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Does Expertise help a Companion heal more?

STAR WARS: The Old Republic > English > New Player Help
Does Expertise help a Companion heal more?

Owsley's Avatar


Owsley
11.06.2012 , 10:47 AM | #11
Quote: Originally Posted by xstortion View Post
Wait so if I am reading this post correctly in open world pvp it is better to wear lets say Campaign over WH?
Expertise ONLY helps when you are in PvP Combat. It helps in ALL PvP Combat regardless of Open World or War Zones. It ONLY impacts actual player characters NOT companions.
If you engage in PvE combat, it has NO effect.
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JacksonMo's Avatar


JacksonMo
11.06.2012 , 10:49 AM | #12
Quote: Originally Posted by xstortion View Post
Wait so if I am reading this post correctly in open world pvp it is better to wear lets say Campaign over WH?
Your own question provided the answer. Expertise ONLY effects combat vs other player.
If it's not another player in a pvp situation, then only pve stats apply. Location does not matter.
Even then it doesn't make you a better healer. I once forgot to switch gear when pvping with guild members. Somehow the imps ignored me and tried to focus the sage down. Between his self-heals and me healing him, their entire team couldn't kill him. This when on for several minutes until they either changed tactics or the match was over, I don't recall.
Point is, I put up some MASSIVE numbers that match in pve gear ONLY because they ignored me. I took no damage.
But that pve gear would have offered little protection against players in pvp gear.

RendValor's Avatar


RendValor
11.06.2012 , 11:42 AM | #13
A companion in full recruit gear will have 17.17% increased damage, 14.65% damage reduction, and 9.41% increased healing while engaging in PvP.

It's not much, but the bonuses are definitely there.
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ZirusZero's Avatar


ZirusZero
11.06.2012 , 05:29 PM | #14
It depends. If you are being attacked by another player, it might. However, if a companion does attack another Player, the damage bonuses will be there. That's all I can confirm.
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SuperGrunt's Avatar


SuperGrunt
11.06.2012 , 09:57 PM | #15
If you are questing or running around murdering NPC's then no Expertise will not make your healing companion or any other companion better. If however you are running around doing some open world PVP, then I would think that the fact that you are in PVP Combat, that should trigger the Expertise effects.

Quote: Originally Posted by Owsley View Post
Expertise ONLY helps when you are in PvP Combat. It helps in ALL PvP Combat regardless of Open World or War Zones. It ONLY impacts actual player characters NOT companions.
If you engage in PvE combat, it has NO effect.
As your text is not yellow, post some proof of what you say or please post it as opinion and/or supposition. As at least one other person has mentioned it should, let me stress that SHOULD be applied in open world PVP. The reason I say this is because the companion character is an extension of the player, when ever you are not in a group you have your companion with you, you can exert a certain amount of control over the companion character. To say that companion healing and damage would not be affected by Expertise in open world PVP with out some kind of proof is showing a lack of programming knowledge.

Let me explain a little bit of programming here so everyone understands what I mean.

Programming at all levels has a start point and an end point, and follows a specific path to get from start to finish. This path is modifiable by smaller included programs called classes and functions, and also by selections normally using if statements to decide what variables are applied and when. Let me illustrate how this might look with a little bit of semi-false code that I am writing on the fly in my head right now. Some explaination is included inside the spoiler below, I put it inside a spoiler so it's there if you want/need it and avoidable if you don't.
Spoiler


Code:
if (player.pvp == true)             /* this is checking to see if the pvp variable inside the player instance is true*/
{
           player.healing = (player.primaryStat/primaryStatModifier)+(player.expertise/expertiseModifier);          /*when the player.pvp is
true you would modify player healing stat by expertise value attached to the player character*/
}else
{
          player.healing = (player.primaryStat/primaryStatModifier);                  /*the rest of the time the players healing stat is calculated
normally*/
}
Now as someone that is learning Java and C# right now, I can tell you that the easiest way to create a companion class that is similar to the player class is to either use a more basic class as a template or prototype for each, or to make one an extension of the other. Now this would give both characters similar stats abilities and triggers as they both originated from one source class. I hope that this is insightful for people and if it helps just one person understand the process a little bit better then I will feel that I have not wasted my time.
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AshlaBoga's Avatar


AshlaBoga
11.06.2012 , 10:09 PM | #16
I thought that when you fought outside of Outlaw's Den and Warzones that Ashara with War Hero would kill annoying Smugglers and Troopers faster. And unless I'm very much mistaken this is in fact the case.

As for why I like PvPing with companions... 5/8 Legacy Abilities = faceroll opponents of equal skill.
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