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Some sage leveling advice

NurseDonut's Avatar

11.06.2012 , 08:15 AM | #1
Ok, next on the alt leveling schedule is a sage. So, if you were going to do it all over again and in 1.4 (or 1.5), what tree would you use to level effectively?

I tend to do it all while leveling to keep from getting bored; Warzones, solo grinding, and flashpoints.

Is Seer good at lower levels or should I go up a DPS tree until 20 or 40 or something? First 5 points in TK either way? Did anyone take artifice and find it helpful, or a complete waste of time? Which companion did you prefer?

Thanks in advance!

SoonerJBD's Avatar

11.06.2012 , 12:14 PM | #2
DPS tends to be the quickest for leveling because you kill trash faster. As a healer, you can solo heroic missions more effectively, but leveling in general will take longer.

My personal suggestion is to use the old hybrid build that gives you TK Wave and Force in Balance. USe TK Wave as an opener, follow with FiB and then force quake if needed, and you will clear even large trash groups in two to three casts. This build isn't effective for end game anymore, but the added AOE makes leveling easier in my opinion.

MidichIorian's Avatar

11.06.2012 , 03:14 PM | #3
First points go toward unlocking no CD on Telekinetic throw in the balance tree, you're a sitting duck without it. Once that is done you can either boost your force by getting points into the lowest tier of the Tele tree or keep specing balance for fib etc. I wouldnt recommend leveling as a healer unless your intention is to play a healer at 50 and wants the experience. You will burn through the content faster as dps because there is no companion after level 20 that can match you're own dps (using level 20 since they're really good below that in the event that you have high legacy affection)

Cleet_Xia's Avatar

11.06.2012 , 07:50 PM | #4
Quote: Originally Posted by NurseDonut View Post
Is Seer good at lower levels or should I go up a DPS tree until 20 or 40 or something? First 5 points in TK either way? Did anyone take artifice and find it helpful, or a complete waste of time? Which companion did you prefer?

Thanks in advance!
My main is seer. I play a TK alt. My Wife plays balance. Artifice on my main, all other crafts on alts.

Yes, first 5 points in TK is a good way to go, even if you intend to heal. Even if you intend to heal I'd spec dps until level 23 or so, and then respec. The difference in healing output doesn't really become that different until you get the 100% proc for force shelter from Rejuvenate. But the DPS output for the 3 trees is virtually the same up to about the same point. It boils down to how much you like using CC.

TK for running wihout CC - otherwise your extra AoE isn't useful
Heals for limited CC
Balance for lots of CC

Qyzen Fess is great for any spec, in either tank or dps gear. But if you run TK you'll probably work out best with creepy 'ol Theran, because of his short duration cc. Zenith, Nadia, & Iresso frequently break cc. But Zenith is probably the best choice for speed leveling a Balance sage. Nadia can be fun, & uses your hand-me-downs, but her audio file is just ear shattering after a while, and she gets beat up rather quickly. Use her if you're 14 and intend to put her in slave girl gear. The ship droid is just as capable a healer as theran with custom modded droid dps gear. He midigates about as much damage by melee tanking as Theran mitigates with Holiday. I run with the droid on my TK alt for kicks, easily soloing H2's & duoing H4's

Blue Artifice offhands are great for leveling - with the introduction of the modables though ~If you've got a cybertech ~ they're pointless to research. It's a great craft to have somewhere in your inventory for the item mods ~ if you intend to level more alts. It's been a huge benefit to all of my alts. But if this was your first toon ~ I'd tell you to take armormech ~ just for gearing companions and leveling other alts later. Companions are simply beastly in on-level armormech blues, and it's sooo much cheaper than modding gear.
~Master Telagtun Telag of Lord Calypho~

MidichIorian's Avatar

11.06.2012 , 08:15 PM | #5
Quote: Originally Posted by Cleet_Xia View Post
Zenith, Nadia, & Iresso frequently break cc.
You choose the abilties you want them to use by right clicking on the abilities on their ability bars. If their AOE's arent filled in they won't break CC.

As for dps companion, I think Zenith is the worst. I'm always using Nadia, followed by Iresso (mainly as tank when soloing high level Fp'es but he's a good dps too, foremost when he gets to use his AOEs).

