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The sky isn't falling. A numbers based view.

STAR WARS: The Old Republic > English > General Discussion
The sky isn't falling. A numbers based view.

Thylbanus's Avatar


Thylbanus
10.27.2012 , 03:30 AM | #201
Quote: Originally Posted by Tim-ONeil View Post
And you are proving again that you don't have the capacity for logical debate or the understanding of business. The statement was true at the time he said it. They will be evaluating and making changes to that always of course. I know of no business that has absolute costs when dealing with software and sales.

Expenses when tied to a product are controllable. There are going to be things out of their control like licensing fees. A company can control employee costs for example- and frequently does in the gaming industry. Layoffs around games aren't to be evil companies but to maintain a profit margin.

Disagreeing just to disagree isn't cool, it doesn't make you smarter than anyone, and you are only showing your own limitations in the ability to reason or your limited exposure to real world business environments.
Realy? Three months ago is a world away? Now who is not being logical.
It's amazing how loud a dollar can be.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristin Wilson

Goretzu's Avatar


Goretzu
10.27.2012 , 03:32 AM | #202
Quote: Originally Posted by Kaonis View Post
54% retention? Man it must be fun to not know numbers!

They gave us the number 2.1-2.4 million or so for people who outright bought the game. I think it's a fair estimate to say we're at about 700k players now. That means the game has a retention factor of only 30%. Regardless the game had one of the largest releases of an MMO ever, and very fast and sharply dropped off. 50% of the population quitting in several months I think alone is enough to evaluate the state of the game. And that state is poor.

The game is seeing only continuous decline and no new bodies joining in. People who had any sort of inclination to play the game seriously got it in the first few months, and judging from the numbers they had no inclination to stay. People quit for various reasons, and BW has done nothing significant to the game except continue to keep it a WoW clone with buggy patches.

The bottom line is the game had a great start, they dropped the ball, and they lost A LOT of players. You need no other games to compare it to, if you have a 50% lose of players in a few months, then something is wrong and the game is NOT a resounding success.

Yeah as I've mentioned in prior threads this is a likely closer percentage for overall retention in SWTOR.

The 50% retention use in the OP for some rather strange reason is using peak subs (which isn't a figure that can be used as absolute retention only relative retention - that is growth vs loss) and the highest possible last subsciption number which, of course, had a MASSIVE variability of 500,001 to 999,999.


Absolute retention (going from total sales to likely last subs) is something in much, much lower indeed.





Also the another flaw in the data is the "year" idea, because the OP is taking the maxium subscription number and measuring from there, he isn't measuring like for like.

Take the Rift example. His first 600,000 number comes from the peak subscription of Rift which is 6 months into Rifts life (SWTORs is closer to 3-4 months) and his last number is 17 months later, nearly 50% over the arbitary "year from peak subscription" he seems to be measuring.

His Warhammer Online figures show the same flaw, measuring from 3-4 month after Live (peak subs) to again 1 and a half years later which makes a comparrison utterly meaningless.

AoC shows the same flaws and of course has rising in numbers since it's nadir (even before F2P).

STO's data is even less meaningfull as it tracks a decline from peak subs ~3 months in to only ONE data point less than 6 months after that.



The only like for like measurement that can really apply here is a measure of TOTAL retention over the first 12 months from the Live date, something which isn't being discussed or remotely shown in this thread.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Tim-ONeil's Avatar


Tim-ONeil
10.27.2012 , 03:33 AM | #203
Quote: Originally Posted by Thylbanus View Post
Realy? Three months ago is a world away? Now who is not being logical.
If you read what I wrote I didn't say that at all. Business is evaluated on a constant on going basis.

And you are just further proving what I said by the way.
Rhèy Phin
Kýló Nemonica
The Ren Legacy Server: Ebon Hawk US/EAST

Thylbanus's Avatar


Thylbanus
10.27.2012 , 03:33 AM | #204
Quote: Originally Posted by Tim-ONeil View Post
And I am defining recent in the term laid out because it's necessary for these purposes to have a tangible starting point. Logically you are claiming that if there isn't a consistent definition of recent then the debate is pointless. I've given you a starting point and the rational for this, take it or leave it or start your own analysis.
Really? This is my sandbox, if you want to play, you play by my rules. My rules say that I win.

This is getting out of hand. This isn't an exercise in debate, it's a forum for you to profess your own greatness.
It's amazing how loud a dollar can be.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristin Wilson

adamqd's Avatar


adamqd
10.27.2012 , 03:34 AM | #205
Quote: Originally Posted by Imhotep View Post
NOOOOO but SWG was the greatest game evar!!! TOR needs to be turned into SWG2 NAO!!!!

/sarcasm off
Quality not quantity

community/member.php?u=495
Need more inter-faction interaction! Come on, its an MMO!

Goretzu's Avatar


Goretzu
10.27.2012 , 03:37 AM | #206
Quote: Originally Posted by Thylbanus View Post
It is not pure speculation. Read what Frank Gibeau said in the EA Q1 FY13 Prepared Comments on July 31, 2012. He clearly states that 500k subs is a break even point for them.
Indeed, that is what I was saying.

