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Vanguard Tank PvP


Azrienov's Avatar


Azrienov
10.17.2012 , 07:36 PM | #1
I don't feel like this has a point anymore. Shield spec is pretty bad to be honest in PvP, because your shield won't absorb more than half the attacks thrown at it. The biggest damage attacks go through your armor as well... it's AWESOME.

This is the point where they need to take at least a little learning from WAR. They finished running that game into the ground, so it's no big deal if they do this now anyway.

Shields should block EVERYTHING. That's right. If a squirrel runs up to me, I need to have a 50% chance of punting him back with high powered deflector shielding. It doesn't necessarily need to absorb ALL the damage flat out, but for the sake of the class, this spec needs to soak up damage in PvP because it CANNOT deal it like a Tankasin or even a Jugg.

af_raptura's Avatar


af_raptura
10.18.2012 , 04:59 PM | #2
I hear you man. It would be nice to be able to shield some force/tech attacks. Maybe even at a reduced rate compared to melee/ranged attacks, but at least that would help us out. Or maybe give us a buff to resistance from force/tech attacks somehow.
PvE theorycrafting has really loosened their standards.
Quote: Originally Posted by karlwaite View Post
As for the skill changes to benefit pvp likes of the fly by damage reduction they suffered and reducing focused defence by 200% is a joke they are affecting pve to benefit pvp.

Spatology's Avatar


Spatology
10.21.2012 , 12:11 AM | #3
Instead of viewing a sheild as a bonus, you are seeing it as a end all be all diffrence from other classes.

If you are avidly playing sheild spec and enjoy the mobility, hang in there.

I suggest the Combat Tech armor set + dps offset peices, beyond that keep your sheild equpped and stack Endurance where you can.

After doing the above, i feel comfortable 1vs1 against most classes. With the addition of taunts and guard, mobility, and not to shabby burst dmg, i love this spec in pvp.

kanonlohen's Avatar


kanonlohen
10.28.2012 , 08:48 AM | #4
I am basically enjoying PvP as a tank, mostly protecting healers. If you happen to get into a match with a good healer, it will take a lot of effort to take you both down, quite usefull esp if you are on def mode.

Add that feeling you get when you see alot of players trying to take you down.

Oh and Huttball, you gotta love Huttball if your a Vanguard tank.
Shield Specialist

TalonVII's Avatar


TalonVII
10.28.2012 , 09:20 AM | #5
Quote: Originally Posted by kanonlohen View Post
I am basically enjoying PvP as a tank, mostly protecting healers. If you happen to get into a match with a good healer, it will take a lot of effort to take you both down, quite usefull esp if you are on def mode.

Add that feeling you get when you see alot of players trying to take you down.

Oh and Huttball, you gotta love Huttball if your a Vanguard tank.
Yeah i had a johnny on the spot healer once. I could sit there against 4-5 people and just absorb damage while hammering the with my close range attacks. But something i found funny. get as many mods for defense and absorbtion rating as you can, but i went up the assault line and finished it and when i kick on ion cell, i can sit there and tank but i can put out some nice burst damage.

I go Assault plastic, sticky grenade, plasma grenade to get him on fire then HiB shockstrike and if shock resets my HiB i fire that again, by the time i am done, i usually have sticky and AsPlas back up and thats another 2k damage right there.

It's amazing at only lvl 45 how much burst damage i can do, even with Ion Cell on.
Pretty, so what do we blow up first? -Wraith Squadron Motto
Ebon Hawk
Skiratta Legacy
Finished: Trooper, Agent, Knight, Inquizitor

TipsyDrow's Avatar


TipsyDrow
11.03.2012 , 07:41 PM | #6
This is what I run in pvp.
http://www.torhead.com/skill-calc#801GoMMZMsrrobfkds.2
4 piece supercommando for set bonus,supercommando weapon and shield. Everything else is DPS.
30% Damage reduction against AOE's passive,30% damage reduction while stunned.16 seconds of immunity to slows,roots and such every minute plus 30% speed increase.....the survival benefits of the tactics tree for a tank are amazing and a ton more damage output so if some silly mara decides to assault your healer, you CAN put him down. If a single anything tries to take my healer out they end up dead or running away. I DO get focused alot by good players though. It's not uncommon for me to have 3-4 beating on me. This build isn't for everyone it requires a very active and agressive playstyle to maxamize it's benefits.
Brin'shšk-Shadow BrŽanne-Guardian
Liellanna-CommandoSynafaee-Sage

