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F2P - 3 Warzones Per Week LOL

STAR WARS: The Old Republic > English > PvP
F2P - 3 Warzones Per Week LOL

Antipodes's Avatar


Antipodes
10.17.2012 , 10:34 AM | #121
Three a week is fine. F2P was never meant for PvPers to play for free.

The real issue is somehow making the three games they play quality games. Maybe have a F2P-only queue?

UGLYMRJ's Avatar


UGLYMRJ
10.17.2012 , 10:38 AM | #122
I like it... gives them a little taste... but not enough to stick around on the F2P model.

This is not F2P as most understand it... it's a marketing tactic. Give them a dozen or more a week and many have no reason to subscribe. Give them a little teaser and if they enjoy it... subscribe or get out.

I'm glad they kept it limited. None of us need more super casual players spamming CC and shooting down from the ledge in Huttball.

Jiminison's Avatar


Jiminison
10.17.2012 , 10:41 AM | #123
Quote: Originally Posted by Kromagg View Post
I am a subscriber, but i don't think that's fair. They really should raise the limit to like 15 per week, not 3. I understand that you have to purchase unlimited with cartel coins, but still that's not a way to get F2P players interested in playing warzones.

That is going to make it almost impossible to gain commedations for gear. I hope they reconsider that, not saying they have to make it a high number, but you would think you would want them to experience it frequently to decide if they want to unlock it. 3 Per week is lame if you ask me even for a F2P player.
This will make world pvp more prevalant hopefully!

DarthOvertone's Avatar


DarthOvertone
10.17.2012 , 10:43 AM | #124
If you don't think the 3 WZs/week is a enough, then subscribe or purchase whatever unlock will be available through the store.

I like the 3 WZ/week limit. Will help weed out the riff-raff that's not serious about PvP.
Alphanoob, Alpha-zen (among others) - Garbage S1 Champion
Ebon Hawk | Harbinger
SWTOR 4.3: It was good while it lasted. Thanks BW

cycao's Avatar


cycao
10.17.2012 , 10:44 AM | #125
Quote: Originally Posted by UGLYMRJ View Post
I like it... gives them a little taste... but not enough to stick around on the F2P model.

This is not F2P as most understand it... it's a marketing tactic. Give them a dozen or more a week and many have no reason to subscribe. Give them a little teaser and if they enjoy it... subscribe or get out.

I'm glad they kept it limited. None of us need more super casual players spamming CC and shooting down from the ledge in Huttball.
Yeah I agree while I thought it might be a bit more giving to much access would be a negative as they want players to ultimately pay to play this game.

Savej's Avatar


Savej
10.17.2012 , 10:50 AM | #126
Just pay for the WZ access separately as long as it is less than the sub fee...

UGLYMRJ's Avatar


UGLYMRJ
10.17.2012 , 10:54 AM | #127
Quote: Originally Posted by Antipodes View Post
Three a week is fine. F2P was never meant for PvPers to play for free.

The real issue is somehow making the three games they play quality games. Maybe have a F2P-only queue?
A F2P queue could actually work assuming there is enough of them... which I think there would be.

I still like my idea of a recruit bracket because it would improve the fresh 50 experience for ALL players and give a normalized queue for people who prefer that kind of system.

Here's the thread if ya didn't catch it before.

I agree that something needs to be done though. I think it's a fair assumption to say that a fresh 50 on a F2P model would NOT want to subscribe if put up against a fully min/max team with 3-4 players from Don't Panic or MVP....

Subscription... lost.

Edit: IDK now... after thinking about it... that would be tough. If there was a F2P queue... with them only getting 3 WZ's a week it would probably take forever to pop. I see them getting some decent attention from the F2P model but not enough for that on 3 WZ's a week.

UGLYMRJ's Avatar


UGLYMRJ
10.17.2012 , 10:56 AM | #128
Quote: Originally Posted by cycao View Post
Yeah I agree while I thought it might be a bit more giving to much access would be a negative as they want players to ultimately pay to play this game.
That's the way I see it... if they do it right it has potential to revive the game. I think if they're smart about it they could pull in a large amount of subs from this and more money means more content and more attention to this game. Which I still feel has a ton of potential. It's just harder to revive than it is to start strong and that's what is hurting em.

If they would have held off until this year for release I think we would be standing a much higher populations.

pqgarvis's Avatar


pqgarvis
10.17.2012 , 10:59 AM | #129
Most of you lack empathy, you have to look at this from Bio Wares perspective, and a new players perpective.

Bio Wares target demographic for F2P is us (well people who will be consistant players, and will want/need to have full access). They shouldn't make F2P enticing so that current subscribers will drop and join F2P, but at the same time they want those people that "Taste" the end game content to desire and ultimately pay for end game content.

They aren't so much concerned about the people who are going to hit 50, play for a week then quit or someone who doesn't play addictively, they want a specific personality demographic. People have money and will spend it, if they choose to spend it, the trick is getting people to make that choice.

For those of you concerned with the 3 Warzone limit per week, while I am sure you are all either entrepreneurs or game developers yourself (so yes you have THE solution), it doesn't matter since the F2P model and its success or failure completely lies on Bio Ware. While I think there are many obvious reason to NOT increase the weekly warzone limit here is one that I think you will find interesting. The people who start and play F2P will be queueing Warzones with you, the more games they play per week the more you will complain and since they don't have an option of increasing gear at your rate (outside of paying for it) they won't have decent gear for quite some time, so less is more in how it will effect the subscribed players.

Joesixxpack's Avatar


Joesixxpack
10.17.2012 , 10:59 AM | #130
> 3 is fine for a bit of fun and test drive.
> Want more? Pay more, and it's scalable so not much to complain about there.
> Want even more? $15 per month sub is cheap. Not everyone can afford it? Such is life.

/Thread.