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List of pointless talents in the Merc Trees

STAR WARS: The Old Republic > English > Classes > Bounty Hunter > Mercenary
List of pointless talents in the Merc Trees

TyrellJonez's Avatar


TyrellJonez
11.06.2012 , 02:19 PM | #1
Ok we have a ton of complaints against mercenaries. lets help point out what doesn't work in the specialization trees.

Bodyguard: It all adds up fairly evenly. No complaints. I also am not primarily a healer so i can't call any out.

Arsenal:

Kolto Vents:

Its not in the power, but in the execution. 7% over 10 seconds? Not gunna save you in the least bit versus ANY other class. Even combined with Kolto Overload the duration is too long to benefit.

Suggestion:

Changing the duration to over 6 seconds instead of 10 to actually have a noticeable effect and increasing the heal from 7% to 10%.

Power Over-rides

Most useless talent ever. Not used for PvP or PvE with so many other better options even on tier 1 pyro and bodyguard trees. Seriously this is a level 6 talent?

Suggestions:

Look on the forums, tons of em. Anything is better than this.

Pyro:

Sweltering Heat:

Nerfed into the ground. Combustible gas cylinder has a 16% chance to be triggered (IF freaking talented). IF it actually triggers, it slows its target for 30% for 2 seconds which nobody notices while leaping and force speeding around. Either get rid of it, or fix it for mercenaries. Otherwise, its a waste of two points.

Infared Scanners:

Dunno bout everyone, but if any stealth comes within 10m of me i usually catch a glimpse of them anyway. When i drop Stealth Scan all it does is tell the other team where NOT to step, having very little function other than that. melee and ranged defense by 2%? There is no signifcant change. Its primary and secondary function are useless for PvP and PvE. Utterly useless.

Suggestions:

How about changing it entirely to a Pyro version of "Haunted Dreams" from the Inquistor madness tree? I.E: makes concussion missle stun the target for an additional 2 seconds if it is broken early by damage or by CC breaker. Or how about it increases movement speed by 30% when activating Kolto-Over-load for 3 seconds? Or both?

Degauss

Actually not that bad.

Suggestions:

why not make it better by simply making it so we can't be lept/charged to while energy shield is active as well. Defense against roots (which currently seem to be the new hip thing in pvp these days since Roots aren't on the resolve system)

So how bout some damn Mercenary love huh? Or atleast consideration
If they don't wanna see the hood in me, be satisfied when you see the good in me

drob's Avatar


drob
11.06.2012 , 03:38 PM | #2
i have to disagree with power overrides it is extremely useful in heat management. and having it up more often is a huge benefit. it is only useful if you are over 40 heat however. but once you hit that hit thermal sensor override and your fusion missile and you are good to go. heat is back down and you can continue with your normal rotation
Moonscar

Henu's Avatar


Henu
11.06.2012 , 03:53 PM | #3
flame thrower?
Kript - SNX - Harby, Yes its a PVE server but honestly there isn't a lot of open world PVP on the other servers anyway.

Macroecon's Avatar


Macroecon
11.06.2012 , 10:24 PM | #4
I actually use Flamethrower in PvP matches. Go figure....

PowerShot.....now THAT is a worthless ability. Haven't used that in a PvP match in over a week.

Adellion's Avatar


Adellion
11.07.2012 , 04:17 AM | #5
A nice idea for the stealth scan would be that it discharges an EMP pulse 10 metres around you that roots stealthers for 2 secs and gets them out of stealth and it can be spammed in much the same way as a Juggernaut's Chilling Scream. That would give the bounty hunter a great anti-stealth role.
You said you would never let go... you lied.

JimmyTheCannon's Avatar


JimmyTheCannon
11.07.2012 , 02:16 PM | #6
Quote: Originally Posted by Adellion View Post
A nice idea for the stealth scan would be that it discharges an EMP pulse 10 metres around you that roots stealthers for 2 secs and gets them out of stealth and it can be spammed in much the same way as a Juggernaut's Chilling Scream. That would give the bounty hunter a great anti-stealth role.
That would be ridiculously overpowered versus stealth classes. Even as a Merc, not a chance.

bahdasz's Avatar


bahdasz
11.07.2012 , 05:40 PM | #7
Quote: Originally Posted by TyrellJonez View Post
Pyro:

Sweltering Heat:

Nerfed into the ground. Combustible gas cylinder has a 16% chance to be triggered (IF freaking talented). IF it actually triggers, it slows its target for 30% for 2 seconds which nobody notices while leaping and force speeding around. Either get rid of it, or fix it for mercenaries. Otherwise, its a waste of two points.

Infared Scanners:

Dunno bout everyone, but if any stealth comes within 10m of me i usually catch a glimpse of them anyway. When i drop Stealth Scan all it does is tell the other team where NOT to step, having very little function other than that. melee and ranged defense by 2%? There is no signifcant change. Its primary and secondary function are useless for PvP and PvE. Utterly useless.

Suggestions:

How about changing it entirely to a Pyro version of "Haunted Dreams" from the Inquistor madness tree? I.E: makes concussion missle stun the target for an additional 2 seconds if it is broken early by damage or by CC breaker. Or how about it increases movement speed by 30% when activating Kolto-Over-load for 3 seconds? Or both?

Degauss

Actually not that bad.

