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Resolve Thread #1 Billion

STAR WARS: The Old Republic > English > PvP
Resolve Thread #1 Billion

Ahebish's Avatar


Ahebish
11.06.2012 , 09:51 AM | #11
Quote: Originally Posted by Solarenergy View Post
Disagree with two points.

1. Roots building resolve=problematic for classes that rely on roots to keep distance (sniper/gunslinger).
Also, I already have a problem with those pesky guardians/juggernauts that are immune to any sort of cc, including knockback for a duration...the longer they stay in a sniper's face the quicker the sniper dies, being able to keep melee classes at bay is the key to survival for the class.

2. Debilitate, electrocute, other 4m stuns being 1.5 second knockdowns is unfair. Every class gets a true stun why should 4m ones which are on ranged classes be nerfed to this? Yeah, multiple enemies beating on one player and stunlocking him is unfair, but what about some poor gunslinger who's trying to fight a melee one on one? Why punish everyone?

Would like to add that yes, I hate the way resolve is right now as much as the next guy. It's no fun when you get cc after cc after cc. And the game now rewards people for being careless with cc instead of punishing them. That's why you have all these knights and their uncles constantly using the aoe mezz, followed by stealthers mind-trapping twice in a row, and then proceeding to use their actual stun, etc. It's a nightmare of cc out there almost every match. But remember, it wasn't always like that. Want to know the best way to fix resolve? Simple. Just return it back to what it was before 1.4. Notice how there were very few threads about then. 1.4 is what broke it. They messed with something that wasn't broken, and so it broke.
Sorc/Sages can CC people 4-6 times in a row before giving them 100% resolve while utilizing other effects such as roots that don't effect resolve at all. Fix resolve nerf sorcs/sages.

If noone agrees with that... my fall back nerf is to nerf concealments again to fix resolve.

Aluvi's Avatar


Aluvi
11.06.2012 , 10:03 AM | #12
I like the resolve overhaul idea posted by the op. Makes total sense to me, and will turn stun wars back into star wars.
Aluvian (now Aluvien) Sith Marauder <Infinite Darkness> POT5
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TUXs's Avatar


TUXs
11.06.2012 , 10:34 AM | #13
Not even going to read this, but YES YES YES!!!!

I support ANYTHING that changes the impact CC's and our crap Resolve has on PvP. ANYTHING is better than what we have now.
All warfare is based on deception. Attack him where he is unprepared, appear where you are not expected. If his forces are united, separate them. If you are far from the enemy, make him believe you are near. A leader leads by example not by force.

Solarenergy's Avatar


Solarenergy
11.06.2012 , 10:40 AM | #14
Quote: Originally Posted by TUXs View Post
Not even going to read this, but YES YES YES!!!!

I support ANYTHING that changes the impact CC's and our crap Resolve has on PvP. ANYTHING is better than what we have now.
I support changing the resolve system back to what it was before, because there was nothing unfair about that. The current resolve system is what's broken. That is not a call for extreme measures such as allowing roots to build resolve, and therefore killing classes that rely on them, and getting rid of the 4m range true stun. There's nothing wrong with the stun itself, just that it should be that hard stun plus a mezz should fill resolve like it used to prior to 1.4. Problem fixed no more resolve complaints, or stun wars scenarios.

TUXs's Avatar


TUXs
11.06.2012 , 10:48 AM | #15
Quote: Originally Posted by Solarenergy View Post
I support changing the resolve system back to what it was before, because there was nothing unfair about that. The current resolve system is what's broken. That is not a call for extreme measures such as allowing roots to build resolve, and therefore killing classes that rely on them, and getting rid of the 4m range true stun. There's nothing wrong with the stun itself, just that it should be that hard stun plus a mezz should fill resolve like it used to prior to 1.4. Problem fixed no more resolve complaints, or stun wars scenarios.
I agree, 1.4 made Resolve worse (something I NEVER could have imagined), but even prior to 1.4 it has been a massive failure of a system. There are FAR too many CC's in this game and the mechanic meant to minimize their impact on players is faulty.

Resolve needs to be impacted by everything that can CC you (that includes roots and slows) and CC breakers need a much shorter cooldown (30sec max imo).
All warfare is based on deception. Attack him where he is unprepared, appear where you are not expected. If his forces are united, separate them. If you are far from the enemy, make him believe you are near. A leader leads by example not by force.

Spoletta's Avatar


Spoletta
11.06.2012 , 10:58 AM | #16
Just throwing out an idea:

Stuns fill only 100/sec like the mez and you get additional resolve based on the damage you suffered while stunned. When you get full resolve this way you unstun.
Or
Every stun has a maximum damage it can ignore before it breaks like a mezz. The amount of ignorable damage is dependent on the accuracy stat.(Let's give accuracy stat some love)

TUXs's Avatar


TUXs
11.06.2012 , 11:17 AM | #17
Quote: Originally Posted by Spoletta View Post
Just throwing out an idea:

Stuns fill only 100/sec like the mez and you get additional resolve based on the damage you suffered while stunned. When you get full resolve this way you unstun.
Or
Every stun has a maximum damage it can ignore before it breaks like a mezz. The amount of ignorable damage is dependent on the accuracy stat.(Let's give accuracy stat some love)
Honestly, I'll take ANYTHING over what we have. So yeah, I support this idea too...ANYTHING would be worth trying at this point.
All warfare is based on deception. Attack him where he is unprepared, appear where you are not expected. If his forces are united, separate them. If you are far from the enemy, make him believe you are near. A leader leads by example not by force.

foxmob's Avatar


foxmob
11.06.2012 , 11:26 AM | #18
Quote: Originally Posted by Solarenergy View Post
Disagree with two points.

