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BW, do you ever plan on addressing DPS Mercs/Commandos PvP-wise?

STAR WARS: The Old Republic > English > PvP
BW, do you ever plan on addressing DPS Mercs/Commandos PvP-wise?
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Phasersablaze's Avatar


Phasersablaze
11.12.2012 , 02:51 PM | #281
Quote: Originally Posted by RealLyrix View Post
They should get us back to when it was at first.. People complain about tracer/grav spam ZOMIGAWD!!! Look now ffs. smash crits you for 7k in your face..
Not really...to get us back to where it was at first we need:

+10 base damage to TM
Make HSM become buffed correctly
Increase DFA to 8m radius again
Unbind interrupt keys on all players

cashogy's Avatar


cashogy
11.12.2012 , 03:05 PM | #282
Quote: Originally Posted by Phasersablaze View Post
Not really...to get us back to where it was at first we need:

+10 base damage to TM
Make HSM become buffed correctly
Increase DFA to 8m radius again
Unbind interrupt keys on all players
i think you mean +10% damage to TM, which is not needed. i can regularly land crits of 2.5-3k with tracer missile.

HSM is being buffed correctly, previously it was not.

I agree about DFA. Either increase the radius, or reduce the cooldown to 30s

I hope the last one is a troll attempt......

Macroecon's Avatar


Macroecon
11.12.2012 , 07:44 PM | #283
They aren't going to do anything helpful. What I'd like to see is Ironsights add +3% to Accuracy AND +3% to Aim per skill point used. That's a small change, easily programmed and implemented. Nor can one argue that it is overpowered. Gunslingers already have a talent that adds +30% to accuracy. Right now Mercs are screwed because the offhand weapon accuracy is so low that virtually every GCD you are handing an enemy melee a free riposte/retaliation. You are literally doing more damage to yourself than you are to them when you try to fight them. That is broken beyond belief.

Of course they won't fix that. Instead they will give us some minor root/sprint that prevents us from attacking back for 15 seconds. Doh. BW doesn't get it. Their objective is still to reduce Merc dps output, which they consider far too high relative to other subclasses.

Phasersablaze's Avatar


Phasersablaze
11.12.2012 , 08:07 PM | #284
Quote: Originally Posted by cashogy View Post
i think you mean +10% damage to TM, which is not needed. i can regularly land crits of 2.5-3k with tracer missile.

HSM is being buffed correctly, previously it was not.

I agree about DFA. Either increase the radius, or reduce the cooldown to 30s

I hope the last one is a troll attempt......
Why are you stalking me? ReaLynix said put things back the way they were before. That's the way things were before.

Stop trolling me with your obsessive defensiveness about your personal opinions. I think you have made it very clear that you don't think Mercenaries need a damage buff. That's fine. You are allowed to be wrong.

Stop stalking me.

cashogy's Avatar


cashogy
11.12.2012 , 08:50 PM | #285
Quote: Originally Posted by Phasersablaze View Post
Why are you stalking me? ReaLynix said put things back the way they were before. That's the way things were before.

Stop trolling me with your obsessive defensiveness about your personal opinions. I think you have made it very clear that you don't think Mercenaries need a damage buff. That's fine. You are allowed to be wrong.

Stop stalking me.

Azrienov's Avatar


Azrienov
11.13.2012 , 12:36 AM | #286
Spent the day on DK doing some "training excercises." AKA getting into duels with marauders smashjuggs and assassins to learn how to take care of them in the worst circumstances. Most of the time, it came down to whether or not my HSM would trigger a critical hit. Most of the time, it wouldn't, so most of the time I'd end up on the floor.

I'd like to see increased critical chance for HSM per each stack of TM. Anywhere from 2-5% would be pretty awesome. I'm not asking for "Lolinstacritz!" but after they nerfed our passive crit bonus in the healing tree (WHICH btw the Jugg has 6% again. LOL so much for the "Across the board adjustment" BS) getting HSM to say hello is just far more difficult than it should be. With what seems to be a math adjustment to damage across the board, mercs damage potential is despicably low.

I'd say that mainly comes from not getting enough critical hits, alot of not being able to cast tracer missile to set up large hits in arsenal, and pyro just all around being nerfed repeatedly and senselessly(PS nerf, being forced to sit there to cast PPA proc moves, unload only having a chance to proc once, snare redux, and critical adjustments).

Give back the 10% damage you took off of power shot. Increase the damage numbers on railshot, or give it a bigger penetration buff. Do SOMETHING for a class that you've been maligning since 1.2 for no reason other than you don't know what you're doing. Because just noticing they suffer from escape issues is the dumbest thing I've heard all day. Duh. Everyone knew that before 1.2. They just didn't bind their interrupt key until after it.

AsiriusNazriel's Avatar


AsiriusNazriel
11.13.2012 , 01:49 AM | #287
Quote: Originally Posted by cashogy View Post
i think you mean +10% damage to TM, which is not needed. i can regularly land crits of 2.5-3k with tracer missile.

HSM is being buffed correctly, previously it was not.