Suggestions:

why not make it better by simply making it so we can't be lept/charged to while energy shield is active as well. Defense against roots (which currently seem to be the new hip thing in pvp these days since Roots aren't on the resolve system)
Personally I see Sweltering Heat work quite well, perhaps making it so the target can't sprint or jump when it's on them would help for PvP, but in PvE I find it very very very effective. In PvE a pyro's key to survival is staying mobile and timing there CC with their casted attacks, which isn't usually a practical option in mass PvP anyway. My suggestion is you spend your two points somewhere else if you're a PVPer and you don't think it's effective, I'm sure there's something you could find more helpful to you. Just because it's there doesn't mean you have to use it. But like I said I don't see why a debuff preventing movement enhancements for 2 seconds would be game breaking for the glowbat crowd so I support it.

I would think adding a 2 second damage debuff to targes popped with Infrared Scanners might make it more attractive, pretty much everyone I know just doesn't use it for the same reasons you already pointed out. Your chances of popping someone out of stealth <10 meters and having the reaction time to do anything helpful for yourself is pretty much none anyway. But again, that's two points you can throw into something else.

I don't like your suggestion for Degauss because of Pyro mechanics. Fully talented a pyro can have shields up over half the time in a heavy fight due to the cooldown reduction when taking damage. That's just too much defense against what is a major skill for many profs. I also think adding the previously discussed no movement enhancements debuff on Sweltering Heat would help greatly with the people constantly jumping onto your face issues.

I don't believe making one prof OP just to spite another.

I also believe some talents are primarily intended to enhance PvP while others are intended to enhance PvE. Pick and choose what works best for how you play and go with that, for example I pretty much only PvE now, so I have no need for infrared scanners and thusly didn't waste my points on it.

Gyronamics's Avatar


Gyronamics
11.08.2012 , 05:20 AM | #8
When it comes to Pyro the question is, would they stop pretending it's a shared tree with Powertech so Mercs can get meaningful changes without buffing the best burst killing class in the game.

The two don't remotely function the same way.

For a start Mercs need a cheaper attack than IR to ignite a target. Rapid Shots has a 70% chance to proc CGC which means a bit less than 1/3 of the time you wasted 1GCD on failing to ignite a target which is essential for buffing damage and to allow Railshot.

Something that costs the same as Flame Burst and applies CGC.

Preferably an instant attack.

Or hell, just reducing the cost of IR for mercs.

TyrellJonez's Avatar


TyrellJonez
11.08.2012 , 10:21 AM | #9
Quote: Originally Posted by bahdasz View Post
Personally I see Sweltering Heat work quite well, perhaps making it so the target can't sprint or jump when it's on them would help for PvP, but in PvE I find it very very very effective. In PvE a pyro's key to survival is staying mobile and timing there CC with their casted attacks, which isn't usually a practical option in mass PvP anyway. My suggestion is you spend your two points somewhere else if you're a PVPer and you don't think it's effective, I'm sure there's something you could find more helpful to you. Just because it's there doesn't mean you have to use it. But like I said I don't see why a debuff preventing movement enhancements for 2 seconds would be game breaking for the glowbat crowd so I support it.

I would think adding a 2 second damage debuff to targes popped with Infrared Scanners might make it more attractive, pretty much everyone I know just doesn't use it for the same reasons you already pointed out. Your chances of popping someone out of stealth <10 meters and having the reaction time to do anything helpful for yourself is pretty much none anyway. But again, that's two points you can throw into something else.

I don't like your suggestion for Degauss because of Pyro mechanics. Fully talented a pyro can have shields up over half the time in a heavy fight due to the cooldown reduction when taking damage. That's just too much defense against what is a major skill for many profs. I also think adding the previously discussed no movement enhancements debuff on Sweltering Heat would help greatly with the people constantly jumping onto your face issues.

I don't believe making one prof OP just to spite another.

I also believe some talents are primarily intended to enhance PvP while others are intended to enhance PvE. Pick and choose what works best for how you play and go with that, for example I pretty much only PvE now, so I have no need for infrared scanners and thusly didn't waste my points on it.
Sweltering heat isn't a bad concept, its just a bad execution. 30% just isn't enough. If it was 70% then it'd actually be noticeable. Or 30% for 6 seconds. Currently for us pvpers (which i thought it was primarily for) it just sucks.

I honestly don't think pyro needs a damage buff, so i'm meh on that point.

Understand that aside from Electro Dart, Pyro has no utility vs all other classes. Sweltering heat won't slow anything down enuff for it to not still hit you. the rage spec for the majority of juggs and marauders mean our knockback is instantly countered and effecively useless. Vanguards/PTs have grapple as does shadow/assassin to also close distance. My point is, every class has an "answer" to our knockback, while Pyro has little to nothing to respond to any other AC's abilities aside from damage.

Degauss making it so they can't be lept too means *gasp* they won't focus you first for a change! They might actualy pick another target they can leap to.

You primarily pve and i respect that. But i pvp ALOT and i have grown tired of every melee class within leaping/grabbing range auto-switch targets to me even over a healer simply because when focused, we have really nothing to deter their advance. I would like to stop being the easist class to kill.
If they don't wanna see the hood in me, be satisfied when you see the good in me

TyrellJonez's Avatar


TyrellJonez
11.08.2012 , 10:32 AM | #10
Quote: Originally Posted by drob View Post
i have to disagree with power overrides it is extremely useful in heat management. and having it up more often is a huge benefit. it is only useful if you are over 40 heat however. but once you hit that hit thermal sensor override and your fusion missile and you are good to go. heat is back down and you can continue with your normal rotation
Not to be rude, but if your having heat problems as arsenal for pvp or pve, your doing it wrong. Its very heat efficient as is and Gyroscopic alignment jets its typically superior for pvp and improved vents for pve as well.
If they don't wanna see the hood in me, be satisfied when you see the good in me