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3 Days Until the End of Crafting

STAR WARS: The Old Republic > English > Crew Skills
3 Days Until the End of Crafting

Telanis's Avatar


Telanis
11.13.2012 , 11:45 AM | #11
Quote: Originally Posted by AshlaBoga View Post
BW why no love for us Artificers?
Did you miss out on the hundreds of millions being made via Campaign, Black Hole, Dread Guard, and Hazmat hilts/enhancements/relics?

DarthBuckets's Avatar


DarthBuckets
11.14.2012 , 05:04 PM | #12
All crafting professions have recipes that are useful while leveling, but these items peter out at endgame. The market and profitability for leveling gear is rather limited. However, Artifice, Cybertech, and Biochem are itemized well, are not just valuable, but crucial to the endgame experience. The remaining crafting Crew Skills need serious love, with or without the Cartel Store offerings. Armstech, Synthweaving, and Armormech are poorly implemented and not useful at endgame (with the singular exception of Armstech barrels) with or without the Cartel Market offerings.

Enhancements, Mods, and RE-ing extra mods for stabilizers are critical to PVE endgame and profitability right now.

Hilt and Armoring recipes, while rare, are extremely valuable and useful.

Artifice can also learn/craft Relics, Cybertech earpieces, and Biochem implants.

Biochem also gets to make much-needed consumables (currently the market is iffy because of a reported bug/exploit I won't detail here, but should be fixed in the long run.).

Unmodded belt/bracer recipes for endgame are inferior to getting an Armoring and a Mod.

The creation of Augment Kits do not play into player power progression across tiers, is a split market between these three skills, and do not need to be replaced ever if one is satisfied with their moddable gear look.

The orange shells available for Synthweaving or Armormech are not unique or highly desired. PvP orange schematics are moderately useful to craft (especially if tiers like Battlemaster get removed from the vendor), but there is not a lot of variance and the looks are easily obtaining with commendations currently. Campaign and Dread Guard shell schematics are ludicrously difficult to obtain, while the pieces themselves are not, so there is not much of a market there.

Many schematics implemented via Underworld Trading crits are incomplete or have the incorrect model / texture on them. For example, the feet model that matches the Vagabond set properly is only available on the Dark Side vendor or the Hunter's Renowned Legacy boots. The Vagabond boots are simply copies of the Chanlon Onslaught model that does not appropriately match the aesthetics of the Vagabond pieces.

Augments, while important and useful, only need to be obtained once per character, since there are no new "tiers" of augments and the removal/replacement of augments is much cheaper than getting new ones made.

Flying-Brian's Avatar


Flying-Brian
11.14.2012 , 06:52 PM | #13
Quote: Originally Posted by DarthBuckets View Post
All crafting professions have recipes that are useful while leveling, but these items peter out at endgame. The market and profitability for leveling gear is rather limited.

The orange shells available for Synthweaving or Armormech are not unique or highly desired. PvP orange schematics are moderately useful to craft (especially if tiers like Battlemaster get removed from the vendor), but there is not a lot of variance and the looks are easily obtaining with commendations currently. Campaign and Dread Guard shell schematics are ludicrously difficult to obtain, while the pieces themselves are not, so there is not much of a market there.
I make millions each week from selling lower level (under level 23) orange gear as an armormech. With F2P opening, and the influx of lower level players, the market is going to expand to the point where I will not be able to farm enough mats to keep up with the demand.

GnatB's Avatar


GnatB
11.14.2012 , 07:40 PM | #14
Quote: Originally Posted by TalkingDinosaur View Post
Someone should probably tell the OP that the gear in the Cartel is cosmetic and mostly RNG shells...

Last I checked the Cartel doesn't sell those 2mil mods.
Last I checked synthweavers and armormechs don't make them either. Practically all they make are (inferier) looking RNG shells....

AshlaBoga's Avatar


AshlaBoga
11.14.2012 , 10:50 PM | #15
Quote: Originally Posted by Telanis View Post
Did you miss out on the hundreds of millions being made via Campaign, Black Hole, Dread Guard, and Hazmat hilts/enhancements/relics?
I RE'd 4 Campaign Relics from EC and failed to get a schematic (makes sense since it's a 20% chance, but I'm risk-averse to begin with). As for the Dread Guard/Hazmat Hilts, both times I've cleared HM Terror the chest dropped.
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