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Merc is TERRIBLE


LeonHawkeye's Avatar


LeonHawkeye
10.26.2012 , 01:53 AM | #511
Quote: Originally Posted by ArchangelLBC View Post
Actually the AoE stun is a pretty potent tool against melee.

You're right that our burst is only "ok". Not great but "ok". And it's kinda ridiculous that a Vanguard's HiB hits harder than a Commando's because of the extra armor Pen they get, but saying our sustained damage is low when left alone to free cast is being disingenuous at best. If our sustained was that bad we wouldn't be so good on the PVE side of things, where let me assure you Commandos and Mercs have no problems.

Did they balance 1.2 around a bugged HSM/DR, then realized it was bugged and fixed it completely screwing us for months before they got around to fixing the Crit Multiplier talent for Full Auto (Deadly Cannon for us), Allowing Charged Barrel to stack 2 at a time, and changing the accuracy talent to an armor pen buff for both Full Auto and HiB? Yep they did that. They suck. And for a few brief shining days we had incredible burst. They changed it, because, again they suck.

You point to the crazy smash damage going out as evidence that it would be balanced for us to have our 8k DRs back, and that's just the wrong example imo because I think it's a tad broken.

I agree with the others that what we really need are utility changes. Sadly I think we need a LOT of utility help, not just a little, but they should probably introduce any changes slowly overtime to keep out the FotMers, and to actually have a chance to ASSESS a change and how it works on live before they make additional changes. It might be that just one of the proposed changes (like Hold the Line) would be enough to tip the scales and make us viable again.

What, personally, has me angry isn't that we've been left alone for so long in this sad state, but that last time they made an actual change to our utility it was to give us the interrupt we should have always had, and then nerfed what few tools we had in either DPS tree. *** BW?
Well said. Two changes in specific that just made the Commando/Merc community w.t.f:

Assault: Sweltering heat needs to be buffed back up to 50%, honestly that is all it would take for this spec to shine. As is, 30% is next to negligible and next to useless. Either give us an on demand snare or raise it back to 50%.

Gunnery:Stockstrike and it's knockback removal. Having a root is nice but having it tied to a 4m ability on a RANGED class is incredibly awkward, competent commando's can and do make it work but honestly the mechanic is ridiculous and I'm watching the very same Commando's quickly drop the class in favor of a less dysfunctional one. Add the knockback in addition to the snare, severely reduce the amount of Resolve produced, nerf the root duration and/or even the knockback distance but we need both. Rooting a melee 4m next to you as a ranged class with 0 interruption immunity is laughable.

I could go on, the class is preposterously dysfunctional but well over a hundred suggestions have gone into this thread as is, time to read it and fix the awkward class Bioware.

ArchangelLBC's Avatar


ArchangelLBC
10.26.2012 , 02:13 AM | #512
Quote: Originally Posted by LeonHawkeye View Post
Well said. Two changes in specific that just made the Commando/Merc community w.t.f:

Assault: Sweltering heat needs to be buffed back up to 50%, honestly that is all it would take for this spec to shine. As is, 30% is next to negligible and next to useless. Either give us an on demand snare or raise it back to 50%.

Gunnery:Stockstrike and it's knockback removal. Having a root is nice but having it tied to a 4m ability on a RANGED class is incredibly awkward, competent commando's can and do make it work but honestly the mechanic is ridiculous and I'm watching the very same Commando's quickly drop the class in favor of a less dysfunctional one. Add the knockback in addition to the snare, severely reduce the amount of Resolve produced, nerf the root duration and/or even the knockback distance but we need both. Rooting a melee 4m next to you as a ranged class with 0 interruption immunity is laughable.

I could go on, the class is preposterously dysfunctional but well over a hundred suggestions have gone into this thread as is, time to read it and fix the awkward class Bioware.

I'm gonna disagree that unnerfing sweltering heat would make the spec shine. It wasn't exactly turning any heads before the nerf, I don't see why giving it back the 50% snare would change things. The snare being 50% AND having charged bolts apply it 100% of the time AND a talent high up in the tree to remove the cast time of CB might make it shine (the last might make it slightly OP, but not sure, it IS weapon damage afterall). Some sort of buff to Full Auto wouldn't be out of line either since the tree depends on the ability to reset HiB anyway.
Quote: Originally Posted by biowareftw View Post
The next EA/Bioware employee that ever thinks adding more CC to this game is a good idea? Fire them. Don't give them 2 weeks notice. Have security escort them to the door. Thank you in advance.

cycao's Avatar


cycao
10.26.2012 , 06:08 AM | #513
I just wanna put this out there but in a rated match last night our opposing team had a merc put up 660k damage. Not sure what that means but just felt like sharing.

