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Let the Jedi use his light saber

STAR WARS: The Old Republic > English > Classes
Let the Jedi use his light saber

Altheran's Avatar


Altheran
11.08.2012 , 11:10 AM | #11
Quote: Originally Posted by Ycoga View Post
Assassins and shadows are difficult enough to fend off as it is without buffing their melee damage

imho of course
The thread is about Sages ans Sorcerers. Nobody in this thread asked buffing melee damage of Shadows and Assassins, that's why we don't understand the reason of your post.

NurseDonut's Avatar


NurseDonut
11.08.2012 , 11:58 AM | #12
I can empathize. My scoundrel only uses her blaster to pistol whip people.

Everything else is a grenade, or a shotgun, or a left hook, or a kick in nads, or a tricorder. Good stuff, don't get me wrong. But I only fire the blaster when everything is cooling down, or I'm low on energy.

LuciferinDNA's Avatar


LuciferinDNA
11.08.2012 , 01:17 PM | #13
I just logged in with all of my classes to take a closer look, how BW managed this issue with them,

All force bases melee classes use str + power for melee DMG bonus and str to critic mod and str+wisdom+power+forcepower for there force based skills and str + wisdom for its critics

Shadow Assassin does a bit different, it use str + wisdom + power for melee dmg bonus and str+wisdom for its critics and wisdom+focepower+power for force skills and wisdom for its critics

Tech based classes use like scoundrel and agent use cunning+aim+power for ranged and cunning+aim for its critics mod. and cunning+power+techpower for tech skills and cunning for its criticks

Tech based classes like Trooper and Bounty Hunter use aim+power for ranged and aim for its critic mod. and aim+cunning+power+techpower for its tech based skills and aim+cunning for its critics.

Sage/Sorce use str+power for its melee and str for its critics mod(lvl 50 sage has 93 str), even if its the only AD class in the game who don't have any support on melee ability at its skill tree or in its AD class skills. All other classes use there main attribute for tech-ranged, melee-force ability what pairs are totally supported by there skill tree and base class skills + at there critic modifications.

LuciferinDNA's Avatar


LuciferinDNA
11.08.2012 , 03:34 PM | #14
Quote: Originally Posted by LuciferinDNA View Post
I just logged in with all of my classes to take a closer look, how BW managed this issue with them,

All force bases melee classes use str + power for melee DMG bonus and str to critic mod and str+wisdom+power+forcepower for there force based skills and str + wisdom for its critics

Shadow Assassin does a bit different, it use str + wisdom + power for melee dmg bonus and str+wisdom for its critics and wisdom+focepower+power for force skills and wisdom for its critics

Tech based classes use like scoundrel and agent use cunning+aim+power for ranged and cunning+aim for its critics mod. and cunning+power+techpower for tech skills and cunning for its criticks

Tech based classes like Trooper and Bounty Hunter use aim+power for ranged and aim for its critic mod. and aim+cunning+power+techpower for its tech based skills and aim+cunning for its critics.

Sage/Sorce use str+power for its melee and str for its critics mod(lvl 50 sage has 93 str), even if its the only AD class in the game who don't have any support on melee ability at its skill tree or in its AD class skills. All other classes use there main attribute for tech-ranged, melee-force ability what pairs are totally supported by there skill tree and base class skills + at there critic modifications.
willpower* not wisdom , ) 12 years of mmo leads to misspellings like that , )
pardon : )

Ycoga's Avatar


Ycoga
11.08.2012 , 05:12 PM | #15
Quote: Originally Posted by Altheran View Post
The thread is about Sages ans Sorcerers. Nobody in this thread asked buffing melee damage of Shadows and Assassins, that's why we don't understand the reason of your post.
Oh, because if sages get WP buffs to melee damage then it would follow that shadows would too.
'Pre-2.0 PvP... The gear gap was too big and some players became non-contributors quickly because of the gear gap. It wasn’t fun for the majority of players' - Alex Modny

Altheran's Avatar


Altheran
11.08.2012 , 05:56 PM | #16
Quote: Originally Posted by Ycoga View Post
Oh, because if sages get WP buffs to melee damage then it would follow that shadows would too.
No, absolutely not. It's all about removing a restriction that only Sages/Sorcerers have, causing the main stat to not increase all of their attacks but only Force attacks (they are the only ones who don't have a main stat that increase two categories of damage).

