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F2P - 3 Warzones Per Week LOL

STAR WARS: The Old Republic > English > PvP
F2P - 3 Warzones Per Week LOL

synthsovereign's Avatar


synthsovereign
10.17.2012 , 04:57 PM | #161
Quote: Originally Posted by Polebreaker View Post
Good ideas.
Thanks!

Quote: Originally Posted by Polebreaker View Post
... that idea is a frelling joke.
Did you used to watch Farscape??? =)

synthsovereign's Avatar


synthsovereign
10.17.2012 , 05:07 PM | #162
Quote: Originally Posted by foxmob View Post
you are correct. however, entering WZs in recruit gear is just going to get them rofl-stomped. and that won't exactly send them running for their credit cards either. I think 2 per day is fair. if you only do 2 per day, you probably are not a serious pvper. AND you already cannot do rated, even if you have the gear. you'd only get the daily if you actually won both matches. anyway...i don't really care. but...well...there it is. 3 per week is a bit of a joke, imo. that's like saying "hey. it's f2p...until lvl 20" "WoW. really? well I'll get right on that!" not.
Actually, from all of the marketing data I've ever seen and/or used, what chuixupu described is incorrect. People who are not enjoying something will not pay to "get out of a penalty" or in this case, a restriction.

People pay money once they are ALREADY having fun and when that money translates into a benefit.

Again, I'd argue that the best way for BioWare to make dollars here is by doing what's best for ALL their players. Let P2P and F2P have unlimited Warzones. Allow gearing to move "faster" (and only faster, because you NEVER want to have a P2W game, as Doomsdaycomes pointed out) for P2P and restricting access to Rateds (unless something is changed like solo Rated queues) is fine, but probably a non-variable in this case.

Doomsdaycomes's Avatar


Doomsdaycomes
10.17.2012 , 05:14 PM | #163
Quote: Originally Posted by TUXs View Post
What a jaded and negative attitude...

We need people to TRY, and LIKE, this game. Restricting them "to hell" sure doesn't help with that. We need them to WANT more...not just PAY more. They've already demonstrated an unwillingness to pay for the game NOW, how on earth do you think restricting them "to hell" encourages them to subscribe?! Do you not see the problem with that thinking???
If you looked at my entire post, the part above your quoted part commented on how a typical F2P game with a cash shop offering "bonus exp, bonus droprates, etc..." is a a Pay to Win system, and is one of the most evil, manipulative, cash-grabbing schemes a company can use.

I'd rather people come in, have a little fun, and realize they should subscribe if they want to have more fun (ie, restricted play times, or something like it).

Monoth's Avatar


Monoth
10.17.2012 , 05:18 PM | #164
Quote: Originally Posted by Kromagg View Post
I am a subscriber, but i don't think that's fair. They really should raise the limit to like 15 per week, not 3. I understand that you have to purchase unlimited with cartel coins, but still that's not a way to get F2P players interested in playing warzones.

That is going to make it almost impossible to gain commedations for gear. I hope they reconsider that, not saying they have to make it a high number, but you would think you would want them to experience it frequently to decide if they want to unlock it. 3 Per week is lame if you ask me even for a F2P player.
Nobody knows what the price will be for a week pass of Warzones, if it's only $1.50 for a week pass for unlimited Warzones thats only $6 a month and if you mostly do Warzones then your saving a lot of money vs paying $15... Even if its $2 for a week pass thats still only $8 a month for unlimited warzones...

So before everyone freaks out we might want to wait and see what the pricing is.
F2P is like driving on a long stretch of highway with toll booths every 1/2 mile

Blasphemerr's Avatar


Blasphemerr
10.17.2012 , 05:18 PM | #165
I don't think the 3 rate limit will be effective as there isn't enough time to become "addicted" to pvp. That should be the goal, right? You know... allow people a free hit so they come back with money and wild promises of promiscuity. Sounds right to me.
Something pretentious.

Monoth's Avatar


Monoth
10.17.2012 , 05:21 PM | #166
Quote: Originally Posted by Blasphemerr View Post
I don't think the the 3 rate limit will be effective as there isn't enough time to become "addicted" to pvp. That should be the goal, right? You know... allow people a free hit so they come back with money and wild promises of promiscuity. Sounds right to me.
It's enough to get a taste of it... Odds are if they want to explore it more they can buy a week pass probably for a couple bucks.... Thats the whole point of F2P..... Pay for what you like....
F2P is like driving on a long stretch of highway with toll booths every 1/2 mile

Darth-Rammstein's Avatar


Darth-Rammstein
10.17.2012 , 10:26 PM | #167
Quote: Originally Posted by TUXs View Post
3 per WEEK is silly.

I understand they're playing for "free", but 3 wz's a week is just foolish. I have 3 per night where we play short handed as people disconnect or don't back-fill, or blow out/get destroyed by people. 3 per 24-48 hour period I would understand, or 3 wins per week or something like that...but 3 per week in something as buggy and lopsided as WZ's can be, is just a terribad idea.
/sigh you are missing the point. If you are f2p they want you to only sample certain features and if you like it you can buy a pass for cartel coins or subscribe. How are they going to get money off people if they let you have full access for free?...
Belgoth's Beacon ----> The Fatman ----> Prophecy of the Five ----> The Ebon Hawk
http://www.swtor.com/r/RC8V8V New and Old players welcome to use my referral for rewards, much appreciated.

ChickenWangs's Avatar


ChickenWangs
10.17.2012 , 10:56 PM | #168
Because everything in F2P IS NOT FREE. No one would ever use the F2P model if everything was free. They have to make revenue somehow and this is one of those ways. Just be glad the Cartel Points market isn't adding items that make you inherently better than everyone else (which is called a Pay to Win model).

Rassuro's Avatar


Rassuro
10.18.2012 , 12:18 AM | #169
I also think that 3 per week sounds really low.

I guess the idea here is that they want people to just get to try PVP WZ, and then if the like it they can buy access.
Makes it seem more like a trial than normal F2P (which I am OK with).

That said, I'm looking forward to seeing how this all plays out in the end.
Toor, 50 Operative healer | Odaen, 50 Assassin tank | Tiyr, 50 Vanguard tank | Zerofour, 50 Mercenary DPS | The Red Eclipse

Polebreaker's Avatar


Polebreaker
10.18.2012 , 12:20 AM | #170
Quote: Originally Posted by Darth-Rammstein View Post
/sigh you are missing the point. If you are f2p they want you to only sample certain features and if you like it you can buy a pass for cartel coins or subscribe. How are they going to get money off people if they let you have full access for free?...
Thats not how the f2p model works. You make money off of whales, people that spend more than they ever would on a subscription, and you do that by providing premium services of convenience and vanity, not by nickel and diming the free player who would never spend the money on a sub in the first place.