Aeringunnr-PowertechIxzaluah-Sorceress

-ThEoNe-'s Avatar


-ThEoNe-
11.04.2012 , 10:58 PM | #7
Quote: Originally Posted by TipsyDrow View Post
This is what I run in pvp.
http://www.torhead.com/skill-calc#801GoMMZMsrrobfkds.2
4 piece supercommando for set bonus,supercommando weapon and shield. Everything else is DPS.
30% Damage reduction against AOE's passive,30% damage reduction while stunned.16 seconds of immunity to slows,roots and such every minute plus 30% speed increase.....the survival benefits of the tactics tree for a tank are amazing and a ton more damage output so if some silly mara decides to assault your healer, you CAN put him down. If a single anything tries to take my healer out they end up dead or running away. I DO get focused alot by good players though. It's not uncommon for me to have 3-4 beating on me. This build isn't for everyone it requires a very active and agressive playstyle to maxamize it's benefits.
Really interesting build that would really fit my play style (been looking for something solid to replace a modified IF build with since the nerf), but you prefer the 4 pc SC bonus over the 4 pc CT bonus? What kind of damage are you putting out in a good voidstar with constant fighting? Hows the survivability w/o the extra shield/absorption/defense/endurance from the SC set and talents? Really like the build but really want to know how it performs before i drop a ton of money on remods and time on getting more war hero.
Zakkait - 50 Vanguard
Aurion - 50 Sentinel
Kratos - 50 Guardian
Shunsui - 50 Shadow

shadowflit's Avatar


shadowflit
11.05.2012 , 03:29 AM | #8
On my healing Sage, I have played with at least one excellent tank of each class. For what it's worth, the one I enjoy(ed) pairing with the most is a Vanguard.
Fleur
Night's Radiance
Ajunta Pall Refugee

TipsyDrow's Avatar


TipsyDrow
11.05.2012 , 06:22 AM | #9
Quote: Originally Posted by -ThEoNe- View Post
Really interesting build that would really fit my play style (been looking for something solid to replace a modified IF build with since the nerf), but you prefer the 4 pc SC bonus over the 4 pc CT bonus? What kind of damage are you putting out in a good voidstar with constant fighting? Hows the survivability w/o the extra shield/absorption/defense/endurance from the SC set and talents? Really like the build but really want to know how it performs before i drop a ton of money on remods and time on getting more war hero.
200k damage/200k protection in a long voidstar is average for me so far, a little more with lots of heals and less when the other team throws 3-4 on me at all times, but when they focus me like that we tend to win faster because it frees up the rest of the team to cap. For me I never found that stacking shield/absorbtion for pvp did much good as opposed to just hitting 30/30 and leaving it at that. Currently have 20k Hp also as I have put augment slots in every piece. I normally taunt,then aoe taunt, then fire pulse, ion pulse,stockstirke,gut,explosive surge,pulse cannon at three stacks and uninterruptable. Rinse and repeat. If the autocrit on HiB has procced I'll toss that in. They key really is getting back to a 10m range after gut when fighting melee. Beware the powertechs.....fire makes me cry.
Oh as far as gear goes, I think the CT set with super commando weapon,shield,implants, and earpiece would do just as well.
Brin'shšk-Shadow BrŽanne-Guardian
Liellanna-CommandoSynafaee-Sage

Aeringunnr-PowertechIxzaluah-Sorceress

Tiranagoth's Avatar


Tiranagoth
11.27.2012 , 11:40 AM | #10
Quote: Originally Posted by TipsyDrow View Post
This is what I run in pvp.
http://www.torhead.com/skill-calc#801GoMMZMsrrobfkds.2
4 piece supercommando for set bonus,supercommando weapon and shield. Everything else is DPS.
30% Damage reduction against AOE's passive,30% damage reduction while stunned.16 seconds of immunity to slows,roots and such every minute plus 30% speed increase.....the survival benefits of the tactics tree for a tank are amazing and a ton more damage output so if some silly mara decides to assault your healer, you CAN put him down. If a single anything tries to take my healer out they end up dead or running away. I DO get focused alot by good players though. It's not uncommon for me to have 3-4 beating on me. This build isn't for everyone it requires a very active and agressive playstyle to maxamize it's benefits.

This build works wonders for me in PvP and PvE. Kudos!