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Stupid F2P Restrictions


JonathanCP's Avatar


JonathanCP
10.16.2012 , 08:35 PM | #31
It just amazes me how some subscribers were expecting the F2P conversion as a way to continue playing as before without paying...
If your thread title is not a variation on "open letter... BIOWARE,... fail... NOW!", then you are a fanboy

LordRichardEW's Avatar


LordRichardEW
10.16.2012 , 08:37 PM | #32
Quote: Originally Posted by Faladis View Post
Except that I don't want to pay 15 bucks for what the game offers now. To me, I feel that it's not worth the value and I would love to continue to play FTP, but with all the restrictions I'd like lifted I might as well buy a sub. So, I come to an impasse; do I spend the $15 to play the game and regret spending the money, or do I not and lose interest because of the restrictions on FTP. Can you see my conundrum here? I understand that I might be asking for a lot, but honestly, when EA and BW started talking about the FTP version, it sounded like the game as it is now to subs was going to be free with XP / Credit / Perk boosts ala Cartel Coins.

Needless to say I'm a little disappointed and disheartened. I'd really like to stay, but I'm conflicted.
...And how would allowing FTP games have the same access as those of us that are paying for sub be fair are all. Think about it their would be no point what so every to pay for a sub other then a few free coins each month. If every one that is sub now "went hey we get the same stuff as a f2p game that was down now let go f2p," The game would suffer badly. The restrictions are there as an incentive to ether remain subbed or buy coins to unlock the restrictions. It about making the money that will keep this game going and allow new content to flow. Only a fool would expect to have access to every thing you have now and not have to pay for it. That would kill the game.

Lord_Ravenhurst's Avatar


Lord_Ravenhurst
10.16.2012 , 08:39 PM | #33
Quote: Originally Posted by Faladis View Post
When I heard SWTOR was going FTP, I actually went and bought a month just so that I could come back into the game and fall in love with it. Now that I see the kinds of restrictions on FTP players, I'm once again facing the sinking, ice-in-the-gut feeling that is one simple fact: The game isn't worth paying to play, and FTP is just going to be a headache.

Three flashpoints a week? Outrageous. I run that on a new toon in the Esseles instantly. Three warzones a week? I burn them out in about two hours if that. Limiting inventory space and cargo hold space for cartel coins? Sheesh Bioware and EA, you might as well tell players "here is a butchered, neutered trial version of our game for you" and just get rid of the free-to-play notion.
ooooh, playing a F2P game in F2P mode sucks? You mean.. being a premium subscriber is in fact the better experience??
What a big big surprise! Free stuff off the Internet is not cool, who would have thought that!

Yet the hordes of internet trolls cry for F2P at every possible subscription MMO release and then complain about the fact that F2P mode is much worse than being a subscriber. Crazy world...

Even in GW2 you need to pay... with the tears of boredom you cry while playing GW2, and cash gem gambling to open stupid lockboxes.


Quote: Originally Posted by JonathanCP View Post
It just amazes me how some subscribers were expecting the F2P conversion as a way to continue playing as before without paying...
and this ^

Banegio's Avatar


Banegio
10.16.2012 , 08:39 PM | #34
Quote: Originally Posted by Faladis View Post
Except that I don't want to pay 15 bucks for what the game offers now. To me, I feel that it's not worth the value and I would love to continue to play FTP, but with all the restrictions I'd like lifted I might as well buy a sub. So, I come to an impasse; do I spend the $15 to play the game and regret spending the money, or do I not and lose interest because of the restrictions on FTP. Can you see my conundrum here? I understand that I might be asking for a lot, but honestly, when EA and BW started talking about the FTP version, it sounded like the game as it is now to subs was going to be free with XP / Credit / Perk boosts ala Cartel Coins.

Needless to say I'm a little disappointed and disheartened. I'd really like to stay, but I'm conflicted.
The more truly f2p model (as in free-to-air tv) you have in mind will probably require in-game advertising.

EA's idea is free to casual player and to allow people to pay to play for the aspect of the game that they feel worth the value (e.g. $2 for a week of unlimited pvp).

Think pay-per-view vs sub-based-pay-tv.

Of course if people still don't pay due to overprice for subpar product/service, they will have to revise their product pricing.

ShadowNessej's Avatar


ShadowNessej
10.16.2012 , 08:42 PM | #35
Quote: Originally Posted by MoltenRog View Post
Yeah a few I'd like to point out that I've not seen in other F2P games before.

A restriction on Death for F2P users, this isn't going to go down well, after 5 deaths you have to purchase a license to stop dying at the nearest point.

Not a big deal to me. Better than LOTRO, where you get 1 death then a required purchase.

Sprint at level 1 disabled?

Y'know, before f2p we had to deal with this until they changed it. It's a perk, it makes sense to me.

Purchase a weekly pass for flash points, nobody does flash points enough for you to provide it as a weekly pass?

I'm not sure what you mean by this but as long as people can do a fair amount of flashpoints anyways it makes sense to me. If they can't do flashpoints without buying a pass first then yes i agree.

Emergency fleet pass restrictions, gotta pay money to get an 18 hour cool down, good luck with that.

I can't argue, this one is dumb.

You might as well start charging people 50 cartel coins to login, or 50 cartel coins to buy an item from a vendor or to be able to sell.

Some of the features are stupid and retarded and you will get nothing but public out roar over it. Yes, I'm well aware some people can live without these features.

