Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Merc is TERRIBLE


cashogy's Avatar


cashogy
10.25.2012 , 09:59 PM | #501
Quote: Originally Posted by Phasersablaze View Post
In a good long 14 min Voidstar I can break 600k damage. Thats pretty good for a merc. A PT Pyro can do that by spamming 2 abilities. You want to explain my operator error hmm? My assassin can kill someone in 4 global cooldowns from stealth. You really think Merc burst damage is OK?
/facepalm

the point. you missed it

Phasersablaze's Avatar


Phasersablaze
10.25.2012 , 10:05 PM | #502
Quote: Originally Posted by cashogy View Post
/facepalm

the point. you missed it
It is you sir who has missed the point.

The point being that Mobility will not be enough to make a merc viable in rated. The need a damage boost as well.

SanjayaP's Avatar


SanjayaP
10.25.2012 , 10:09 PM | #503
How useful will more damage be if said merc is never in a position to use it?

Phasersablaze's Avatar


Phasersablaze
10.25.2012 , 10:23 PM | #504
Quote: Originally Posted by SanjayaP View Post
How useful will more damage be if said merc is never in a position to use it?
The first 2 days after Patch 1.2 Mercs were awesome. Why? Not because they had more mobility but because they had untouchable burst. Don't you realize that PTs are just as immobile as us and have even LESS tools to fight mele (no KB) yet they do fine? Why? Because PTs melt faces. Burst DPS = survivability.

SanjayaP's Avatar


SanjayaP
10.25.2012 , 10:40 PM | #505
Hmm but from what you are saying - buffing this class to be identical to PT, what will we lose for that damage? Reason i ask is Bioware wouldnt let this class have it all (strong consitent dmg, high dmg bursts with short cd's & off healing when needed)
A mobilty buff (something like WoW disengage), even something like a flashbang aoe cc would give said commando/merc options - while this high burst scenario would leave them borderline op & susceptible to nerfs.

cashogy's Avatar


cashogy
10.25.2012 , 11:02 PM | #506
Quote: Originally Posted by Phasersablaze View Post
The first 2 days after Patch 1.2 Mercs were awesome. Why? Not because they had more mobility but because they had untouchable burst. Don't you realize that PTs are just as immobile as us and have even LESS tools to fight mele (no KB) yet they do fine? Why? Because PTs melt faces. Burst DPS = survivability.
merc was awesome after 1.2 b/c the devs messed up with the way that bonus damage on HSM was calculated.

sure, i enjoyed the day of landing crits with HSM for 7-10k, but it was not working as intended. proper testing wasnt done, and that was the result.

and like ive said over and over, merc does NOT need a dps boost. the problem is, as soon as we get pressure from even 1 other person we can be all but shut down. merc needs more tools to deal with things like gap closers and interrupts

Philastra's Avatar


Philastra
10.25.2012 , 11:07 PM | #507
Merc is terrible while other classes are awesome...might be time to reroll PT or the famed SMASH SMASH, they nerfed tracer missile which i used to hit 8k on a single target and gave another class an AOE ability that can hit for the same damage...ED at 10m, RP is a root... makes no sense at all.
It only takes one candle to scare away the dark, or just hire a Bounty Hunter....

Phasersablaze's Avatar


Phasersablaze
10.25.2012 , 11:16 PM | #508
Quote: Originally Posted by SanjayaP View Post
Hmm but from what you are saying - buffing this class to be identical to PT, what will we lose for that damage? Reason i ask is Bioware wouldnt let this class have it all (strong consitent dmg, high dmg bursts with short cd's & off healing when needed)
A mobilty buff (something like WoW disengage), even something like a flashbang aoe cc would give said commando/merc options - while this high burst scenario would leave them borderline op & susceptible to nerfs.
When we have grapple, 2 taunts, and the best burst in the game you might have the right to compare us to PTs. Not any sooner. Merc needs a massive damage boost.

ArchangelLBC's Avatar


ArchangelLBC
10.25.2012 , 11:59 PM | #509
Quote: Originally Posted by Phasersablaze View Post
The first 2 days after Patch 1.2 Mercs were awesome. Why? Not because they had more mobility but because they had untouchable burst. Don't you realize that PTs are just as immobile as us and have even LESS tools to fight mele (no KB) yet they do fine? Why? Because PTs melt faces. Burst DPS = survivability.
Actually the AoE stun is a pretty potent tool against melee.

You're right that our burst is only "ok". Not great but "ok". And it's kinda ridiculous that a Vanguard's HiB hits harder than a Commando's because of the extra armor Pen they get, but saying our sustained damage is low when left alone to free cast is being disingenuous at best. If our sustained was that bad we wouldn't be so good on the PVE side of things, where let me assure you Commandos and Mercs have no problems.

Did they balance 1.2 around a bugged HSM/DR, then realized it was bugged and fixed it completely screwing us for months before they got around to fixing the Crit Multiplier talent for Full Auto (Deadly Cannon for us), Allowing Charged Barrel to stack 2 at a time, and changing the accuracy talent to an armor pen buff for both Full Auto and HiB? Yep they did that. They suck. And for a few brief shining days we had incredible burst. They changed it, because, again they suck.

You point to the crazy smash damage going out as evidence that it would be balanced for us to have our 8k DRs back, and that's just the wrong example imo because I think it's a tad broken.

I agree with the others that what we really need are utility changes. Sadly I think we need a LOT of utility help, not just a little, but they should probably introduce any changes slowly overtime to keep out the FotMers, and to actually have a chance to ASSESS a change and how it works on live before they make additional changes. It might be that just one of the proposed changes (like Hold the Line) would be enough to tip the scales and make us viable again.

What, personally, has me angry isn't that we've been left alone for so long in this sad state, but that last time they made an actual change to our utility it was to give us the interrupt we should have always had, and then nerfed what few tools we had in either DPS tree. *** BW?
In update 2.9 the game will simply uninstall itself for you.

-Wnd

Rassuro's Avatar


Rassuro
10.26.2012 , 01:37 AM | #510
Quote: Originally Posted by Phasersablaze View Post
In a good long 14 min Voidstar I can break 600k damage. Thats pretty good for a merc. A PT Pyro can do that by spamming 2 abilities. You want to explain my operator error hmm? My assassin can kill someone in 4 global cooldowns from stealth. You really think Merc burst damage is OK?
Do you really think that it's OK for any class to take 20k HP in 4.5 seconds (starting from when the first ability hits from stealth), as you are claiming to do with your Assassin?

How is your Assassin's AOE damage BTW? Are you liking it compared to your Merc?

Which are the two abilities that you are spamming as a PT Pyro for 600k damage?

Quote: Originally Posted by Phasersablaze View Post
The first 2 days after Patch 1.2 Mercs were awesome. Why? Not because they had more mobility but because they had untouchable burst. Don't you realize that PTs are just as immobile as us and have even LESS tools to fight mele (no KB) yet they do fine? Why? Because PTs melt faces. Burst DPS = survivability.
What abilities are your melee DPS Powertech using which makes them as immobile as the ranged DPS Merc?
Toor, 50 Operative healer | Odaen, 50 Assassin tank | Tiyr, 50 Vanguard tank | Zerofour, 50 Mercenary DPS | The Red Eclipse