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Slicing Mission Discovery completely in the tank since 1.4.3

STAR WARS: The Old Republic > English > Crew Skills
Slicing Mission Discovery completely in the tank since 1.4.3

TheWookiee's Avatar


TheWookiee
11.02.2012 , 08:41 AM | #11
Over the last four weeks I have seen a huge drop in the amount of Neural Augmentors. previously I was hitting about 15 to 20 % of my slicing missions over the course of a week. Now its closer to 5 to 10 %.

I have also noticed a drop off on amount of crafting missions recieved, but not quite as bad (although half of the missions I seem to crit are always investigation).

I was just chalking this up to a bad run of things, but as long as I have been slicing (since January) I never hit a dry spell this long.

CinderBane's Avatar


CinderBane
11.02.2012 , 08:50 AM | #12
Quote: Originally Posted by TheWookiee View Post
Over the last four weeks I have seen a huge drop in the amount of Neural Augmentors. previously I was hitting about 15 to 20 % of my slicing missions over the course of a week. Now its closer to 5 to 10 %.

I have also noticed a drop off on amount of crafting missions recieved, but not quite as bad (although half of the missions I seem to crit are always investigation).

I was just chalking this up to a bad run of things, but as long as I have been slicing (since January) I never hit a dry spell this long.
I was afraid of that, as that's what I've been seeing.

Would still like to hear from more players before deciding whether this seems real enough to submit a ticket...

MonkeyCannon's Avatar


MonkeyCannon
11.03.2012 , 11:37 PM | #13
Quote: Originally Posted by CinderBane View Post
And the trolls are out in full force.

There are many things in the game, including non-economic things, that are dependent on crit chance. Crit chance is very much a part of this game until and unless they completely remove it (which they can as it's their game).

Your premise of "no one should be dependent on crit chance" is completely ludicrous, as it's the ONLY way to obtain these items in the game - there IS no other way.

Further, this thread is NOT - once again for the cheap seats - NOT about me whining that I'm not getting a high enough price for what I sell on the GTN. The market sets the price, I set my prices competetively (it is rare for me to have an item listing expire), and no, I don't gouge or expect folks to pay more than the fair market price.

The purpose of this thread is to try to ascertain whether there was an unintended and significant decrease in the rate - and it's a valid question as it happened once before in a previous patch regarding an unintended lowering of the amount of materials returned by many crew missions.

If you want to troll and complain about people whom you believe set their prices too high (which I've already stated I do NOT) then go start your own thread and stop hyjacking this one.

EDIT: And by all means, go tell players that they should not utilize any gear that increases the crit chance of their class because YOU don't believe that's how the game should be played. See how quickly they laugh you out of the room.
I am not a troll. Sent you a PM.

From what I can tell using other missions, the crit chance is largely the same. I haven't rolled a slicer until after 1.4

CinderBane's Avatar


CinderBane
11.04.2012 , 06:47 PM | #14
Quote: Originally Posted by MonkeyCannon View Post
I am not a troll. Sent you a PM.

From what I can tell using other missions, the crit chance is largely the same. I haven't rolled a slicer until after 1.4
First and foremost, I realize that you weren't one of the trolls complaining about players setting their prices to high.

Sorry, was trying to address multiple issues in a single reply as I didn't really want to reply individually.

Second, your premise is still incorrect (sorry, but it is). This is not Vegas. The crit chance from crew skill missions is a hardset number. The likelyhood of a crit occurring is SET IN STONE. It is a percentage chance set by the Devs. Nothing that you or I do can change that.

While I respect your voicing your opinion that folks should not expect anything from this "crit chance" I also disagree. This IS NOT Vegas. ALL crew skills have a chance to crit, and as such, a SET chance to gain a higher benefit. The price we pay to receive that bonus is time. Once again, this is not Vegas. If we don't get the crit, we lose time, nothing more.

My question is simply whether or not this crit chance has been adversely affected by the latest patch; and I mean this as "not intended". If the Devs come back and say that this was intended, well, it's their game. I was simply trying to find out if it was NOT intended - and then some folks showed up complaining that people set prices too high and should settle for less on the GTN (and if you re-read I'm sure that you'll see that what they truly mean is that every other player in the game should simply give them whatever they want for no cost - or even pay them to take mats...)

I realize that this wasn't your take on the whole thing; didn't mean it to come off like that - as I said, I was replying to many with a single post.

