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[Armortech] Adding self made aug slots to gear

STAR WARS: The Old Republic > English > Crew Skills
[Armortech] Adding self made aug slots to gear

Darwarhammer's Avatar


Darwarhammer
11.12.2012 , 11:14 AM | #1
Hello,
If this post is covered in another thread I apologize but I could not find it. My character is a GUNSLINGER and I am only level 37 but my Armortech skill is 400, My Underworld trading is 400 and my Scavenging is 400. I can make the MK1 thru 4 augs at this time. I can't make the 5 or 6 ones because I can't get the slicing parts I need. Sorry I was rambling. I made some Orange gear for myself and they do not have an aug slot (no crit when I made them). When I go to a Modification unit I have to select add an augment option and then it wants me to buy the slot. I have already crafted the aug slot kit. How do I add the aug slot using the aug kit that I created?

Thanks,
Zinar

BlazingShadow's Avatar


BlazingShadow
11.12.2012 , 11:30 AM | #2
You buy the slot.

In addition to using the augmentation kit you have to pay the fee at the mod table in order to augment your armor.

Darwarhammer's Avatar


Darwarhammer
11.12.2012 , 11:36 AM | #3
Thanks Blazing shadow. So if I understand you. if I didn't have my self crafted aug kit and I added an aug slot to my gear I would still need to use and aug kit before adding an augment into that slot?

Thanks,
Zinar

BlazingShadow's Avatar


BlazingShadow
11.12.2012 , 11:54 AM | #4
Correct... I think.

Bottom line: You need both the augment kit and the specified amount of credits to add an augment slot onto your piece of armor.

Telanis's Avatar


Telanis
11.12.2012 , 01:07 PM | #5
Yep. There are basically 3 things involved with augmenting -- a kit, a fee to attach the kit and create a slot, and an augment to go into the kit. Whether you've crafted the kit or bought the kit doesn't matter.

uziforyou's Avatar


uziforyou
11.12.2012 , 02:24 PM | #6
Quote: Originally Posted by Telanis View Post
Yep. There are basically 3 things involved with augmenting -- a kit, a fee to attach the kit and create a slot, and an augment to go into the kit. Whether you've crafted the kit or bought the kit doesn't matter.
Don't forget to have the augmentation kit in your backpack or whatever. It can't be in your cargo bay or you'll be unable to successfully augment your gear.

Weird that augments are the only thing that works this way. Everything else works just fine if you have the mats in your cargo bay.
"When you're bleeding out in a ditch on some muckball planet it's not headquarters that comes to save you, it's the guy next to you."

MorgonKara's Avatar


MorgonKara
11.12.2012 , 02:57 PM | #7
When you first add an augment kit to an item you have to use the augment kit drop down menu on the crafting table window to select the tier for any kit past tier 1. By default it shows MK 1. So, If you want to add a MK 4 augment slot you have to manually select MK 4 from the Add Augment Slot drop-down menu.
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