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Merc is TERRIBLE


NSStember's Avatar


NSStember
10.24.2012 , 08:04 AM | #431
There is definitely something "off kilter" with the Mercs in PvP. I currently have three 50's, all with a similar mix of gear that has them all within a 100 Expertise of each other. But my Sorceress and Marauder will *always* score higher than my Merc (which usually is towards the bottom of the list). It's gotten to the point where I don't even want to do the daily with my Merc anymore, and just PvP with my Sorceress and Marauder (which makes me sad, because I really liked playing my Merc in PvP while leveling up).

JestersRevenge's Avatar


JestersRevenge
10.24.2012 , 11:01 AM | #432
*bump*

So at what point does this thread pass the "smell test" for a response from EA/BW?

At least throw us a bone? A belch? Something?
<KungFu Treachery>
<Mexican Cleaning Ladies>

Technohic's Avatar


Technohic
10.24.2012 , 11:05 AM | #433
Quote: Originally Posted by JestersRevenge View Post
*bump*

So at what point does this thread pass the "smell test" for a response from EA/BW?

At least throw us a bone? A belch? Something?
Often times, I have seen game developers say they will not respond to threads that call them out. This of course being the irony in the fact they wouldn't be called out if they had communicated in the first place.

nidalad's Avatar


nidalad
10.24.2012 , 11:20 AM | #434
Merc/Commando are completely viable for rated warzones. I run a merc healer in the top pvp guild(s) on my server. I can regularly top 600k heals in heal spec and 600k damage for both arsenal and pyro WHILE in heal gear. You're crazy if you think merc/commando heals are not useful in a warzone. Maybe you have some other heavy armored single target healer that I don't know about.

Merc/commando 1vs1 could use some improvement. That being said heal spec using combustible gas is your best bet for 1vs1 though I have not tested arsenal in 1vs1 since the last patch. I feel like as heal spec,with practice, the only classes/specs that will give me trouble are annihilation marauders and heal spec sorcs/ops.

Heat management could use improvement as well.
Moonrunner

Philastra's Avatar


Philastra
10.24.2012 , 12:31 PM | #435
Quote: Originally Posted by nidalad View Post
Merc/Commando are completely viable for rated warzones. I run a merc healer in the top pvp guild(s) on my server. I can regularly top 600k heals in heal spec and 600k damage for both arsenal and pyro WHILE in heal gear. You're crazy if you think merc/commando heals are not useful in a warzone. Maybe you have some other heavy armored single target healer that I don't know about.

Merc/commando 1vs1 could use some improvement. That being said heal spec using combustible gas is your best bet for 1vs1 though I have not tested arsenal in 1vs1 since the last patch. I feel like as heal spec,with practice, the only classes/specs that will give me trouble are annihilation marauders and heal spec sorcs/ops.

Heat management could use improvement as well.
They are not talkimg about heals, glad you think its alright btw 600k heals is average.
It only takes one candle to scare away the dark, or just hire a Bounty Hunter....

DarthBloodloss's Avatar


DarthBloodloss
10.24.2012 , 12:45 PM | #436
Quote: Originally Posted by nidalad View Post
I can regularly top 600k heals in heal spec and 600k damage for both arsenal and pyro WHILE in heal gear. You're crazy if you think merc/commando heals are not useful in a warzone. Maybe you have some other heavy armored single target healer that I don't know about.
Sorry but I have to call shenanigans on 600k damage. My Merc can go a whole WZ without dieing, and slapping the entire team around the whole time. You aren't going to hit 600k even if you only AoE and DoT everyone and just go for high damage. But to to hit 600k in RWZ is even harder since everyone else is a PT, Assassin, Mara, etc

And you said arsenal can get 600k damage in a rated? They cant even get half of that in a non-rated.

And "in heal gear". Arsenal...in heal gear....dropping 600k damage....in a rated. Cmon man
Bloodloss Mercenary
DESTROYER OF WORLDS || KEEPER OF SOULS

TyrellJonez's Avatar


TyrellJonez
10.24.2012 , 12:51 PM | #437
Quote:

Umm...yes we do need a damage buff. We have mediocre burst damage and sub par susstained compared to both warrior classes and Powertechs.