But i don't like it and im paying user who's been subscribed since release and i think some of these free to play changes are ridiculous, it's gotten to the point that the cash shop won't just be a content / cosmetic feature, but you people at Bioware will force new players to pay for most of the ground up features that are free in other games, so good luck with this plan because if you go through with it, it will most likely fail.
My main question, however, is where you heard all of this from. Real question, im curious.
Kaanth
Clan Epsis
Aliit Ori'shya Tal'din

Commomp's Avatar


Commomp
10.16.2012 , 08:47 PM | #36
Quote: Originally Posted by Banegio View Post
There was no sprint at level 1 when many players leveled their first toon.
Just saying
Thank you for saying this for me. It's not like you actually need the sprint until level 14 any way. It gave people something to work for when you had to earn sprint.
CE For SWTOR and lovin it!
There is nothing in life that can't be explained after having smoked a little bantha poodu.

Iceman_sith's Avatar


Iceman_sith
10.16.2012 , 08:53 PM | #37
I think the biggest concern has not been highlighted on this thread.

So paying players, would hope their game experience will be improved by the F2P players, for example more critical mass in queue for Warzones and Flashpoints, more people in queue will mean more queue pops, especially during off peek times. By limiting to 3 Warzones per week, it doesn't really help the paying players.

Not really sure if there is a solution in this other than increasing the number, one will hope that at least some of this people will buy the week pass or sub and then we do reap the reward.
Eviros SageStulloQuo-Jin Guardian

Slurmez's Avatar


Slurmez
10.16.2012 , 08:54 PM | #38
Quote: Originally Posted by MoltenRog View Post
Yeah a few I'd like to point out that I've not seen in other F2P games before.

A restriction on Death for F2P users, this isn't going to go down well, after 5 deaths you have to purchase a license to stop dying at the nearest point.

Sprint at level 1 disabled?

Purchase a weekly pass for flash points, nobody does flash points enough for you to provide it as a weekly pass?

Emergency fleet pass restrictions, gotta pay money to get an 18 hour cool down, good luck with that.

You might as well start charging people 50 cartel coins to login, or 50 cartel coins to buy an item from a vendor or to be able to sell.

Some of the features are stupid and retarded and you will get nothing but public out roar over it. Yes, I'm well aware some people can live without these features.

But i don't like it and im paying user who's been subscribed since release and i think some of these free to play changes are ridiculous, it's gotten to the point that the cash shop won't just be a content / cosmetic feature, but you people at Bioware will force new players to pay for most of the ground up features that are free in other games, so good luck with this plan because if you go through with it, it will most likely fail.
You get what you pay for, all these features seem fine and generous to me, its not gamebreaking for you to walk from a medbay if you suck at living and dont want to contribute to the game.

Majspuffen's Avatar


Majspuffen
10.16.2012 , 09:02 PM | #39
I want to continue to play this game but some of these restrictions will just suffocate the experience for new players.

5 deaths and then you have to pay? Really? I'm an avid gamer and I have to screw up pretty badly in order for me to die in solo content. There are a lot of gamers who are like me in that regard. But then there's more casual gamers who might die 5 times to a story boss simply because they are not familiar with the MMORPG type of combat. I sure died a lot when I first played WoW, and I look back and smile inwardly at the nub that I once was.


My main concern with the F2P model has now been founded. Aside from the stupid restriction that I mentioned above, they are selling this MMORPG as a single player experience. Because the end game scales vertically, one must invest A LOT OF TIME if you actually want to participate competitively in either PvE or PvP at end game. How will a F2Per be drawn to that if they do not even get a chance to taste it?

Okay, 3 flashpoints a week. They can get some taste of PvE. But tell me what a F2Per will taste when it comes to PvP? If someone could, please give me a rough estimate of how long it would take for a F2Per to reach full Battlemaster gear with the restriction of only being able to play 3 Warzones per week. And then for **** and giggles, give me an estimate how long it would take to get full War Hero. Oh, wait, they can't even equip those items because they'll have to pay to wear epic gear. What?!

Could they suffocate their end game any further? If I ask, "what is the strength of this MMORPG? What makes it stand out in the MMORPG crowd?" the majority would answer "the levelling content." The content that is free. The end game isn't very good, it's a WoW clone, with the exception that wow actually has a healthy playerbase. Seriously, the F2P restriction should be enough so that the player wants more. I made a thread about this a while ago, where I made the suggestion that F2Pers be restricted to 4 Warzones a day so that they can at least do the daily. Then if they want to do more, they'll have to pay. If they are content with 4 warzones per day, then that's okay too. That will have some people contributing to the overall community. 3 Warzones per week, however, is not a taste. It's a f*cking joke.

I don't know how many warzones I play per day, personally. Today I probably played around 15. I have the time and I consider this a hobby worth paying for, however I also need people to play with.

Besides, wasn't the whole point of this F2P system to lure back players that were driven away by the subscription fee? There will be absolutely nothing to do at end game with this retarded F2P model! Good luck keeping those stray subscribers Bioware. Stellar job of bringing them back, I'm sure they'll be satisfied with the time and effort you put into pleasing the no. 1 concern why people quit the game!

Forgive the melodramatic tone but;
SWTOR, now officially the first Single Player MMORPG!

Alduinsm's Avatar


Alduinsm
10.16.2012 , 09:09 PM | #40
Quote: Originally Posted by Majspuffen View Post

5 deaths and then you have to pay? Really? I'm an avid gamer and I have to screw up pretty badly in order for me to die in solo content. There are a lot of gamers who are like me in that regard. But then there's more casual gamers who might die 5 times to a story boss simply because they are not familiar with the MMORPG type of combat. I sure died a lot when I first played WoW, and I look back and smile inwardly at the nub that I once was.

You only have to pay after 5 deaths if you want to continue being revived on field, otherwise you can return to med center.
Shin