Assillius Posted November 4, 2012 Share Posted November 4, 2012 Hi guys is it me not getting something or FiB bugged? Isn't it suppose to heal 2% (with tallent) per each target who gets under it? even when it hits 3 targets it still heals only for 2% as for 1 target. Do I understand wrong ot is it really bugged? Link to comment Share on other sites More sharing options...
Assillius Posted December 26, 2012 Author Share Posted December 26, 2012 bump! Link to comment Share on other sites More sharing options...
Curtmondo Posted December 31, 2012 Share Posted December 31, 2012 Yes, I also noticed this, however no one else seemed to say anything about it so I assumed I misunderstood :/ I hope it gets fixed, 6% healing from FiB would be amazing. Link to comment Share on other sites More sharing options...
toyfanatic Posted December 31, 2012 Share Posted December 31, 2012 Yes, I also noticed this, however no one else seemed to say anything about it so I assumed I misunderstood :/ I hope it gets fixed, 6% healing from FiB would be amazing. I hope they don't, not sounding biased because I am a shadowtank. If the Dev's boost the self healing abilities with FiB then harnessed shadows will need a boost. If you are not familar the Dev's nerfed shadow self heals across the board in 1.3. But since the Dev's judged the healing from harnessed shadows as too powerfull, and nerfed it. They did the same when FiB healed more than 2%, they also fixed the bug where FiB healed without hitting anything. Just to bring it in line with all the other shadow self healing abilities. Link to comment Share on other sites More sharing options...
Exzileforgotten Posted December 31, 2012 Share Posted December 31, 2012 Because going deep balance is the same as going deep kinetic. Link to comment Share on other sites More sharing options...
Curtmondo Posted December 31, 2012 Share Posted December 31, 2012 I hope they don't, not sounding biased because I am a shadowtank. If the Dev's boost the self healing abilities with FiB then harnessed shadows will need a boost. If you are not familar the Dev's nerfed shadow self heals across the board in 1.3. But since the Dev's judged the healing from harnessed shadows as too powerfull, and nerfed it. They did the same when FiB healed more than 2%, they also fixed the bug where FiB healed without hitting anything. Just to bring it in line with all the other shadow self healing abilities. I have to disagree, kinetic's self healing is not the same as balance. Balance shadows are currently one of if not the squishiest specs in the game, they would hardly become unstoppable if FiB healed for 2% per target (with physic absorption, of course), they would gain a much needed buff to survivability, plus you have to go far into the balance tree to pick this talent up, meaning there is no fear of kinetic/balance hybrids with huge self heals. This is not intentional on Bioware's part, the tooltip clearly states that it heals for 1% per each target struck, yet heals for the same amount no matter how many are struck, making it a bug. Link to comment Share on other sites More sharing options...
Gekido Posted January 6, 2013 Share Posted January 6, 2013 Well back to the issues i to have noticed it only heals for 1% of the max health of one target even if 3 are struck. Link to comment Share on other sites More sharing options...
wingspeare Posted January 6, 2013 Share Posted January 6, 2013 I noticed this in BETA it has ALWAYS been this way and why they don't at least just change the tooltip to state it correctly like the OP says it will only heal you for 1 target even if it hits 3. Link to comment Share on other sites More sharing options...
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