Melee bonus on Willpower ? Shadows and Assassins already have it, Consular and Inquisitors who don't have chosen an AC yet have it. Only Sage and Sorcerers don't have it.

PPAlien's Avatar


PPAlien
11.08.2012 , 07:11 PM | #17
You can't have everything, sages are ranged dps, that's all there is too it. You choose that class, you should know what you are getting into.

Sages get plenty of things that other classes don't get, like bubbles, heals, a free self heal, massive aoes.
Really you are just going to have to accept that the saber is there for show and defense. It's not going to change anytime soon as it would require a complete rebalance of all the skills to prevent sages being op. As all they would have to do is go stand in melee range using all their normal abilities + melee fillers.

Ycoga's Avatar


Ycoga
11.09.2012 , 03:50 AM | #18
Sage dmg output is probably right where BW wants it atm.

Perhaps they could change Force Stuns animation to something like Dispatch or Saber Throw, for example, instead.
'Pre-2.0 PvP... The gear gap was too big and some players became non-contributors quickly because of the gear gap. It wasn’t fun for the majority of players' - Alex Modny

LuciferinDNA's Avatar


LuciferinDNA
11.09.2012 , 04:54 AM | #19
Quote: Originally Posted by PPAlien View Post
You can't have everything, sages are ranged dps, that's all there is too it. You choose that class, you should know what you are getting into.

Sages get plenty of things that other classes don't get, like bubbles, heals, a free self heal, massive aoes.
Really you are just going to have to accept that the saber is there for show and defense. It's not going to change anytime soon as it would require a complete rebalance of all the skills to prevent sages being op. As all they would have to do is go stand in melee range using all their normal abilities + melee fillers.
"like bubbles, heals, a free self heal, massive aoes"
free self heal - all classes have it in different way balanced to there resistance, scoundrel is the winer of this ability, some classes should use skill tree for it, warriors and knight are lacking in it a bit but globally the Sage's 30 sec cool-down small emergency heal is not game breaking in my eyes.
bubble - if they would not have it, the class would be unplayable due to light armor with no armor buff (ok 10 % at skill tree for a few sec lol) no shield chance and no other resistance skills what all classes have
massive aoes - all classes have there massive aoes (knights, warriors lacking) if I play my other classes in WS (all 50) and I get to Sage's earth quake I don't even mind lol if my position is serves my team, I just stay there , ) When Sage sorc starts to cast dot's on me, thats the only issue what makes me panic... I panic as well from the aoes of imp agent, smuggler, trooper and bounty hunter. Nothing game breaking here..

"It's not going to change anytime soon as it would require a complete rebalance of all the skills to prevent sages being op"
Sage/Sorc has no skill to re-balance, what connected to melee hit, theres zero skill like that , )
It would allow the sage to use Double Strike and Saber Strike in pve for fun and can be landed this skills in pvp for the lol if she/he knows well, that the situation don't needs the AD's massive skills. If my suggestion goes live and Sage/Sarce would queue for operation, HM FP... like a dps and would not start to use here/his main skills what are supported by the AD's skill tree but Double Strike and Saber Strike, he/she would be kicked quite fast , )

"As all they would have to do is go stand in melee range using all their normal abilities + melee fillers."
When(just one example) TK has no cool-down + its a 30m skill + its regenerate my force way the hell I would want to stand in melee range in light armor, with no shield, with a bobble what disable after the first hit?

My suggestion is not game breaking, don't needs weeks of scripting to disturb the devs work, its would handle a frustration, that a jedi class in an mmo based on SW can't use its saber.

Lets see it from the other side for a sec , )
(just an example for one AD class)
Vanguard has high end armor, great resistance, shield, so he can go close to melee range! Lets nerf its ranged bonus! Now you have a Trooper in an mmo based on SW who can live over of course and its absolutely viable but can't take down even a butterfly with his ranged weapon, but he just carry it, lets say for defense or just to show it lol
So a Trooper without range support? Do you like it? Would you make a suggestion on the forum, that " pardon me, but can we maybe handle this issue.." ? , )

LuciferinDNA's Avatar


LuciferinDNA
11.09.2012 , 04:55 AM | #20
Quote: Originally Posted by Ycoga View Post
Sage dmg output is probably right where BW wants it atm.

Perhaps they could change Force Stuns animation to something like Dispatch or Saber Throw, for example, instead.
Its absolutely not about DMG output : )