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BW, do you ever plan on addressing DPS Mercs/Commandos PvP-wise?

STAR WARS: The Old Republic > English > PvP
BW, do you ever plan on addressing DPS Mercs/Commandos PvP-wise?
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Asukaa's Avatar


Asukaa
11.06.2012 , 12:48 PM | #211
Quote: Originally Posted by Jenzali View Post
Use Power Surge with it.
The only thing I can use this for is ninja capping as assault. They are constantly dotted so it's hard to land this in the middle of a fight. They need to let it persist thru our dots and any outside dmg should break it, or just have it remove all dots on the target, that would be awesome and make it worth casting.
25 minute Assault Commando pvp video: http://youtu.be/7wM0QXWBwoE
Duck'bumps (Assault Commando) vs Silch (Focus Guardian) all 5 Rounds (Silch POV): http://youtu.be/R_S_DQKOvd8

Phasersablaze's Avatar


Phasersablaze
11.06.2012 , 12:55 PM | #212
Quote: Originally Posted by Jenzali View Post
Use Power Surge with it.
I know what he is implying. I'm just laughing at how ridiculous and stupid his suggestion is. The only use for those two abilities together is in 1v1 fights. In WZs its a waste of what could have been an instant heal or an instant fusion missile.

DarthBloodloss's Avatar


DarthBloodloss
11.06.2012 , 01:38 PM | #213
Power Surge is married to Fusion Missile and Thermal Override in my book. Sure if you get caught at low health and have 0% chance of winning, Power Surge + Concussion can let you get off a few big heals.

But I pretty much save it for Fusion Missile in 1v1 or 2v2. If a melee gets on you and you are forced to kite, having the Fusion DoT is huge when it comes to you killing them before they kill you.
Bloodloss Mercenary
DESTROYER OF WORLDS || KEEPER OF SOULS

AsiriusNazriel's Avatar


AsiriusNazriel
11.06.2012 , 01:39 PM | #214
Quote: Originally Posted by Phasersablaze View Post
I know what he is implying. I'm just laughing at how ridiculous and stupid his suggestion is. The only use for those two abilities together is in 1v1 fights. In WZs its a waste of what could have been an instant heal or an instant fusion missile.
He's right and he's one of the best Merc healers on the server.
Pax Imperius & Pax Dominus
Arash a.k.a. "Chuck Norris of PVP"

Phasersablaze's Avatar


Phasersablaze
11.06.2012 , 01:41 PM | #215
Quote: Originally Posted by AsiriusNazriel View Post
He's right and he's one of the best Merc healers on the server.
Thank you

AsiriusNazriel's Avatar


AsiriusNazriel
11.06.2012 , 01:46 PM | #216
Quote: Originally Posted by Phasersablaze View Post
Thank you
No not you, Dashto aka Jenzali, you fool! lol

I'm sure you're good too.
Pax Imperius & Pax Dominus
Arash a.k.a. "Chuck Norris of PVP"

TyrellJonez's Avatar


TyrellJonez
11.06.2012 , 01:49 PM | #217
In warfare, there are no set "rules" you use whatever you can to win the fight. If you used electro dart and they popped their CC breaker, a concussion missle will put them down for 9 seconds. However:

If your pyro this doesn't help at all since they are dotted and will break free in 1-2 seconds. What about a talent in the pyro tree Similar to the Inquisitors talent "Haunted Dreams" where upon damage, the taget is still stunned for 1-2 seconds. Buys us aleast 1 heal or time to get distance on our pursuers or that extra bit of damage to even out the fight.

Currently Infared Scanners in the pyro tree has little use. Seems like a good change.

All that aside, Fusion Missle+Power Surge is typically the way to go for Pyro. Arsenal can make use of Concussion Missle....right before they die anyway.
If they don't wanna see the hood in me, be satisfied when you see the good in me

Jherad's Avatar


Jherad
11.06.2012 , 01:53 PM | #218
Quote: Originally Posted by AsiriusNazriel View Post
No not you, Dashto aka Jenzali, you fool! lol

I'm sure you're good too.
Probably a lot more useful for a merc healer than a DPS spec (I'll not claim to be an authority on that - I don't play CM and probably never will). As a DPS commando/merc, you are MUCH better off saving the instant for a plasma grenade or heal against a meleer in a group setting (unless you're trying to cap or something).

And yeah, Phaser is definitely one of the best DPS Mercs on our server. He's an obvious choice to mark if I see him in a standard WZ pug.

Quote: Originally Posted by TyrellJonez View Post
In warfare, there are no set "rules" you use whatever you can to win the fight.
Yes, absolutely this. Obviously if you're solo and you want to make space, conc round may be an option - you're ever mindful of the cooldown on leap for glowstickers though.
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Phasersablaze's Avatar


Phasersablaze
11.06.2012 , 02:07 PM | #219
Quote: Originally Posted by AsiriusNazriel View Post
No not you, Dashto aka Jenzali, you fool! lol

I'm sure you're good too.
I was trolling you for using a vague pronoun :P

I just don't understand what these people are trying to prove. 20 sec Jet boost 45 second Electro dart, and 2 min Powersurge->concussion missile is just not enough tools to deal with mele IMO. Especially considering that some can spec into CC immunity and KB immunity after a leap.

Chaoskyx's Avatar


Chaoskyx
11.06.2012 , 02:24 PM | #220
Quote: Originally Posted by stringcat View Post
No, it's on hte GCD. FOLLOWTHROUGH is off the GCD, but that doesn't make snapshot better than a very meh skill.
wut

I mean COVER is off the global cooldown; both Snipe and Followthrough eat up 1.5 seconds. Also, sure Snap Shot is mostly pointless in a PvE setting, but it provides amazing mobility in PvP.


As for all the people saying to use Tech Override/Power Surge with Concussive Round/Concussion Missile, mezzes are pretty much entirely useless for assault specialists/pyrotechs, and unless you're in a 1v1 setting and you know that your enemy has already used their CC breaker, it's almost always better to go for an instant heal or an instant Plasma Grenade/Fusion Missile.