "loves" you when you run around poisoning everyone.

Fix (IMHO):
-grant lethality to gain TA from Weakening blast, make the WB on shorter cooldown
-Let TA hold for 20 sec
-make our DoTS last only 8 seconds
This way we change our play, we wont poison everyone 1st, but we gain TA 1st, then we use poisons + Cull.

Concealment
Concealment OPs are ridiculous compared to Assassins. Concealment Nerf strategy of BW caused them to be Cumbersome. I didnt play Concealment Ops that much to dare to speak about Fixes, but it was said already in many other threads.

BW Fix it and A.S.A.P.

tatatan's Avatar


tatatan
11.14.2012 , 08:57 AM | #2
Ok,
since noone reply I just have to add, i played Lethality almost year, from game start, hoping, we'd get some love. Now i give it up. My leth op, valor 89, R.I.P. I'll join crowd and switch to my Juggernaut tank, who is now valor 62 and yet, much more useful to team play.

Technohic's Avatar


Technohic
11.14.2012 , 09:02 AM | #3
I am going to say I think it would be very hard to buff damage operatives with their ccurrent stealth and lockdown type playstyle. They either need to make resolve more effective first/with that, or change operatives to be lest about stun timing and more about burst and restealthing.

Baronstefan's Avatar


Baronstefan
11.14.2012 , 12:14 PM | #4
(Fix (IMHO):
-grant lethality to gain TA from Weakening blast, make the WB on shorter cooldown

Been playing lethality for about a year. This change is the one that would make the biggest difference. The problem is that we have melee, short range and long range specials so depending upon just the melee special to produce TA is just not that workable. Still, playing lethality is a manner of constantly changing styles depending upon who is in the wz and the type of wz....sometimes i play as a stealthie, other times u would think i was a sniper, and most of the time i'm a mix of both of those things.

Technohic's Avatar


Technohic
11.14.2012 , 12:18 PM | #5
Quote: Originally Posted by Baronstefan View Post
(Fix (IMHO):
-grant lethality to gain TA from Weakening blast, make the WB on shorter cooldown

Been playing lethality for about a year. This change is the one that would make the biggest difference. The problem is that we have melee, short range and long range specials so depending upon just the melee special to produce TA is just not that workable. Still, playing lethality is a manner of constantly changing styles depending upon who is in the wz and the type of wz....sometimes i play as a stealthie, other times u would think i was a sniper, and most of the time i'm a mix of both of those things.
I thought about giving lethality/DF a try, but I saw the abilities that were stuck in 10m or less mixed with the ranged, while not really giving much utility to be either successfully, IMO; and I bulked at it. Might still just for the hell of it.

wetslampigduex's Avatar


wetslampigduex
11.14.2012 , 12:39 PM | #6
I agree there dmg is a bit low. In the past few weeks i have seen some people playing dps op/scoundrels and from what I have seen although they arent topping the charts as far as dps, they can however take people completely out of the game. Never see them coming and they just stun lock you to death. They most def require i higher skill level to play than any other class. But, in the right hands these guys can totally change a WZ. I was averaging 350-425k heals, then i ran into this guy playing an operative 3 straight games. Didn't get more than 150k heals off in any game he straight up took me completely out of ever game aswell as the other healers. Like i said i do agree there dmg is p*ss poor and wouldnt ever take one into a raid with me, but a WZ... if they are as skilled and sneaky as this *****hole was then i wouldnt think twice about it.

Solarenergy's Avatar


Solarenergy
11.14.2012 , 12:54 PM | #7
Quote: Originally Posted by wetslampigduex View Post
I agree there dmg is a bit low. In the past few weeks i have seen some people playing dps op/scoundrels and from what I have seen although they arent topping the charts as far as dps, they can however take people completely out of the game. Never see them coming and they just stun lock you to death. They most def require i higher skill level to play than any other class. But, in the right hands these guys can totally change a WZ. I was averaging 350-425k heals, then i ran into this guy playing an operative 3 straight games. Didn't get more than 150k heals off in any game he straight up took me completely out of ever game aswell as the other healers. Like i said i do agree there dmg is p*ss poor and wouldnt ever take one into a raid with me, but a WZ... if they are as skilled and sneaky as this *****hole was then i wouldnt think twice about it.
That is what their role really is. To basically take one (or two) specific player(s) out of the equation. These players are usually always the healers and occasionally a high-powered dps that could do massive damage if left alone. That's another example of how the charts don't tell the whole story. The damage numbers a scrapper may have done will usually be significantly lower than his peers, however he made a major contribution by shutting down the enemy team's healer.

tatatan's Avatar


tatatan
11.14.2012 , 02:00 PM | #8
Quote: Originally Posted by Solarenergy View Post
That is what their role really is. To basically take one (or two) specific player(s) out of the equation. These players are usually always the healers and occasionally a high-powered dps that could do massive damage if left alone. That's another example of how the charts don't tell the whole story. The damage numbers a scrapper may have done will usually be significantly lower than his peers, however he made a major contribution by shutting down the enemy team's healer.
As for concealments, i agree, question is, isn't the assassin better at this? I see in WZs ridiculously high numbers of them, while Concealment ops? 14ppl out of 800 ... And Lethality ... well noone play them (with a few exceptions) because of bad design.
Thing is, if you play Lethality, you're just hurting your team, because of looong, looong duration of dots (preventing any CC), which is (as the game is now) major problem (besides other purely technical problems - bad design)

Technohic's Avatar


Technohic
11.14.2012 , 02:04 PM | #9
Quote: Originally Posted by tatatan View Post
As for concealments, i agree, question is, isn't the assassin better at this? I see in WZs ridiculously high numbers of them, while Concealment ops? 14ppl out of 800 ... And Lethality ... well noone play them (with a few exceptions) because of bad design.
Thing is, if you play Lethality, you're just hurting your team, because of looong, looong duration of dots (preventing any CC), which is (as the game is now) major problem (besides other purely technical problems - bad design)
You could say assassins are better at it and a 1 off for them is also a 1 off from your team as you are busy and could have been another healer.

That's what sucks. Not that DPS operative is not without it's uses, but there is someone out there that could do it better, and the healing tree is on a much higher level in value.

foxmob's Avatar


foxmob
11.14.2012 , 02:15 PM | #10
Quote: Originally Posted by Technohic View Post
I am going to say I think it would be very hard to buff damage operatives with their ccurrent stealth and lockdown type playstyle. They either need to make resolve more effective first/with that, or change operatives to be lest about stun timing and more about burst and restealthing.
I would prefer this playstyle change. I would rather hit harder with less cc than have all the cc in the world. that wouldn't work well in this game, however, where cc is so important. it's actually the concealment op's 2nd best utility: lock down the opponent while you and your teammate kill him. but yeah, give me burst + restealth > burst + stun. The deception assassin is like this. his combat stealth is a way to regen resources faster. that would be cool...at least for my scrapper, who has comparatively weaker defenses and less escapability than my deceptsin.
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