Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Nov Coast - the "flood cap" strategy?

STAR WARS: The Old Republic > English > PvP
Nov Coast - the "flood cap" strategy?

Chlomamf's Avatar


Chlomamf
10.21.2012 , 09:19 PM | #11
Quote: Originally Posted by Zenates View Post
Just thought about this, its sort of related in a way...
(Only for Novare BTW)
What happens when 2 opposing team players are trying to cap at the same time on one node, without attacking each other? Ive never seen anyone try it, I may have to see about this in my next wz if its possible, on novare of course.
I'm pretty sure the Turrets alignment doesn't shift at all, it just stays at what it was before the capping.

Phasersablaze's Avatar


Phasersablaze
10.21.2012 , 11:13 PM | #12
Quote: Originally Posted by Chlomamf View Post
I'm pretty sure the Turrets alignment doesn't shift at all, it just stays at what it was before the capping.
It depends on who has more people accessing it. If you have 2 and they have 1 ten it will align to your side as fast as if 1 person were doing it.

Ycoga's Avatar


Ycoga
10.22.2012 , 04:17 AM | #13
You can reverse the progress the enemy has made by re-capping the terminal yourself.
'Pre-2.0 PvP... The gear gap was too big and some players became non-contributors quickly because of the gear gap. It wasn’t fun for the majority of players' - Alex Modny

Glower's Avatar


Glower
10.22.2012 , 05:12 AM | #14
You need one sorc with force storm to interrupt these... Or you loose!
Also, It's not very interesting tactics. It's just stupid push-the-button.

Or one Male-4 tank before button...
SWTOR goes F2P: http://i.imgur.com/1962X.jpg
A: "They’d love to do that at some point, but technically very challenging and unlikely to happen in the near future." (c)
PvP FAQ, A: "We have no plans at this time" (c)

LarryRow's Avatar


LarryRow
10.22.2012 , 10:13 AM | #15
This gets at the reason why Novare is my least favorite warzone.

Obviously there has to be a delay for capping, or that would encourage too much spam capping. And there is. The turret doesn't start to shift until maybe 1-1.5 seconds into the channel.

What's frustrating is there is seemingly a delay after you are interrupted before you can try to start channeling again. How long is this delay? Who knows. Then, there is the sometimes unresponsiveness of clicking the button during a big laggy fight, and of course everyone's favorite, the body type 4 standing in front of the console.

I have a strong feeling I would like Novare a lot more if there was an ability to channel the turret (like the huttball Pass Ball ability) you could activate and that also had a cooldown indicator on it.
A classic sig that should not be lost:
Quote:
Stunned , pew pew hack slash , stunned , running backward circles, stunned cannot move, pew pew, break stun, 30 second snare, wha?!?!!? stunned, knockdown, ...less stun more pew pew and hacknslash please.

CBRGhostRider's Avatar


CBRGhostRider
10.22.2012 , 12:26 PM | #16
We call it spam capping...

One way to counter it (before anyone starts capping) is to stand right in front of the switch. Your hitbox will completely cover the switch, and the opponents won't be able to target the switch since you are in the way. Of course, you can still be pulled/grappled/etc. but it mostly works.
Spoiler

DarthBloodloss's Avatar


DarthBloodloss
10.22.2012 , 12:43 PM | #17
Its a legit strategy but only in 3 cases:

1) Time: You need to cap the base before you lose, and don't have time to kill everyone

2) Time: You need to cap a node before the other 5 enemies get there to reinforce it

3) You are unable to kill everyone due to numbers / skill / gear. In this case, you try to cap as a last resort

So in those 3 emergency cases its worth a shot. But it very easily stopped by 1 person with an AoE. However, if no one notices, its a huge payoff sometimes.

And as a defense to this tactic:
If my team fully controls the base and you start to cap it, little by little - the entire time, the base still belongs to me and points tick from you as if I fully controlled it - even though its half yours. It counts as whoever fully controlled it last. This gives the defending team a buffer where they can focus on killing people and don't need to stop the cap right away, if its only 1 or 2 people capping.

Sometimes I'll let someone partially cap just so I can finish their friend off, and then go back for them. If they don't cap the base completely, it doesn't hurt you at all.
Bloodloss Mercenary
DESTROYER OF WORLDS || KEEPER OF SOULS

Devilk's Avatar


Devilk
10.22.2012 , 12:53 PM | #18
Quote: Originally Posted by Alericus View Post
Im with ya dude and you would think players would get this...but in so many ops chats Ive seen players boasting about their kills as we get three capped. It seems there are so many players who think because they got top kills the match was successful even though they never win a match.

At this point in the game, I think the only way to turn this retard thinking around is to make it so you dont get penalized for leaving matches its time to punish players who lose matches, say a 15 minute delay before they enter a queue again...and I would make this time stretch as the losing streak continues.

I think this would also be useful in preventing premades and guilds setting up kill trade matches as well.
The best match where the strategy you mentioned worked for me was a Novare Coast match where we just kept switching the bunker to hit and eventually we had 2 and 1/4 bunkers capped to us with a final score being in the teens. This required players giving up kills for the overall goal of winning. I know that the players who were on my team that match had a little more maturity, Im not saying actual age, they just didnt have egos the size of the deathstar and that more than anything will always win a match.
You are a complete and utter moron. Punish people for losing? Are you absolutely retarded? It's this kind of thinking that has this game in the bad spot it is in now. Holy god I hope the devs don't ever see this post.

HelinCarnate's Avatar


HelinCarnate
10.22.2012 , 02:14 PM | #19
Quote: Originally Posted by CBRGhostRider View Post
We call it spam capping...

One way to counter it (before anyone starts capping) is to stand right in front of the switch. Your hitbox will completely cover the switch, and the opponents won't be able to target the switch since you are in the way. Of course, you can still be pulled/grappled/etc. but it mostly works.
Yup, and I normally run up there with my gunslinger and hunker down right in front of the box and shoot at anything that gets in my LOS.
Dear BW,
Please nerf paper and buff rock. Scissors is fine as is.
Signed, Rock.

Technohic's Avatar


Technohic
10.22.2012 , 02:19 PM | #20
I was surprised at how far it lets you be out to start capping.

TBH; I think that should change to where you had to be within the hut.