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Fusion Missile...


Kuronan's Avatar


Kuronan
11.12.2012 , 09:46 AM | #1
Okay, let's take a look at the ability shall we...
Fusion Missile is a 1.5 second cast time ability that does damage to three enemies, and once every two minutes can be turned into an immediate fire ability. It has a good amount of damage over six seconds, but can be interrupted and works on a thirty second cooldown. The damage and explosion to affect up to two other people besides your target is great, but let's look at other classes for a moment...

Corrosive Grenade: Instant Cast, affects up to three people for internal damage over time, Twelve Second Cooldown
Plasma Probe: Instant Cast, affects up to five people in five meters, can be placed strategically to block doors over it's eighteen second duration, deals elemental damage and stuns any target affected by Interrogation Probe. Eighteen Second Cooldown.
Death Field: Can be strategically placed to hit exactly three people at any time, Instant Cast, instant internal damage and can be specialized to leave a debuff increasing damage-over-time effects from the inquisitor. Fifteen Second Cooldown.
Chain Lightning: Hits up to five people withing 8 meters of the target for immediate energy damage. Can be specialized to hit them a second time for 30% of the initial damage on proc. Can also be specialized to be refreshed and made instant cast on proc of Lightning Strike or Force Storm. Six Second Cooldown.
Wither: Deals Kinetic Damage to five targets nearby, decreasing damage by 5% and slowing enemies by 30%. Smart Ability that does not affect incapacitated or sleeping targets. Effects lasts 15 seconds. Seven Point Five Second Cooldown.
Smash: Affects five nearby targets for kinetic damage. Can be specialized to increase damage and reduce cost by 25% for every tick of Force Choke and Force Crush, can be specialized to not have any cost at all, can be specialized to reduce armor of anyone affected, and can be specialized to have an instant guaranteed critical hit after a Force Charge or Obliterate. Fifteen Second Cooldown, which can be specced to be reduced (by one second) EVERY TIME YOU HIT A STRIKE, VICIOUS SLASH, FORCE SCREAM, OR VICIOUS THROW.

I see a pattern here: The other classes have a fifteen second or less burst of AoE damage that can hit three or more people (besides the default, which has no cooldown and is not included due to the fact that'd be comparing to Sweeping Blasters)

Bioware, do you see a pattern here, I sure do. Let's remedy that.
Fusion Missile should not be instant cast, but it generates a LOT of heat, literally a third of my bar, and has a thirty second cooldown.
How can we fix this you ask? Great question.
Reduce the Heat Generation to 24 and the Cell Cost (for the trooper equivalent Plasma Grenade) to 3.
Reduce Cooldown to fifteen seconds, possibly adding a talent in Pyrotech to proc an instant cast of the ability with no ammo cost that will reset the cooldown.

Fusion Missile is a great ability, but I can't use it a lot since it takes half a minute to refresh cooldown and I'd get more burst from shooting an Explosive Dart. It's more of a 'pull all three mobs and hurt them all' ability that keeps them busy while my Explosive Dart prepares to knock them down.
The Estimare Legacy
Silence to Evil is Compliance, Arguing and Fighting is Defiance, and I am as baneful an opponent as I am loyal a companion.
We, the roleplayers, need this.

Gyronamics's Avatar


Gyronamics
11.12.2012 , 11:18 AM | #2
Ok.

But we do have Explosive Dart (3 targets) as a cheap half cost half damage AOE.

Now that IS the 15s AOE we have.

Not to mention Sweeping Blasters (5 targets, no CD), Flame Thrower (unlimited?, 18s CD) and DFA (5 targets, 60s CD)

Missile Blast ofc is a piece of crap.

Maybe it's a spec thing.

For example, I'm able to put a free Fusion Missile on every probe on the minefield in EC HM as my first attack.

I'm sure it sucks more for Arsenal which has a fixed 1.30m CD on TSO but Arsenal gains almost nothing from leaving the holy rotation of Tracer, Unload, HSM and Railshot.

In a heavy fight, Pyro can get TSO down into the 30s bracket which makes the cost of FM mostly irrelevant.

If what you really mean is you think Mercs suffer from a lack of aoe abilities then I say you're very wrong. No other class can do as much AOE damage as a Merc.

Mercs can also stack AOE on top of AOE... on top of AOE for pack annihilation.

e.g. FM, ED plus choice of Flame Thrower, Sweeping Blasters or DFA as the final channel on top.

Or hell, even Flame Thrower, DFA and Sweeping Blasters one after the other.

By the time that's over you should have ED again

Kuronan's Avatar


Kuronan
11.13.2012 , 09:52 AM | #3
I'm pretty sure Flamethrower is actually 15 seconds in cooldown as well, I wasn't really looking at other abilities when I made this. But remember that a player running around you can easily make you waste those three seconds trying to make the flamethrower with the initial cost.

Also note that Sweeping Blasters doesn't count. It cancels out Sweeping Slash, Suppressive Fire, and Force Storm because they are all designed in similar fashions.

Death From Above is also not mention because A) it's a channel and B) It's cancelled out by Orbital Strike (Castable that lasts 9 seconds, and can be upgraded with gear to last 12. Not to mention can also be specialized as a sniper to have a 45 second cooldown instead of 60. Overall, they cancel each other out due to doing a smiliar amount of damage, orbital strike being elemental and DTA being kinetic.)

