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I'm confused about this Assualt Nerf

STAR WARS: The Old Republic > English > Classes > Vanguard / Powertech
I'm confused about this Assualt Nerf
 

DJ_Viron's Avatar


DJ_Viron
11.02.2012 , 02:10 AM | #1
Why exactly did this have to happen? Because it really feels like they may as well just give me a sword now with the god awful range of the vanguard. Seriously what was the logic behind this? It's not like they nerfed it for the comm either, just for Vanguards and powertechs.

If you think I'm joking let me be clear:

I'm not joking about this,

100% serious stuff here.


Someone explain, what the [expletive] happened?

Meepbot's Avatar


Meepbot
11.02.2012 , 02:25 AM | #2
Quote: Originally Posted by DJ_Viron View Post
Why exactly did this have to happen? Because it really feels like they may as well just give me a sword now with the god awful range of the vanguard. Seriously what was the logic behind this? It's not like they nerfed it for the comm either, just for Vanguards and powertechs.

If you think I'm joking let me be clear:

I'm not joking about this,

100% serious stuff here.


Someone explain, what the [expletive] happened?
VG's have always been more of a melee range class (kinda weird, imo, being troopers and all ) the assault specialist range nerf was to reinforce that. VG's were simply not meant to be a ranged class, unlike the commando. Also, with all the complaints BW was getting about assaults burst, another factor for it could be to help other ranged classes more easily deal with it. Im pretty sure those are the big two reasons
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Mozivicus's Avatar


Mozivicus
11.03.2012 , 08:35 PM | #3
Which other melee DPS class doesn't have a gap closer?

BlznSmri's Avatar


BlznSmri
11.03.2012 , 08:50 PM | #4
Quote: Originally Posted by Mozivicus View Post
Which other melee DPS class doesn't have a gap closer?
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DJ_Viron's Avatar


DJ_Viron
11.04.2012 , 03:57 AM | #5
Quote: Originally Posted by BlznSmri View Post
Scrapper Scoundrels.
True but they have stealth.

The problem I have with it is while it is meant to be a CQC range class you only have 1 option to close the gap, unless you spec into tanking. That option also has a 45 second cooldown, compared to the only three CQC DPS which have a 15 second one or stealth. This is why they should have made Storm a trooper ability instead of a late tank tree ability. In PvP like Huttball where most of the arena is segregated by elevation this pretty much ruins Vanguards. You tank or you use grapple every 45 seconds. Why couldn't they just switch those two? Have storm replace grapple and give grapple a damage or a taunt or something.

I still however stand by the old Assault Specialist, it was only two abilities you could use at range and one ate up ammo and the other had a 15 second cooldown. I've seen more broken levels of DPS at range.

TipsyDrow's Avatar


TipsyDrow
11.04.2012 , 01:07 PM | #6
Vanguards are not melee, nor are the ranged. They are a hybrid of sorts. 10m's is our optimum range only closing to 4 to stockstrike and gut then back to 10m's. You can strafe away to 30 to deliver sticky grenades,assault plastique, and HIB's but then it's back to 10m's. Vanguards are very mobile. Most of the attacks are instant. So really with a vanguard you should be always moving between 30-4 m's depending on the situation.
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wadecounty's Avatar


wadecounty
11.05.2012 , 02:03 PM | #7
I mean, you can still do more damage as an Assault Vanguard from 30m than any other melee class in the game. Isn't that enough reason not to have charge?

You have the strongest basic attack in the game, thanks to Rain of Fire and the ability to proc Plasma Cylinder with it about half the time (since each use of Hammer Shots actually counts as about 7 separate attacks, each with a chance to proc Plasma Cylinder).

Your strongest attack, that has its cd reset every 6-9 seconds, has a 30 meter range.

Sticky Grenade, a still decent attack, is also 30 meters and available every 15 seconds.

And on top of this, you're the only melee class in the game that has almost ALL of its main abilities have a 10 meter max range (only Stockstrike requires you to come into melee range), making you the only class that can effectively kite other melee in the dead zone (between 4 and 10 meters, where you can't be charged).

I mean if you think a Vanguard still isn't deadly at range you're doing it wrong. When I play mine, I open with Rapid Shots (usually proc Plasma Cell within the first shot or two), Sticky, and High Impact Bolt. That's about 7-9k damage if everything crits, before you even come near melee range (2k Sticky crit, 1.5k Hammer Shot crit, 5k High Impact Bolt, 500 damage from Plasma Cell tick, or more...).

That is ridiculous. Name me any other melee class in the game that can hit you for 8k+ in 3-4 GCD's before entering melee range.

Phasersablaze's Avatar


Phasersablaze
11.07.2012 , 12:48 PM | #8
Quote: Originally Posted by DJ_Viron View Post
Why exactly did this have to happen? Because it really feels like they may as well just give me a sword now with the god awful range of the vanguard. Seriously what was the logic behind this? It's not like they nerfed it for the comm either, just for Vanguards and powertechs.

If you think I'm joking let me be clear:

I'm not joking about this,

100% serious stuff here.


Someone explain, what the [expletive] happened?
Even after the range reduction you can still do more damage at 30m than any other mele class and possible some ranged. Sorry, but that's the drawback of having the best burst in the game. And btw, your gap closer is a pull. If you can't be observant enough to not pull people with a full resolve bar then you need to L2P.

DarthRaika's Avatar


DarthRaika
11.10.2012 , 01:12 AM | #9
Also, remember when possible, if you are fighting a major threat then drop both nades on him before you take any of his health off. This way by the time he realizes you are attacking him he lost a huge chunk of his life. Even many decent players will sometimes panic a tiny amount in this situation. Some people see them as finishers (or chartist onry ppl see one of them as aoe only) and while I do use them as finishers at times and see the reasoning behind this I know that If I'm fighting a marauder I know that doing this will make them blow their cds early and once this happens I can stun them and its gg me.

Rykko's Avatar


Rykko
11.12.2012 , 09:30 AM | #10
Why does nobody ever think being able to pull people to you is a gap closer?
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