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Please increase number of missions for corthosis substrate

STAR WARS: The Old Republic > English > Crew Skills
Please increase number of missions for corthosis substrate

MorgothPl's Avatar


MorgothPl
11.01.2012 , 02:58 AM | #1
Here is the deal - thermoplast flux and corthosis substrate, as any other needed end tier crafting ingredient can be either bought for insane prices at vendors, or got via one and only moderate amount mission. When you trying to get mk6 augment parts it takes about 24 ingredients to get parts and craft augment mk6 slot.

That means you have to spend about 1,5 hours on getting the ingredients. All other end game crafting missions for mats come in variants of abundant and bountiful, so could you, devs, also increase the number of ingredients that can be get via crafting missions?

Rassuro's Avatar


Rassuro
11.01.2012 , 04:17 AM | #2
I don't know about corthosis substrate, but Thermoplast Flux definitely have more than only moderate yield missions. The different Flux materials are some of the easiest materials to get, in my opinion.

What level are your professions at? Remember that when you've just opened up a new tier of missions, in the beginning all missions are moderate, after you've leveled it up a bit, you'll get better missions.
Toor, 50 Operative healer | Odaen, 50 Assassin tank | Tiyr, 50 Vanguard tank | Zerofour, 50 Mercenary DPS | The Red Eclipse

MorgothPl's Avatar


MorgothPl
11.01.2012 , 06:11 AM | #3
I'm at 400 archeology only moderate corthosis mission for me

jumay's Avatar


jumay
11.01.2012 , 07:12 AM | #4
Quote: Originally Posted by MorgothPl View Post
I'm at 400 archeology only moderate corthosis mission for me
Thermoplast has a rich and bountiful to go along with its moderate.every now and then, I have actually gotten all 3 at once, but the corthosis is ONLY a moderate and for whatever reason not always available.

I agree with you that this should be fixed for all crafting solutions.

Journeyer's Avatar


Journeyer
11.01.2012 , 07:33 AM | #5
Cortosis is moderate yield only, but honestly, I'm not sure it's a bad thing.

The moderate yield gets you 10 substrates, and a critical success nets you 20--wayyy more than the Upari crystals that you also need. Basically, you have to run 2 upari missions to get, on average, 6 and 4 crystals (there's usually an abundant and a moderate yield for it), whereas 1 cortosis mission nets you the same amounts (or quite a lot more on crits).

While I understand that not everyone has 3 minutes to log in and out, 5-6 times per day, that's basically all that's needed to have 14 slotted gear pieces in 3 days. You can really get this stuff in very little time; a week at *most*. Wanting to have a fully augmented set of gear immediately is...well, that's not earning anything.

Point is, I used to think the same thing as OP, until I started to actually try making more kits. It happened mostly because I didn't realize that I'd gathered quite a lot of Upari crystals, and no cortosis (makes sense--it's not gatherable at resource nodes). So, I kept running out, and every time I checked the crew skill missions, there were lots of Upari that I didn't need, and only the one cortosis.

My only recommendation to OP is...make more! Seriously. In time, you'll find that it's actually the Upari that sometimes gets too low (if you have a string of no-crits). I've crafted hundreds of these kits; it's not broken, I promise.
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psandak's Avatar


psandak
11.01.2012 , 07:53 AM | #6
I have both scavenging and archeology (on two characters). The primary difference between thermoplast flux and cortosis substrates is that the flux is a grade 5 material and the substrates are a grade 6.

Grade 6 archeology only has five missions: abundant power crystals, abundant color crystals, abundant artifact fragments, moderate power crystals and moderate cortosis substrates. Therefore every 25-30 minutes you can send out a companion for substrates.

On the other hand, while there is a moderate, abundant, and bountiful mission for thermoplast flux there are a lot more grade 5 scavenging missions so you could go several rounds without any flux mission at all. Further, with that bountiful mission available how many players really do the abundant let alone the moderate - unless they are desperate for materials? I know I wait for the bountiful.

Personally, I would rather have the consistency of the substrates mission.

MonkeyCannon's Avatar


MonkeyCannon
11.01.2012 , 11:51 AM | #7
You can buy cortosis on the GTN. And you can buy it off the crew skill trade vendor for $400 each.

psandak's Avatar


psandak
11.01.2012 , 12:07 PM | #8
Quote: Originally Posted by MonkeyCannon View Post
You can buy cortosis on the GTN. And you can buy it off the crew skill trade vendor for $400 each.
Yes, but you are paying a little less than double if you buy off the vendor. The moderate mission costs 2150 and you are all but guaranteed 10 (Yes yes there is a chance of failure, but you are just as likely to crit and get double so it balances out). that's 215 each. If you have the time you are FAR better off sending a companion on the mission.

As for the GTN, all you are doing is paying someone else to run the mission for you, so you obviously are going to pay more.

In all MMOs, time and in-game money are interchangeable commodities: You can save credits by taking more time and you can save time by spending more credits.

GnatB's Avatar


GnatB
11.01.2012 , 12:18 PM | #9
The corthosis is a grade 6 mat, and thus only has a single moderate mission. On the plus side, IIRC there ARE only 5 total grade 6 missions, so this mission is always available, assuming it isn't already being run.

Thermoplast flux is a grade 5 mat, and thus has better missions (think both rich and bountiful), however there are far more than 5 grade 5 missions, so there is a distinct possibility none of the thermoplast missions will be available. (I don't *think* it has a grade 6 mission?)

Basically, if you're making augment kits, it's better/faster/cheaper to have your armstech/armormech make them than your synthweaver. (assuming, of course, you have multiple crewskills... which I do. )

It's been a while since I really paid attention, but from what I remember, archeology is the only gathering skill that actually has a grade 6 "white" mat. The others cap out at grade 5.

MonkeyCannon's Avatar


MonkeyCannon
11.01.2012 , 02:34 PM | #10
Quote: Originally Posted by psandak View Post
Yes, but you are paying a little less than double if you buy off the vendor. The moderate mission costs 2150 and you are all but guaranteed 10 (Yes yes there is a chance of failure, but you are just as likely to crit and get double so it balances out). that's 215 each. If you have the time you are FAR better off sending a companion on the mission.

As for the GTN, all you are doing is paying someone else to run the mission for you, so you obviously are going to pay more.

In all MMOs, time and in-game money are interchangeable commodities: You can save credits by taking more time and you can save time by spending more credits.
True. However the OP wanted to make augment kits faster. This is a way for him to do so. If he is selling the kits on the GTN, he should be smart enough to price them so he makes a profit even if he bought them for $400. I don't know what he plans to do with the kits, I'm just helping him get cortosis substrates faster.

And I agree that since cortosis substrates are grade 6 they are fine with only being available in moderate yield missions. If a change is needed, then either raise the price the vendor sells them for, or make them grade 5 with moderate to bountiful yield missions.