I'm mostly just annoyed that it costs us a third of the bar and has a thirty second cooldown, and we don't get a proc for it or anything.
The Estimare Legacy
Silence to Evil is Compliance, Arguing and Fighting is Defiance, and I am as baneful an opponent as I am loyal a companion.
We, the roleplayers, need this.

Macroecon's Avatar


Macroecon
11.13.2012 , 10:50 AM | #4
Merc AoE ability is above average relative to other classes for PvE purposes only. Sorcs are better at it, and even PT/Vanguard is about the same given the poor heat/damage profile of Sweeping Blasters. Still, Mercs are above average AoE dealers for PvE.

But in PvP, Merc are definitely below average AoE platforms. The only viable AoE attacks the Merc has in PvP are Explosive Dart and Fusion Missile (when combined with TSO and Power Surge). Everything else is going to be interrupted leaving you with a heat headache and little else. That gives you an AoE attack every 13.3 seconds, with the vast majority of those coming from the very weak Explosive Dart.

Compare that to the dozens of Smash Monkeys roaming warzones, who if properly piloted can get off a auto crit Smash every 10 seconds or less. A Smash which does about 4x as much damage as the pathetic Explosive Dart.

In a densely packed warzone, a top tier player piloting a Smash Monkey will score damage output about 50% higher than a top tier player using Merc dps. In a warzone featuring mostly 1v1 activity, the Smash Monkey will still output damage about 30% higher than the Merc dps. With better survivability and more team utility.

Pepperawr's Avatar


Pepperawr
11.13.2012 , 11:27 AM | #5
I see this happen far too often on MMO boards. You just can't isolate one class ability and compare it to another class' ability. Taken out of context of a class role, resource management, spec, complementary abilities and so on the argument becomes completely meaningless.

Now if you want to say you think the merc as a whole is short on AoE that is at least a valid argument (even though I don't agree). The heat cost is certainly high but along with thermal sensor override it does give pretty decent bang for the buck.
CE fancypants.

Macroecon's Avatar


Macroecon
11.14.2012 , 02:15 AM | #6
Quote: Originally Posted by Pepperawr View Post
Now if you want to say you think the merc as a whole is short on AoE that is at least a valid argument (even though I don't agree). The heat cost is certainly high but along with thermal sensor override it does give pretty decent bang for the buck.
You can't be serious, can you? Explosive Dart costs 16 Heat, which takes 3.2 seconds of recovery time to dissipate. In exchange it does AoE damage to up to 3 enemies. Compare that to Smash. Smash costs 3 rage which takes 2.75 seconds of recovery time (Assault) to generate. In exchange it does AoE damage to up to 5 enemies. And the damage is about 3-4x greater than Explosive Dart. In what imaginary world would the Merc's AoE be considered a "decent bang for the buck"?

Pepperawr's Avatar


Pepperawr
11.15.2012 , 07:12 PM | #7
Quote: Originally Posted by Macroecon View Post
You can't be serious, can you? Explosive Dart costs 16 Heat, which takes 3.2 seconds of recovery time to dissipate. In exchange it does AoE damage to up to 3 enemies. Compare that to Smash. Smash costs 3 rage which takes 2.75 seconds of recovery time (Assault) to generate. In exchange it does AoE damage to up to 5 enemies. And the damage is about 3-4x greater than Explosive Dart. In what imaginary world would the Merc's AoE be considered a "decent bang for the buck"?
You did it wrong again.
CE fancypants.

Macroecon's Avatar


Macroecon
11.16.2012 , 02:08 AM | #8
Quote: Originally Posted by Pepperawr View Post
You did it wrong again.
LOL. What, actual facts were too overpowering for you?

Gyronamics's Avatar


Gyronamics
11.16.2012 , 08:02 AM | #9
Quote: Originally Posted by Macroecon View Post
You can't be serious, can you? Explosive Dart costs 16 Heat, which takes 3.2 seconds of recovery time to dissipate. In exchange it does AoE damage to up to 3 enemies. Compare that to Smash. Smash costs 3 rage which takes 2.75 seconds of recovery time (Assault) to generate. In exchange it does AoE damage to up to 5 enemies. And the damage is about 3-4x greater than Explosive Dart. In what imaginary world would the Merc's AoE be considered a "decent bang for the buck"?
I think you're missing all relevant points.

Would you bring warriors to an ops over mercs because of the warriors AOE damage.

DarthBloodloss's Avatar


DarthBloodloss
11.16.2012 , 01:50 PM | #10
Please don't even mention the words Explosive Dart or Missile Blast. Next you'll be telling me to add Shoulder Slam into my rotation....

Explosive Dart is only an AoE by definition, its not an actual viable AoE. It shares a cooldown with Thermal Detonator and does significantly less damage. Why spread Thermal out between three people? Why not just Thermal one guy...

Fusion Missile is also not a viable AoE. It does so little splash damage that you could actually argue that it would be better as a single target so it doesn't break CCs.
Bloodloss Mercenary
DESTROYER OF WORLDS || KEEPER OF SOULS