Pernicia's Avatar

11.07.2012 , 04:47 AM | #6
Quote: Originally Posted by NurseDonut View Post
Ok, next on the alt leveling schedule is a sage. So, if you were going to do it all over again and in 1.4 (or 1.5), what tree would you use to level effectively?
I'm currently on my 2nd Sorc and have been playing an AoE-centric spec designed for flat-out speed. it's been working extremely well and is, in my experience, the best leveling spec you can get. It's not viable for anything at level 50 outside of dailies though. I'll show you what I'm using and try to get the terminology correct for a Sage.

Since you want to drop your first 5 into Inner Strength and Mental Longevity no matter what, you'll be best served by going straight up Telekinetics at least until level 30.

10-12: Inner Strength
13-14: Mental Longevity
15-16: Telekinetic Defense (Greatly reduces down time between pulls; this is a must-have for solo questing)
17-18: Concentration
19: Clamoring Force
20: Telekinetic Wave (This is a big one and the first major power spike you'll see)
21-22: Finish Clamoring Force
23-24: Disturb Mind (Not the greatest, but helps w/ elites and there's really nothing better to take at this point)
25: Tidal Force
26-27: Telekinetic Effusion
28-29: Kinetic Collapse (More filler, but this does help reduce incoming damage should your bubble break)
30: Telekinetic Momentum

Here's where it gets fun. At level 31, you can and should talent into both Telekinetic Wave and Force in Balance. These 2 spells coupled with Qyzen's AoE will nearly take out a pack of normal mobs. The speed with which you can now get through your class and normal planet missions is unrivaled by any other spec of any other class. The only downside is that you will not have any Force regen talents for the next couple levels, so you may have issues in drawn-out fights. Go visit the skill mentor and respec as follows:

3/3 Inner Strength
2/2 Mental Longevity
3/3 Clamoring Force
2/2 Telekinetic Defense
1/1 Telekinetic Wave

3/3 Empowered Throw
1/2 Jedi Resistance
2/2 Will of the Jedi
2/2 Focused Insight
2/2 Critical Kinesis
1/1 Force in Balance

Continue in the Balance tree as follows:
32: Telekinetic Balance
33-35: Psychic Barrier

This is your core build. One combo of TW > FiB > Forcequake will generally kill off a pack of nomals and any stragglers/strongs are easily cleaned up with Telekinetic Throw. From here there's 2 ways you can go with your spec. The first is to grab the bonuses to Crit, Presence, and AoE damage from the Seer tree. I'd really only recommend this if you have high presence from a level 50 Human and maxed companion affection on other toons. The other option is to just continue up the Balance tree; the key talents being Presence of Mind and Force Suppression. Honestly though, it wouldn't really matter if you stopped spending talent points altogether.
Pernici the Furious
<Night Stalkers>
Server: The Harbinger

NurseDonut's Avatar

11.07.2012 , 08:09 AM | #7
Great info guys! Thank you so much!

Kurugi's Avatar

11.25.2012 , 04:56 AM | #8
I have a related question.

The build Pernicia posted looks interesting. My question is if I plan to spec TK for end game would I be better served sticking to that tree to learn it as I level so I don't have to learn the spec from scratch once I reach 50? Balance just looks so dull to play (keep dots up, use FiB on cooldown, otherwise spam TK throw is basically all that takes to play it from what I've read), My leveling routine consists of doing PvP/FP dailies as well as all quests on planets including heroics, dunno if that matters.


TrashCanGammy's Avatar

11.26.2012 , 11:47 PM | #9
I just wanted to bump this topic to thank Pernicia for the great post and recommend the build to other people levelling sages.

My sage is 44 and on Belsavis and at this point in time, normals die with a TK wave, 2 ticks of force quake then a force in balance. I usually use force quake 2nd to try and stop melee mobs running away from the pack and escaping the AE. As a specialised crowd killer this is the best build I've played in the game so far.

One weakness is I don't think it handles Elite/Champ mobs as well as many other classes. Those fights can be a bit of a grind and actually a bit dangerous if it's a melee mob that does high DPS without castbars.

BoDiE's Avatar

11.29.2012 , 02:05 PM | #10
Telekinetic if you're questing, balance for fp or pvp
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