I agree about DFA. Either increase the radius, or reduce the cooldown to 30s

I hope the last one is a troll attempt......
Sadly it was not, he does this in every thread.
Pax Imperius & Pax Dominus
Arash a.k.a. "Chuck Norris of PVP"

LeonHawkeye's Avatar


LeonHawkeye
11.13.2012 , 08:25 AM | #288
Quote: Originally Posted by Azrienov View Post
Spent the day on DK doing some "training excercises." AKA getting into duels with marauders smashjuggs and assassins to learn how to take care of them in the worst circumstances. Most of the time, it came down to whether or not my HSM would trigger a critical hit. Most of the time, it wouldn't, so most of the time I'd end up on the floor.

I'd like to see increased critical chance for HSM per each stack of TM. Anywhere from 2-5% would be pretty awesome. I'm not asking for "Lolinstacritz!" but after they nerfed our passive crit bonus in the healing tree (WHICH btw the Jugg has 6% again. LOL so much for the "Across the board adjustment" BS) getting HSM to say hello is just far more difficult than it should be. With what seems to be a math adjustment to damage across the board, mercs damage potential is despicably low.

I'd say that mainly comes from not getting enough critical hits, alot of not being able to cast tracer missile to set up large hits in arsenal, and pyro just all around being nerfed repeatedly and senselessly(PS nerf, being forced to sit there to cast PPA proc moves, unload only having a chance to proc once, snare redux, and critical adjustments).

Give back the 10% damage you took off of power shot. Increase the damage numbers on railshot, or give it a bigger penetration buff. Do SOMETHING for a class that you've been maligning since 1.2 for no reason other than you don't know what you're doing. Because just noticing they suffer from escape issues is the dumbest thing I've heard all day. Duh. Everyone knew that before 1.2. They just didn't bind their interrupt key until after it.
Good suggestions. Bump for justice because this is still an ongoing issue and needs to be addressed immediately. 1.6 is not soon enough, hotfix this preposterously dysfunctional, broken and unplayable class.

SpaniardInfinity's Avatar


SpaniardInfinity
11.13.2012 , 08:46 AM | #289
Quote: Originally Posted by LeonHawkeye View Post
Good suggestions. Bump for justice because this is still an ongoing issue and needs to be addressed immediately. 1.6 is not soon enough, hotfix this preposterously dysfunctional, broken and unplayable class.
I doubt they'll hotfix it now only because I suspect 1.6 is going to be a massive PVP-focused update.

6 weeks from 1.5 (which is November 15) will put us pretty much at the end of December/early January, which is exactly the anniversary of update 1.1 -- for those of you that weren't there, it's the update that Bioware broke Ilum (worse than it was). Bioware has already said they want to celebrate the debacle with a world event, and that would conincide nicely with when Patch 1.6 would be due. Also due in 1.6 is a new warzone, the Elite War Hero armor set, and presumably Season 1 of ranked warzones with a rating reset.

I also think that with Season 1 Bioware will also be doing a large round of class balancing, and they've already highlighted that Commando/Mercenary will be receiving something in the survivability department, the stun bubble of Sorc/Sage is getting a review, and unless Bioware is truly malicious, Smash/Sweep is 'overperforming' and a nerf is most likely imminent (I hope it's on the caliber of the nerfs which hit ''overperforming' healers in 1.2, but I'm just vengeful like that). And maybe, just maybe, Bioware will cap it all off with Ilum open world PvP which they planned to have back online by the end of 2012 and the ever illusive ranked PvP cross queue may even make an appearance now that they've stepped up their server technologies.
Aux "Spaniard" Wargarde (Rank 2400+ Combat Medic) | Reighner the Relentless (Conqueror Bodyguard)
The Generalissimo Legacy
<Uncensored>

LeonHawkeye's Avatar


LeonHawkeye
11.13.2012 , 08:51 AM | #290
Quote: Originally Posted by SpaniardInfinity View Post
I doubt they'll hotfix it now only because I suspect 1.6 is going to be a massive PVP-focused update.

6 weeks from 1.5 (which is November 15) will put us pretty much at the end of December/early January, which is exactly the anniversary of update 1.1 -- for those of you that weren't there, it's the update that Bioware broke Ilum (worse than it was). Bioware has already said they want to celebrate the debacle with a world event, and that would conincide nicely with when Patch 1.6 would be due. Also due in 1.6 is a new warzone, the Elite War Hero armor set, and presumably Season 1 of ranked warzones with a rating reset.

I also think that with Season 1 Bioware will also be doing a large round of class balancing, and they've already highlighted that Commando/Mercenary will be receiving something in the survivability department, the stun bubble of Sorc/Sage is getting a review, and unless Bioware is truly malicious, Smash/Sweep is 'overperforming' and a nerf is most likely imminent (I hope it's on the caliber of the nerfs which hit ''overperforming' healers in 1.2, but I'm just vengeful like that). And maybe, just maybe, Bioware will cap it all off with Ilum open world PvP which they planned to have back online by the end of 2012 and the ever illusive ranked PvP cross queue may even make an appearance now that they've stepped up their server technologies.
That makes sense and I sincerely hope you're right. PvP is almost there but needs a few more balance changes, most notably the ones you mentioned.