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Developer Update: Technical Changes in Game Update 1.5

STAR WARS: The Old Republic > English > General Discussion
Developer Update: Technical Changes in Game Update 1.5
First BioWare Post First BioWare Post

Izorii's Avatar

10.30.2012 , 01:23 AM | #81
Didn't really notice a huge difference in before and after. I know that everyone has different skills so suggesting they get a graphics guy to fix bugs, or do balance issues probably wont happen.
However I would have much prefered grapahics to work on clippping issues, not just the major ones like Kira's saber going right through her but minor ones where a handle of a gun vanishes into a characters back, items go straight through walls. Also adding new character creation options, new faces, species and options.

Grinstone's Avatar

10.30.2012 , 01:26 AM | #82
Mmm, shiny.
If it bleeds it's probably pissed that you shot it.

Cbaoth's Avatar

10.30.2012 , 01:39 AM | #83
Quote: Originally Posted by Lord_Ravenhurst View Post

I´ve got a GTX680, give it something to chew!

Me to need some more hard work. Right now it runs efforless with everything set to high:-).
“Pain is weakness leaving the body”

Laurreth's Avatar

10.30.2012 , 02:28 AM | #84
Is there any chance that someone will sit down and work on the ground textures? Grassy places like Alderaan look pretty sad outside the pop-up grass range, since the textures have really strong tiling. Reducing those regular structures and generally working towards a better blending between those "fallback textures" and the proper grass effect would IMO work wonders for the look of some places.

Glzmo's Avatar

10.30.2012 , 02:29 AM | #85
This is really nice and will make the game look a lot more life-like. I just hope it really doesn't have a negative performance impact, unlike the changes in 1.4 which were supposed to improve performance on SLI and CrossfireX systems but really decreased it by a lot (While SLI performance was improved to playable levels, yet not nearly as good as before, the game is still near unplayable on AMD CrossfireX setups).

Also, have you worked on the shaders in order to prepare the game for chat bubbles as well?

Lunafox's Avatar

10.30.2012 , 02:33 AM | #86
This is really lovely, and I appreciate the effort the dev put into it. Very nice. Now, if we could just get the story people motivated to give us some more companion and class quests/stories.

AshlaBoga's Avatar

10.30.2012 , 02:34 AM | #87
Quote: Originally Posted by SkuzBukit View Post
Looks very nice.

Now if we can get some "life" into the worlds, less static spawns, critters, insects etc I will be happier still.
If everyone stopped complaining about how slow SWTOR runs on their comp I'm sure that would already be in-game. Problem is, if people are having issues now, adding dynamic feature to the environment would really bug them out.

P.S: My computer is fine and it's a freaking Dell Vostro, how the heck are people having so many bugs when my low/medium end comp is fine?
The dark is generous, and it is patient, and it always wins.
It always wins because it is everywhere.
The brightest light casts the darkest shadow.
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Cyber_Addict_NL's Avatar

10.30.2012 , 02:42 AM | #88
I allready was impressed with the nice graphics, but this also looks like a very good inprovement, nice job ! I'll enjoy it
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LrdRahvin's Avatar

10.30.2012 , 02:44 AM | #89
Quote: Originally Posted by EvilBieber View Post
Are they mocking us now?
Why, yes....
Yes, they are

FourTwent's Avatar

10.30.2012 , 02:46 AM | #90
Quote: Originally Posted by JediCahlwyn View Post
Neato... sunshine!

Now fix bugs and get my guild back!
agreed. i barely notice a difference other than lighting