OldRepublicRevan's Avatar


OldRepublicRevan
10.26.2012 , 07:12 AM | #514
Quote: Originally Posted by cycao View Post
I just wanna put this out there but in a rated match last night our opposing team had a merc put up 660k damage. Not sure what that means but just felt like sharing.
Either your team sucked *** or your lying.

xxIncubixx's Avatar


xxIncubixx
10.26.2012 , 07:14 AM | #515
Quote: Originally Posted by cashogy View Post
yes, an ability that can easily do 7-8k damage (ive had a 9k unload before even) is a blah ability

*this* is the kind of suggestion that would make merc OP. the point is to BALANCE merc, not continue to god forsaken merry-go-round of nerfs/buffs.
then why cant ravage be interrupted?

cycao's Avatar


cycao
10.26.2012 , 07:17 AM | #516
Quote: Originally Posted by OldRepublicRevan View Post
Either your team sucked *** or your lying.
You're*

Yep my apologies mercs are terrible and there is no way anyone can play them effectively.

Siorac's Avatar


Siorac
10.26.2012 , 07:37 AM | #517
Quote: Originally Posted by xxIncubixx View Post
then why cant ravage be interrupted?
Because it doesn't have 30 meter range, it has a longer cooldown then Unload and because its damage is backloaded so you have time to get away from it before the worst part of it.

Pmunro's Avatar


Pmunro
10.26.2012 , 08:10 AM | #518
Quote: Originally Posted by Kilikaa View Post
It's not just Mercs. Pvp is terrible. It was a lot better right after 1.2. Since 1.3 it has started to suck major bantha nuts.
This is just whining.

Tha_Govna's Avatar


Tha_Govna
10.26.2012 , 08:53 AM | #519
Quote: Originally Posted by DarthBloodloss View Post
Sorry but I have to call shenanigans on 600k damage. My Merc can go a whole WZ without dieing, and slapping the entire team around the whole time. You aren't going to hit 600k even if you only AoE and DoT everyone and just go for high damage. But to to hit 600k in RWZ is even harder since everyone else is a PT, Assassin, Mara, etc

And you said arsenal can get 600k damage in a rated? They cant even get half of that in a non-rated.

And "in heal gear". Arsenal...in heal gear....dropping 600k damage....in a rated. Cmon man
Well first off I can say he does this. How do I know.. because I am in his rWZ grp. I r a Bubble support Sorc (yes I know a f***ing annoying build that is e-z mode, but I make even the best of them cry cause I play with skill and kite like that rabbit at the front of a dog race.) But he will put up amazing numbers for a gimp class and still survive like a beast with a good peel here and there and bubble stun if necessary. I should fraps a few games for your QQ woes. Considering the heal thing the only reason why his heals are 600k+ at the end of a match is cause I am there to steal some of his thunder (considering they don't count overhealing for your endgame results). When I was madness spec (still kiting like a pro) he would average even higher in and out of rWZ and 2 man premade WZ's (my sorc "Shockn'Awe and his merc "Moonrunner") and 6 pugs. I do feel merc/commando is a bit gimp 1v1 as I also have a 50 merc who is also heals (I love support) in WH and find the dps builds total **** in the 1v1 bracket. But don't bash Moonrunner cause you can't pull those kind of numbers, bash the issue at hand.

Some are more skilled then others and some rWZ teams are better then others.. If you find yourself dying a lot in rWZ you need to find a tank/melee with better peeling abilities and a healer with a since of perception to anticipate the forthcoming of someone focusing you, as this could be a total game changer for a turret like mercs/commandos. Not tryin to piss in your cornflakes bruh just informing you that this statement from Moon is true.
Shockn'Awe
Ewokalypse (Quit SWToR)
50 Sorc: Shockn'Awe - Hybrid Heals/Support - - - 50 PT: Servin'Up - Pyro
50 Mara: Mayken - Carnage - - - 50 Sage: Chick-In - Hybrid Heals/Support

cashogy's Avatar


cashogy
10.26.2012 , 09:00 AM | #520
Quote: Originally Posted by xxIncubixx View Post
then why cant ravage be interrupted?
it cant be interrupted b/c it was so easily interrupted previously, which took a large chunk of a mara's dps output away. the same logic should be applied to merc with unload, and it should also be made uninterruptable