That said. Your premise still does not hold water. I'm saying this politely. Crit chance for things such as healing and damage is no different than crit chance for crew missions. The Vegas comparison is completely out the window as there is no downside in crit chance (i.e. we don't lost something - damage, heals, etc, if we don't crit - we simply stand a chance to occasionally gain something). It is, and has been, no different with crew skill missions. We don't LOSE something if we don't crit, we simply have a chance to gain something if we do.

The question still remains: was this crit chance DRASTICALLY REDUCED. It does seem like it has been. If this was INTENDED, then we have to deal with it - as I stated before, this is their game and they have the final decision on making these type of changes. My question is more about "was this intended?". How can you miss that?

As for your PM to me about builds that have nothing to do, whatsoever, with crit chance, I beg to differ. I'm not trying to flame you whatsoever; on the contrary, I'm taking a lot of time to explain something. With any class in this game (as the game stands now) you want your crit chance at around 30%. The way this game currently works, 30% crit chance (up to 35% depending on the class and build) is what you should shoot for. This is NOT dictated by us, it's been capped and set by the Devs.

It doesn't matter which build you use; you are losing a tremendous amount of capability if you choose to go with "crit chance is just chance, so I'm going to completely ignore it, stack something else, and leave my crit chance at zero".

You are entitled to play any which way you like, but right now (and until the Devs change the facts of gameplay) you are losing an INCREDIBLE amount of capability if you take the "Vegas" - "Crit is luck" - "Not gonna do it" form of play.

What you need to understand is that you are not all-knowing, all-seeing, all-understanding about how everything in this game works. Play your own way but please don't tell me that I am wrong for playing my way. At the least, agree to disagree.

I wish you the best of luck, but I would not group with you. That 30-35% crit chance is EXTREMELY important no matter your class - and it's no different for crew skill missions.

Respectfully,

-Cinder

MonkeyCannon's Avatar


MonkeyCannon
11.04.2012 , 08:37 PM | #15
Quote: Originally Posted by CinderBane View Post
First and foremost, I realize that you weren't one of the trolls complaining about players setting their prices to high.

Sorry, was trying to address multiple issues in a single reply as I didn't really want to reply individually.

Second, your premise is still incorrect (sorry, but it is). This is not Vegas. The crit chance from crew skill missions is a hardset number. The likelyhood of a crit occurring is SET IN STONE. It is a percentage chance set by the Devs. Nothing that you or I do can change that.............................................. .............................

Respectfully,

-Cinder
Fine, agree to disagree. I wouldn't depend on crit rewards as a form of income. And I'll no longer find it incredulous that some people do. But let me clear up what I said about builds.

I said not many builds depend on crit damage. Not depending on something is not the same as completely ignoring it. My main has 36ish% crit chance and 79ish% surge. I'll gladly accept crit damage whenever I get it, I just don't wonder why I'm not getting it as often as I think I should be.

I rolled a slicer after 1.4 but I notice that I crit more or less as often as I have been using other crew skills from before and after 1.4. I don't have hard numbers though.

Ubuu's Avatar


Ubuu
11.05.2012 , 03:05 PM | #16
I have 5 slicers, I do around 100 lockbox missions a day and a couple weeks ago I managed only 3 slicing missions. This week though i've already gotten 2 so I'm hopeful

Icebergy's Avatar


Icebergy
11.05.2012 , 03:47 PM | #17
I don't think anything happened to it, you get them when you crit on a mission. I was playing my smuggler the other day and Risha crit like three times in a row and I got two UT missions and one investigation.
Mikal'B, Battlemaster and Fleet Commodore of the Republic.
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iamef's Avatar


iamef
11.05.2012 , 11:40 PM | #18
I feel like the number of Radioactive Paste I get from critting Diplo Medical Supplies missions has really fallen off. I have my Aric Jordan (100% affection, +2 Diplo crit) and my ships droid (100% affection, +2 Diplo Crit w/ legacy armoring) running these missions constantly... I think I get around 100 Smart Cells for every 5 or so Paste, which based average mission yields works out to criting about 1/20 tries, or about a 5% crit rate... However, I thought with the companions I am running these missions with I should be getting a 15 to 22% crit rate based on whether it is a green or yellow difficulty mission (I think those colors are right!). It seems like I had much better results previously...
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