Quote: Originally Posted by Tim-ONeil View Post
Come on, you are going out of your way to show that you just don't believe what is presented here. And really I don't care about your opinion because you refuse to accept trends in data as scientific. You can pretty much remove yourself from the thread then.

Trends that can be tracked have statistical meaning.

The WHY behind what the numbers shows is subjective but a perfectly suitable jump point for logical debate once the factual basis of the debate has been established.
Read the post above, I show why your "trends" have no real meaning are fairly arbitary and frankly just plain wrong. Sorry.

Very logically and scientifically too, the data speaks for itself when you examine what you've done in your OP.

Your data is from all over the place and is NOT comparable to itself, you need to compare like with like, not like with seemingly random.

As you can see
|
V

Quote: Originally Posted by Goretzu View Post
Also the another flaw in the data is the "year" idea, because the OP is taking the maxium subscription number and measuring from there, he isn't measuring like for like.

Take the Rift example. His first 600,000 number comes from the peak subscription of Rift which is 6 months into Rifts life (SWTORs is closer to 3-4 months) and his last number is 17 months later, nearly 50% over the arbitary "year from peak subscription" he seems to be measuring.

His Warhammer Online figures show the same flaw, measuring from 3-4 month after Live (peak subs) to again 1 and a half years later which makes a comparrison utterly meaningless.

AoC shows the same flaws and of course has rising in numbers since it's nadir (even before F2P).

STO's data is even less meaningfull as it tracks a decline from peak subs ~3 months in to only ONE data point less than 6 months after that.



The only like for like measurement that can really apply here is a measure of TOTAL retention over the first 12 months from the Live date, something which isn't being discussed or remotely shown in this thread.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Tim-ONeil's Avatar


Tim-ONeil
10.27.2012 , 03:39 AM | #207
Quote: Originally Posted by Thylbanus View Post
Really? This is my sandbox, if you want to play, you play by my rules. My rules say that I win.

This is getting out of hand. This isn't an exercise in debate, it's a forum for you to profess your own greatness.
I presented something that I researched myself because I was curious about it. I presented what I found, laid out the method I used, and my conclusions from them. You may disagree of course but you've made your position clear on it and continuing to push that doesn't change what I presented.

You are welcomed to do the same.

In fact I don't recall ever saying I was great and I've been as civil as possible in this thread and you are becoming more and more hostile towards me. This is a debate on things that can be quantified.

I am going to stop replying to both you and Goretzu now. Your positions are clear and do not need to be restated ad nausium.
Rhèy Phin
Kýló Nemonica
The Ren Legacy Server: Ebon Hawk US/EAST

Thylbanus's Avatar


Thylbanus
10.27.2012 , 03:39 AM | #208
Quote: Originally Posted by Tim-ONeil View Post
If you read what I wrote I didn't say that at all. Business is evaluated on a constant on going basis.

And you are just further proving what I said by the way.
Ok the whole statement was, "Last year we announced that the breakeven point was roughly 500,000 subscribers." So why is it OK for him to draw conclusions from last year, as a business professional in his field, and they not be pertinent only 3 months later?
It's amazing how loud a dollar can be.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristin Wilson

Goretzu's Avatar


Goretzu
10.27.2012 , 03:44 AM | #209
Quote: Originally Posted by Tim-ONeil View Post
I presented something that I researched myself because I was curious about it. I presented what I found, laid out the method I used, and my conclusions from them. You may disagree of course but you've made your position clear on it and continuing to push that doesn't change what I presented.

You are welcomed to do the same.

In fact I don't recall ever saying I was great and I've been as civil as possible in this thread and you are becoming more and more hostile towards me. This is a debate on things that can be quantified.
I have shown above your method is wrong, or at least so inconsistant as to be meaningless.

To make these figures somewhat meaningful you need to compare like for like, i.e. the same time periods (both in length and start point), and not just cherry-pick (lenghts of time or MMORPGs).

I'm sorry you don't seem to like that, but that is what debate is all about, not just people agreeing with whatever you say.



Although at this juncture the real issue is not what SWTOR did so wrong, but hopefully what will the do right to make F2P a "success".
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Thylbanus's Avatar


Thylbanus
10.27.2012 , 03:52 AM | #210
Quote: Originally Posted by Tim-ONeil View Post
I presented something that I researched myself because I was curious about it. I presented what I found, laid out the method I used, and my conclusions from them. You may disagree of course but you've made your position clear on it and continuing to push that doesn't change what I presented.

You are welcomed to do the same.

In fact I don't recall ever saying I was great and I've been as civil as possible in this thread and you are becoming more and more hostile towards me. This is a debate on things that can be quantified.
I didn't say you were blatant about it, like Donald Trump. But you post on a forum an open invitiation to discuss a topic of high contention. That propells this into a hot topic. "The buzz." Now you proceed to moderate the discussion, broaching it in only ways that you can win. So you in effect, cry "Look at me! I'm winning!" Like the Roman Emperors Caligula, Titus, Hadrian, Caracalla, and Commodus, you take the sands of the arena and fight against men who are constrained from fighting effectively. And when you win by design, you are the Champion of the Forum, but it means little as the opponents have no real way to win. That is why I say you profess your greatness, not with word, but action.
It's amazing how loud a dollar can be.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristin Wilson