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Juggernaut vs Assasssin tank

STAR WARS: The Old Republic > English > Classes
Juggernaut vs Assasssin tank

BlznSmri's Avatar


BlznSmri
11.06.2012 , 07:30 PM | #11
Quote: Originally Posted by Darth_Bond View Post
go jug, sin/shadow tanks are notorious for being squishy and spiky in terms of their hp.....you'll see healers leaving queues for hm fps when sin tanks pop up, its not a coincidence
Have you only experienced Sin tanks under level 30?
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Darth_Bond's Avatar


Darth_Bond
11.08.2012 , 06:32 PM | #12
Quote: Originally Posted by BlznSmri View Post
Have you only experienced Sin tanks under level 30?
unless the tanks can get into TFB at level 30....no
Story is so important i sold starwars to disney and asked jj abrams to direct the new star wars film....and that is why we cant have faction change!

sankalp's Avatar


sankalp
11.08.2012 , 07:16 PM | #13
Quote: Originally Posted by Darth_Bond View Post
unless the tanks can get into TFB at level 30....no
you must raid with a horrible tank.

I finished TFB HM in 1hr 40 mis yesterday with 2 sin tanks(me and the other was a pug in full campaign, I have 2-3 piece DG) It took us an extra 20 mins i would estimate on operator wipex2 as the tanks didnt have the co-ordination that I have with my other tank as we do it regularly(he is a jugg)

Bad sin tanks are just that, BAD.

Darth_Bond's Avatar


Darth_Bond
11.09.2012 , 04:50 PM | #14
imo sin tanks are not unlike their death knight counter parts from wow....i remember when wrath came out....every noob wanted to play a dk...and ofcourse they all queued up as tanks in dungeon finder...(who wouldnt want instant queues) anyway to my horror and everyone elses, 95% of the dk tanks were HORRIBLE, thats not to say dk tanks couldnt work....its just most were very bad...verry spiky hp...kind of squishy(sound familiar?) anyway warrior and pally tanks were well established and were generally better tanks than dks....occasionally you'd run into a really good dk tank that would completely blow you away...but they were 1 in a MILLION
Story is so important i sold starwars to disney and asked jj abrams to direct the new star wars film....and that is why we cant have faction change!

Taleek's Avatar


Taleek
11.09.2012 , 06:08 PM | #15
That's the thing with Assasin/Shadow tanks, their lower mitigation means it is much more obvious when one is bad vs a Jugg/Guard or Pt/Vg, and they are harder to master because they do not play like a traditional tank.
*insert witty retort that will become someone's signature*- Kitty Prawn
http://www.swtor.com/community/showthread.php?t=347245
.- Never forget.
"DPS is science, healing is art, tanking is strategy."

Furballer's Avatar


Furballer
11.11.2012 , 02:20 PM | #16
I think its no question on playing a tank well, if you see the high dmg the dps classes run you have a hard time with every tank. Assassin seem to be faster at building aggro.

I just can talk for myself but i think after times changed you have a hard time as a tank. At the old days you usualy were able to get the aggro, as a tank you usualy watch for the main boss. If you have a second tank, he watches for the mobs and has his eyes on the group window like a healer always does. Bad thing at the "new age" is that dps seem to be lazy, they never noticed how tanks and healer ran their part. Dps usualy cant take the dmg from a boss or his mobs...here you have it the other way, if you take a sniper/gunslinger, they seem to be able to tank better then a real tank.

think it was a kids decition to go for dealing dmg on the main boss not keeping an eye on the group or holding his dmg low till the tank could grab the aggro, they always started screaming and called you a looser, not noticing how hard it was to watch a whole group when you had to keep working on 4 mobs or more.

Beeing a tank is not that nice in this game. It can be rater frustrating seeing they seem to be better at it then you. To grab aggro you need aggro building specials but if they are on cd you lack imense dmg to grab the aggro from a dps....and if you know our kids, they cant keep still they hit and then scream, they wont help you on that part by holding their dps low when they get attacked.

So whatever tank you going to run its a fulltime job, or doing nothing because they got the skill to get a boss down without you (youre a waste of dps). Wonder why there are so many classes out here when you just need one or two.

Dont ask me about healing, its way more terrible then it is at a bad game. They just working for some not thinking kids and destroy all a class stays for....only good thing , everyone can finish a heroic solo, some because they get a bit dmg reduct, some because they run imense dmg, and some because they have both.

I run platin bosses at heroics on all classes (SOLO), its not that hard if your got the right comp with you.


Most classes are a waste of time, they get destroyed when they keep listen to kids.

Taleek's Avatar


Taleek
11.11.2012 , 04:24 PM | #17
Um I'm not really sure what you are talking about.
*insert witty retort that will become someone's signature*- Kitty Prawn
http://www.swtor.com/community/showthread.php?t=347245
.- Never forget.
"DPS is science, healing is art, tanking is strategy."

DarkFireShadow's Avatar


DarkFireShadow
11.14.2012 , 04:54 AM | #18
I see not alot of people are talking about PT tanks why is that? I rolled one and love it.

Marb's Avatar


Marb
11.14.2012 , 05:09 AM | #19
Quote: Originally Posted by DarkFireShadow View Post
I see not alot of people are talking about PT tanks why is that? I rolled one and love it.
Compared to the other tanks they are the most accessible to pick up and play. Very simple priority based abilities, not many buttons.

Other than keeping up heat screen (which will happen even by not looking for it), mitigation is static, so a powertech doesn't have to spend his resource to increase his mitigation like the other 2 tanks.

High passive mitigation, defensive cooldowns are weaker but far less specialised and more applicable to more situations. When you think about it, kolto overload really only has value when used in a pro-active way, same goes with oil slick. Its almost like we have 1 cooldown and that's energy shield.

I chose it as my main purely because I didn't want to use a lightsaber, but it just happened to be the simplest of the tanks to play. Bothers me sometimes that there is little pride in powertech tanking, but I don't think about it too much.

Also seems to be the least played of the tanks, which further plays into the consensus that juggs and sin player base is of lesser quality. The fact that they are much more popular and much harder to play well, compared to pt's who are far less popular but much easier to play well. In the early days of swtor it was common for some people to consider the powertech the best tank purely because of this discrepancy.
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