1. Roots building resolve=problematic for classes that rely on roots to keep distance (sniper/gunslinger).
Also, I already have a problem with those pesky guardians/juggernauts that are immune to any sort of cc, including knockback for a duration...the longer they stay in a sniper's face the quicker the sniper dies, being able to keep melee classes at bay is the key to survival for the class..
I've come to really hate this reply. I understand it, but my thought on the matter is you can't always get what you want. your cc (root) can't always hit. god forbid you have to be careful about who/when you root. and c'mmon, if the guy has full resolve, he's already had to suffer through a ton of CC. now he's rooted? lol. c'mmon. overkill much? how is being full resolve and being insusceptible to stuns any different from having full resolve and being insusceptible to a root? because it's bad for the person trying to root? really? is it supposed to be good for the guy trying to stun? hey, I just stunned that sin who doesn't have full resolve. why should he have shroud immunity? same dif: I can't always get what I want.

bottom line: your root shouldn't always work, just like your punt doesn't always work and grapple doesn't always work. use your roots judiciously like every other class has to with their CCs.
meh
Quote: Originally Posted by Jadescythe View Post
TL;DR Bolster is meant to help entry level players, ranked PvP is not entry level PvP.

TUXs's Avatar


TUXs
11.06.2012 , 11:31 AM | #19
Quote: Originally Posted by foxmob View Post
I've come to really hate this reply. I understand it, but my thought on the matter is you can't always get what you want. your cc (root) can't always hit. god forbid you have to be careful about who/when you root. and c'mmon, if the guy has full resolve, he's already had to suffer through a ton of CC. now he's rooted? lol. c'mmon. overkill much? how is being full resolve and being insusceptible to stuns any different from having full resolve and being insusceptible to a root? because it's bad for the person trying to root? really? is it supposed to be good for the guy trying to stun? hey, I just stunned that sin who doesn't have full resolve. why should he have shroud immunity? same dif: I can't always get what I want.

bottom line: your root shouldn't always work, just like your punt doesn't always work and grapple doesn't always work. use your roots judiciously like every other class has to with their CCs.
....I'm speechless...I've never read it's equal. This is pure genius!!! Q F E!!!!
All warfare is based on deception. Attack him where he is unprepared, appear where you are not expected. If his forces are united, separate them. If you are far from the enemy, make him believe you are near. A leader leads by example not by force.

Solarenergy's Avatar


Solarenergy
11.06.2012 , 11:37 AM | #20
Quote: Originally Posted by foxmob View Post
I've come to really hate this reply. I understand it, but my thought on the matter is you can't always get what you want. your cc (root) can't always hit. god forbid you have to be careful about who/when you root. and c'mmon, if the guy has full resolve, he's already had to suffer through a ton of CC. now he's rooted? lol. c'mmon. overkill much? how is being full resolve and being insusceptible to stuns any different from having full resolve and being insusceptible to a root? because it's bad for the person trying to root? really? is it supposed to be good for the guy trying to stun? hey, I just stunned that sin who doesn't have full resolve. why should he have shroud immunity? same dif: I can't always get what I want.

bottom line: your root shouldn't always work, just like your punt doesn't always work and grapple doesn't always work. use your roots judiciously like every other class has to with their CCs.
Snipers don't always get what they want. There are tons of ways to make a sniper miserable in a warzone, so it's not like we're the spoiled brats of PVP or anything. Melee classes already are very strong as it is, so to mess with one of their few "kryptonites" would be unfair. I have an assassin and a scoundrel that snipers/gunslingers use their roots on all the time, so I can understand how it can be frustrating, with my sorc healer they often root me to keep me from line of sighting them before they can use their explosive probe+ambush deadly combo on me, and I absolutely hate it when my force speed is on cooldown and I have nowhere to run.

But I also understand that roots are a fundamental mechanism to their class, since they are pretty much a "turret" class, and they need roots as much as they need their other unique abilities such as being immune to interrupts and leaps and pushback. It's the same reason that melee leapers have leap ability that immbolizes, it's a necessary mechanism for the class, otherwise they would become disadvantaged classes. I will never agree with roots building resolve because some "poor" melee has already been cc spammed by a bunch of other people, that is not a sniper's fault for playing his class the way its meant to be played. I have no problem with my flash grenade and my debilitate not working sometimes, it's even semi- okay that I can't knock back those guardians that like to get in my face.

But in a game, especially ones where the sniper's role is to be the defender, roots should always work because they are a necessary tool of the class. You can hate it all you want, but I think roots are the only cc that shouldn't be used "judiciously" as they can make or break a game like Huttball for example, where a good sniper can create an impenetrable defense using all his tools whenever necessary no matter if the best "strikers" aka leapers and sprinters are present. Chances are in Huttball, he's going to have full resolve because he has others beating on him, and it's my job to root him and keep him from progressing further towards our goal iine. But you call that "overkill" because you think he's been "punished" enough. It's not about getting what I want, it's about a necessary mechanism of the game.

I don't enjoy getting rooted when I play my other characters, but I don't think it's unfair that roots don't build resolve and that that gives a sniper the ability to use his roots anytime without worry. I think it would be getting what everyone seems to want if every little thing built resolve now, so you go from one extreme (what we have now where resolve is completely broken and every match is a cc fest) to another extreme (where we have to walk on eggshells with our cc for fear of filling resolve). Pre 1.4, imo was the right place to be, and they should have never tried to "fix" what wasn't really broken. Don't know why they felt the need to even mess with resolve as there was a good enough balance concerning cc and resolve already. Give them enough ideas and they'll swing that hammer way far in the other direction and ruin pvp even more, that's what happened last time and why the decided to mess with the system in the first place.