Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

The sky isn't falling. A numbers based view.

STAR WARS: The Old Republic > English > General Discussion
The sky isn't falling. A numbers based view.

TUXs's Avatar


TUXs
10.26.2012 , 10:26 AM | #81
Quote: Originally Posted by Andryah View Post
They were not subscribers. And EA has said so.
All game sales come with a 30 day subscription Andryah.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
My referral code: here What you get: here (1 FREE transfer 7-day FREE sub FREE Jumpstart and Preferred Bundles)

Urael's Avatar


Urael
10.26.2012 , 10:26 AM | #82
Quote: Originally Posted by TUXs View Post
I disagree Andryah. We know there were 700k+ more games sold to players who didn't like the game enough to even sub. That directly impacts the retention rate that Tim is trying to prove. Ignoring those additional 700k+ makes any conclusion meaningless.
TUXs ... I think what Tim and Andryah are trying to tell you is that box sales can't be considered because competitors data on the same isn't available. In this case Tim is using measured subscribers as the main analysis point. All the same data from SWTOR and competitors hence, apples to apples.

I agree that the box sales vs. initial subscribers would be interesting but that is another set of analysis.

What would also be interesting would be the rate of drop of in subscriptions vs. box sales but that again is not part of this analysis.

Box sales as a data point isn't valid in this case because the discussion concernes subscriptions. So think of it as starting from the point of initial subscribers and moving forward.

Your concern is valid but again not in the case of this analysis.

Hambunctious's Avatar


Hambunctious
10.26.2012 , 10:27 AM | #83
Quote: Originally Posted by Andryah View Post
I suggest you spend some time to understand how he synthesizes his data (for which he uses a number of different sources to cross check and rationalize the data), rather then just jump to is statement of caveat to discedit data you don't understand or don't like.

My point being that he uses a very consistent methodology to help insure he is not doing what so many people on gaming forums do (pulling numbers out of dark places in their anatomy).

Are his numbers absolute official subscription numbers? .. in most cases no. Does he have a sound methodology for arriving at estimations that test well? YES.
I suggest you use your head, and realize it's still just a guess without actual numbers from the company. We can't KNOW factual numbers without it being released by EA. All we know now is just a guess within a range of numbers.

Andryah's Avatar


Andryah
10.26.2012 , 10:27 AM | #84
Quote: Originally Posted by TUXs View Post
Whatever lol. Go ahead and use your fake numbers to prove some fake point. We have the numbers for SWTOR and those 2.4 million were ALL subscribers this year. Ignoring 700k just because they dropped early, doesn't negate them as a factor in retention.
You are missing the point. IF you want to include box sales in retention calculations for SWTOR, then you must do so for ALL other MMOs in the discussion. Otherwise... you are prosecuting apples with oranges.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Andryah's Avatar


Andryah
10.26.2012 , 10:32 AM | #85
Quote: Originally Posted by Hambunctious View Post
I suggest you use your head, and realize it's still just a guess without actual numbers from the company. We can't KNOW factual numbers without it being released by EA. All we know now is just a guess within a range of numbers.
I do use my head about subscription comparisons and analysis. Which is precisely why MMOdata is a credible source for COMPARISON data on subscription run rates over time. Precisely because he does not pull numbers out of his keester, he has a methodology with cross checks to insure he is creating and presenting data in a consistent manner.

Let me re-empahsize the salient point in the discussion:

1) a common source of comparison data across a range of MMOs, using a consistent methodology with cross checks in the methodology. You can read this on the web site if you care to to understand.

2) The discussion is about subscription (or active account) run rates over time, across multiple MMOs, being compared on a relative basis (not an absolute numbers basis, though there is enough public numbers from companies to independently check the validity of MMOdata.) MMOdata has a high confidence level in it's numbers and a very high confidence level in it's methodology.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Tim-ONeil's Avatar


Tim-ONeil
10.26.2012 , 10:33 AM | #86
Quote: Originally Posted by TUXs View Post
Whatever lol. Go ahead and use your fake numbers to prove some fake point. We have the numbers for SWTOR and those 2.4 million were ALL subscribers this year. Ignoring 700k just because they dropped early, doesn't negate them as a factor in retention.
Again, if you can bring me the box sale numbers LIMITED to the first year of launch for the games in the last 4 years along with a source for each I will update that. It states as much in the original post.
Rhèy Phin
Kýló Nemonica
The Ren Legacy Server: Ebon Hawk US/EAST

Tim-ONeil's Avatar


Tim-ONeil
10.26.2012 , 10:36 AM | #87
Quote: Originally Posted by Urael View Post
TUXs ... I think what Tim and Andryah are trying to tell you is that box sales can't be considered because competitors data on the same isn't available. In this case Tim is using measured subscribers as the main analysis point. All the same data from SWTOR and competitors hence, apples to apples.

I agree that the box sales vs. initial subscribers would be interesting but that is another set of analysis.

What would also be interesting would be the rate of drop of in subscriptions vs. box sales but that again is not part of this analysis.

Box sales as a data point isn't valid in this case because the discussion concernes subscriptions. So think of it as starting from the point of initial subscribers and moving forward.

Your concern is valid but again not in the case of this analysis.
Exactly this. If the data exists for that comparison I'll use it. But since I am unable to locate it I can't make a statistically relevant comparison.
Rhèy Phin
Kýló Nemonica
The Ren Legacy Server: Ebon Hawk US/EAST

Spoletta's Avatar


Spoletta
10.26.2012 , 10:41 AM | #88
TUXs reread the OP, think on it for a bit and you will realize that you are making a mistake.

Tim great post, it's not an easy feat to bring objective data in this forum.

SawneyRath's Avatar


SawneyRath
10.26.2012 , 10:45 AM | #89
I really like this thread. I think that using actual data is the only way anyone can prove anything. All these people on the forums who ask "Will the game live past 2013" or say "This game is doomed" don't have any factual information about it.

In all common sense would EA/Bioware waste their time with a doomed game? No. No sensible company would. So with this data, and the use of common sense, people can clearly see (And all the nay sayers will argue against it) that the game is doing fine, and will continue to do fine.

This is a good counter to all the "hate" posts I see.
Selique Lasra [Jung Ma RPvP]
Guildmaster of <Esoteric Order/Knights of Atonement>
~Star Wars Galaxies Vet (Scylla/Starsider)~

Hambunctious's Avatar


Hambunctious
10.26.2012 , 10:46 AM | #90
Quote: Originally Posted by Andryah View Post
2) The discussion is about subscription (or active account) run rates over time, across multiple MMOs, being compared on a relative basis (not an absolute numbers basis, though there is enough public numbers from companies to independently check the validity of MMOdata.) MMOdata has a high confidence level in it's numbers and a very high confidence level in it's methodology.
No he doesn't, actually. Not on many of the games he lists, and he admits that by rating his confidence on the numbers of specific games.

Using Xfire to get an estimate is pretty funny. Not knowing the true percentage of players of any game that uses the software throws that right out the window. Using 6 month old, or older, company info that states sub range, and not a specific number is barely better than using Xfire.