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Trooper Melee Weapons

STAR WARS: The Old Republic > English > Classes
Trooper Melee Weapons

GaymBoy's Avatar


GaymBoy
12.29.2011 , 11:00 PM | #11
It is just simply not in the design. Games like this are not designed to allow you to have everything at once. You have stock strike and gut, both pretty strong melee range and a ton of armor, you have a few DPS skills as a vanguard that are pretty much melee range but must use a gun.

Last time i will say, Scoundrel can do both and gets the nifty stealth generator and delicious scattergun backstabs while still retaining it's mid range options.

TEHDARKNEZZ's Avatar


TEHDARKNEZZ
12.29.2011 , 11:19 PM | #12
Quote: Originally Posted by GaymBoy View Post
It is just simply not in the design. Games like this are not designed to allow you to have everything at once. You have stock strike and gut, both pretty strong melee range and a ton of armor, you have a few DPS skills as a vanguard that are pretty much melee range but must use a gun.

Last time i will say, Scoundrel can do both and gets the nifty stealth generator and delicious scattergun backstabs while still retaining it's mid range options.
and I'm still just saying that I understand that and the only reason I care is because i want a good ROLEPLAYING experience with ROLE PLAYING style customization. But balance is too important, and my opinions dont matter anyway because im just one lowly man.

Its not like Im going to ragequit tor forever because the Vanguard cant hold a sword, I still want to shoot people.
I'm just ************ for the sake of ************ at this point. that is a good way to put it.
Also: I suck at stealth, so scoundrel is not a viable option anyway.
Final thing: If it were up to me, I would have made it so that there were 4 or more core classes that had completely separate prologues that allowed you to choose between going empire or republic. That would have made it so that they didn't have to create two classes that were basically copy paste on either side so that it they didnt have to do major balancing.
Still ************ for the sake of ************.
That is all. Goodnight.

Sqyre's Avatar


Sqyre
12.30.2011 , 12:49 AM | #13
why would you come to the forums to ***** for the sake of ************ in the first place, if your argument has no basis and you realize this then why in the world try to argue that point?

Evgen's Avatar


Evgen
10.18.2012 , 09:29 PM | #14
I don't agree that the current trooper ACs should get melee powers as well, that would just over flow your power trays.
I would like to see a non-force melee class. They are all throughout the game. You see melee troopers, one of the companions is one. And melee bounty hunters as NPCs.
I think maybe they should add a 3rd AC for troopers and Bounty Hunters, one melee based.
As a vanguard you are in melee range a lot of the time, you have a pull to melee, a jump to melee, and some 10m range powers. In this game 10m is pretty fricken close XD
Anyway, I'd liek to see that! Someone who can actually use an electro staff!
Academy Exemplar - Begeren Colony (formerly Gav Daragon)
Rhyn Lor - 50 Scoundrel Reizz - 50 Guardian (Vyn) A'sara - 50 Sorcerer
The Lor Legacy

ElitehunterDS's Avatar


ElitehunterDS
10.18.2012 , 09:46 PM | #15
Quote: Originally Posted by Grimoir View Post
'hidden' Vibroblades Assassin's Creed style
Republic commando style is more like it
Retiring from SWTOR August 2013

Sev'ra Level 55 Sith Assassin {Deception spec}
Tempest (Prophecy of the Five)

TalonVII's Avatar


TalonVII
10.22.2012 , 10:26 AM | #16
I do agree that the vanguard should have the option to go to a melee weapon. This is another problem i've been having with the game. Flow of abilities. Having the same issue with the Operative i am running.

I mean they say the Vanguard is a ranged tank, but how many times does a vanguard get forced into close combat, A LOT more than you think because usually a vanguard has no choice but to go up close cause a lot because some of their best attacks are 10m or less range.

Makes Zero sense to say "Ranged tank" when most of your attacks put you up close and personal.

Either give us a melee weapon, or give us abilities to stay at range not this quasi in between crap.
Pretty, so what do we blow up first? -Wraith Squadron Motto
Ebon Hawk
Skiratta Legacy

Otembe's Avatar


Otembe
10.23.2012 , 11:03 PM | #17
It's a case of gameplay trumping any other considerations. In this case, having as few people as possible argue over who gets melee weapons when they drop off of bosses.

I like the way ranged tanking works now, personally. I don't mind being close to the boss for most of the fight, and the ability to hold threat once I have it with Hammer Shots and Ion Cylinder gives me the freedom to move that melee tanks wish they had in fights that require a lot of movement to avoid damage.

TalonVII's Avatar


TalonVII
10.24.2012 , 09:09 AM | #18
Quote: Originally Posted by Otembe View Post
It's a case of gameplay trumping any other considerations. In this case, having as few people as possible argue over who gets melee weapons when they drop off of bosses.

I like the way ranged tanking works now, personally. I don't mind being close to the boss for most of the fight, and the ability to hold threat once I have it with Hammer Shots and Ion Cylinder gives me the freedom to move that melee tanks wish they had in fights that require a lot of movement to avoid damage.
yeah? well try that in PVP matches, you can't do the whole ranged tank thing. You are almost always engaged up close and personal with other PVPS. Just doesn't work.

I have an idea long this thread. For Tactics. Replace gutshot with a skill for say for the Tech staff. Hammer shot can do both blaster shots or if you use the tech staff hammering with the staff. I'd also replace firepulse with a technique i see used against me by npcs with tech staff: Spinning blades.

Along with this i'd get rid of power generators for vanguards and replace them with an offhand blaster of somekind, that allows us to do the skills: HiB, Mortar Volley, Explosive round, rapid fire, etc. This way we can still use or rangd attacks like that but now we have a melee weapon and i think it could fit. But least it would give us a melee weapon we could use and it would make us more fluid and open up the Vanguard class some.
Pretty, so what do we blow up first? -Wraith Squadron Motto
Ebon Hawk
Skiratta Legacy