PTs have the exact same survivability we do (maybe a little less because of no Knockback). The only reason they do so well is because when anything gets close they explode in fire.
No. We don't. We do excellent damage and we are RANGED. I have killed entire teams with Fusion Missle, Death from above, Cybertech's Fire grenade (the epic one) and sweeping blasters. When we can kill 5 people while staying out of the thick of the battle, i say we're pretty decent. I'm getting off track though.

PTs have high burst, thats their offense and a form of defense (if its dead, it can't hurt you....unless its a walker =) ) Our defense is ranged. Problem is, PTs and assasins can pull you in, Sorcs have ranged and Force speed, Juggs and Marauders can leap at you (usually twice, negating jetboost as a defense) and Ops have a 3 second god-mode and can restealth, again negating jetboost.

So if EVERY class has a method of negating Jetboost (with minimal or no talents required) its purpose is limited. We need a mobility option or a defensive cooldown to match it. Currently, if ANY class wants to kill us, they can because they know we aren't gunna run fast enough or defend well enough to stop whatever said class wants to do to us.
If they don't wanna see the hood in me, be satisfied when you see the good in me

AsiriusNazriel's Avatar


AsiriusNazriel
10.24.2012 , 01:02 PM | #438
Quote: Originally Posted by nidalad View Post
Merc/Commando are completely viable for rated warzones. I run a merc healer in the top pvp guild(s) on my server. I can regularly top 600k heals in heal spec and 600k damage for both arsenal and pyro WHILE in heal gear. You're crazy if you think merc/commando heals are not useful in a warzone. Maybe you have some other heavy armored single target healer that I don't know about.

Merc/commando 1vs1 could use some improvement. That being said heal spec using combustible gas is your best bet for 1vs1 though I have not tested arsenal in 1vs1 since the last patch. I feel like as heal spec,with practice, the only classes/specs that will give me trouble are annihilation marauders and heal spec sorcs/ops.

Heat management could use improvement as well.
Thank you, +1.

They're just not designed to be a 1v1 class, they're a crucial support role both as healing and as dps.
Pax Imperius & Pax Dominus
Arash a.k.a. "Chuck Norris of PVP"

heechJunzi's Avatar


heechJunzi
10.24.2012 , 01:34 PM | #439
Quote: Originally Posted by DarthBloodloss View Post
Sorry but I have to call shenanigans on 600k damage. My Merc can go a whole WZ without dieing, and slapping the entire team around the whole time. You aren't going to hit 600k even if you only AoE and DoT everyone and just go for high damage. But to to hit 600k in RWZ is even harder since everyone else is a PT, Assassin, Mara, etc

And you said arsenal can get 600k damage in a rated? They cant even get half of that in a non-rated.

And "in heal gear". Arsenal...in heal gear....dropping 600k damage....in a rated. Cmon man
I usually solo pug, and I can hit 600k. I would say average (full length game) DPS is 400k for me. 600k would be more exceptional but viable in a heal-heavy match.
Junzi - EWH Sentinel Buxi - EWH Commando Jünzi - EWH Operative
----------- The Harbinger -----------

Jenzali's Avatar


Jenzali
10.24.2012 , 01:52 PM | #440
Quote: Originally Posted by AsiriusNazriel View Post
Thank you, +1.

They're just not designed to be a 1v1 class, they're a crucial support role both as healing and as dps.
I have to disagree about the DPS part. There are no rated teams that run with a DPS Merc as they don't bring anything that another class can't do better. They don't provide crucial support - they can not off heal to any effectiveness, they lack the taunting capabilities of Powertechs, they do less damage (if noticed), defense and have worse mobility than Powertechs, and they lack the CC abilities of Powertechs, and don't provide any crucial support abilities like Predation, Bloodthirst, or the Trauma debuff. Their main DPS is all tied to a single ability which is prone to interrupts.
Dashto Vant - Arsenal Mercenary - The most dashing bounty hunter in the galaxy.