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Please Completely REMOVE PvP from SWTOR

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Please Completely REMOVE PvP from SWTOR

robopup's Avatar


robopup
10.05.2012 , 06:59 PM | #171
Even though I don't pvp, I don't want it removed from the game. What I would like to see is a check box in preferences that would keep my pvp flag from setting. I would be able to affect people who are flagged.

Jenzali's Avatar


Jenzali
10.05.2012 , 07:23 PM | #172
Actually, PvPers are the ideal customers of an MMO. The term "content locusts" has been thrown around many times in many MMO forums, and while it's an insulting term, it's pretty much spot on. PvE content takes the longest to develop and the shortest time to consume, and once the PvE players have farmed a raid or dungeon several times it ceases to be fun, so they go to another game to occupy themselves until the next "content" update.

PvPers, on the other hand, are best customers you could possibly have. Our enjoyment of the game comes from the game mechanics, team composition, and community both same-faction and cross-faction. We've entertained ourselves for 10 months with only 4 warzones. We build community in a way that PvE never can - and yes, community comes from rivalries and friendships. Not competition for raid spots, guild poaching, loot councils, favoritism, and power struggles.

I used to exclusively be a hardcore PvE raider in World of Warcraft. Those days are over - no studio can possibly develop enough content to keep the min/maxer, content-locust from devouring any PvE content in the same week it is released and having "nothing to do" until the next major patch. With PvP, the sky's the limit. We'll keep pushing to get better and better skill-wise for competition's sake, rather than pushing harder and harder to improve our character's stats so that we can "run that boring dungeon for the 100th time a bit faster".
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TridusSWTOR's Avatar


TridusSWTOR
10.05.2012 , 07:46 PM | #173
I can't believe someone would even suggest removing PVP from this game. It's like removing either the heart or the brains of the human body, each aspect, both PVE and PVP, play important roles in keeping players happy and building a community within the game.

I just don't even know what the OP's end game is, how will this be good for SWTOR in long term? Even if you were to provide an answer, it would too far fetched to even warrant taking this suggestion seriously.

There are people that enjoy PVE only and there are other people that enjoy PVP only. Let's just be content with that.

PoliteAssasin's Avatar


PoliteAssasin
10.05.2012 , 07:54 PM | #174
Sounds like the OP is bad at pvp, therefore since he doesn't enjoy it he doesn't want anyone else to.
Manager of Basic Skills For A Better Society. We hand out <basic skill stim>s in PVP to those in need. A donation of 1000 credits can help maintain the basic skills of 10 players for a day. Thousands of Republic PVPers are in dire need of these stims. