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Subscribers have to use cartel coins to equip purple gear?

STAR WARS: The Old Republic > English > General Discussion
Subscribers have to use cartel coins to equip purple gear?
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Jamus_Divinus's Avatar


Jamus_Divinus
10.17.2012 , 02:30 AM | #81
Quote: Originally Posted by Bloodstealer View Post
A simple comment from the Community Team would seriously help clear this up for everyone... but as ever the silence is deafening!!!
Quote: Originally Posted by Cerimon View Post
Greetings All,

This popup is actually incorrect and should say something along the lines of 'It is possible to equip all purple items you obtain depending on character class, level etc'

This will be rectified shortly.
Good enough?
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Ycoga's Avatar


Ycoga
10.17.2012 , 02:39 AM | #82
*rolleyes*

What part of 'full access' is unclear?

It's obviously a popup typo.
'Pre-2.0 PvP... The gear gap was too big and some players became non-contributors quickly because of the gear gap. It wasn’t fun for the majority of players' - Alex Modny

Goretzu's Avatar


Goretzu
10.17.2012 , 04:00 AM | #83
Quote: Originally Posted by Ycoga View Post
*rolleyes*

What part of 'full access' is unclear?

It's obviously a popup typo.


Well to be honest "full access" still isn't 100% clear.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

translucentwolf's Avatar


translucentwolf
10.17.2012 , 07:52 AM | #84
Quote: Originally Posted by FourTwent View Post
Letting subscribers or people who have spent money on the game, play in warzones with purple gear(which effects bolster) is pay to win, when the free to play player is unable to equip purple mods/gear.

lol imagine if a f2p player was unable to equip WH or BM gear. i know it says 'some purple gear' and i doubt it'll be this way, but that's pay to win, no?

if purple gear had zero effect on bolster, then I would agree with you. but it does effect bolster. . .so subscribers have a clear advantage.
Doesn't matter. f2p players can only do 3 wzs a week. They will get slaughtered by the experienced ( 10+ wzs a *day* ) subscribers no matter what they're wearing.
That which does not kill you merely postpones the inevitable.

Ashu-ri's Avatar


Ashu-ri
10.17.2012 , 07:56 AM | #85
Quote: Originally Posted by Sentinel-Jordal View Post
I agree. The 5 times revive in field will sure kill a lot of fun for f2p players and will anger a lot of ppl when they must part with f2p ppl in ops. I mean who die only 5 times in hm or nm ops ?
But in Ops, you don't revive in the field. That's what this is saying - you get 5 "in the field" revives - do you know how long of a cd that would be on a 5th revival? Frankly, I don't. I've never gone past three.

Durasturan's Avatar


Durasturan
10.17.2012 , 08:42 AM | #86
Quote: Originally Posted by Jamus_Divinus View Post
Do not agree. You do realise that they're playing for free right? Entitlement goes out the window when you're freeloading imo.

My 2 cartel coins
Sigh*

This change to F2P is supposed to bring back people that had previously quit the game. So far none of these f2p changes have inspired any of my 4 friends that quit to come back. They all say the same thing "it's just like it was when I quit except worse."

If you thought the game was crap before, why would you come back to play a crappier version of the same thing? Limited deaths, can't equip gear, travel is EVEN SLOWER and more time consuming, more and bigger bigs, can't even access the content you MIGHT have PARTIALLY enjoyed.

Basically they needed to give Subscribers a HUGE INCENTIVE to sub, like lots of really cool things, and then given the whole baseline game away for free but with restricted access to playable content, not systems.

You should have been able to have one wz unlocked for unlimited play, and then if you you wanted more you could pay to unlock another or all of them.

But 3 a weeks is stupid as it doesn't even give you a chance to do A DAILY.

And paying to equip purple gear means that people that quit six months ago will have to drop money right away before they are geared to even handle the new flashpoints.

They are counting on people being stupid and overlooking all the ways they are getting nickle and dimed, and it's not going to help them bring new people back. I expect F2P being such a horrendous and complete failure that it hurts the game far more than it helps.

Screaming_Ziva's Avatar


Screaming_Ziva
10.17.2012 , 08:54 AM | #87
Everyone can calm down now. The mouseover now says this:

"Equip all purple items they acquire, assuming they meet the in-game requirements (class, level, etc)."

AmberGreen's Avatar


AmberGreen
10.17.2012 , 08:58 AM | #88 This is the last staff post in this thread.  
Hello everyone! The incorrect tooltip for Item Equipping on this page has been corrected to properly reflect that subscribers will not experience a change to their ability to equip Artifact quality items. We apologize for any confusion the error may have caused.
Amber Green | Live Services Specialist
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Maxumus's Avatar


Maxumus
10.17.2012 , 09:03 AM | #89
Quote: Originally Posted by Durasturan View Post
Sigh*

This change to F2P is supposed to bring back people that had previously quit the game. So far none of these f2p changes have inspired any of my 4 friends that quit to come back. They all say the same thing "it's just like it was when I quit except worse."

If you thought the game was crap before, why would you come back to play a crappier version of the same thing? Limited deaths, can't equip gear, travel is EVEN SLOWER and more time consuming, more and bigger bigs, can't even access the content you MIGHT have PARTIALLY enjoyed.

Basically they needed to give Subscribers a HUGE INCENTIVE to sub, like lots of really cool things, and then given the whole baseline game away for free but with restricted access to playable content, not systems.

You should have been able to have one wz unlocked for unlimited play, and then if you you wanted more you could pay to unlock another or all of them.

But 3 a weeks is stupid as it doesn't even give you a chance to do A DAILY.

And paying to equip purple gear means that people that quit six months ago will have to drop money right away before they are geared to even handle the new flashpoints.

They are counting on people being stupid and overlooking all the ways they are getting nickle and dimed, and it's not going to help them bring new people back. I expect F2P being such a horrendous and complete failure that it hurts the game far more than it helps.
The F2P system is exactly as it was advertised at the beginning level 1-50 for free and if you want to participate in other content you either sub or pay for access. They let you do a few so you can see if you like it before you purchase a pass for it. End game shouldn't be free that is the majority of the content and should be paid for in order to access it. The f2p model is to get more people in the game in general to see if they like it since they will have access to the story and get a taste of what else the game offers like flashpoints and warzones then if they like it they will subscribe to get access to everything. It's meant to suck people in and should prove to be an effective model.

jgoldsack's Avatar


jgoldsack
10.17.2012 , 09:04 AM | #90
Quote: Originally Posted by AmberGreen View Post
Hello everyone! The incorrect tooltip for Item Equipping on this page has been corrected to properly reflect that subscribers will not experience a change to their ability to equip Artifact quality items. We apologize for any confusion the error may have caused.
thanks for that!
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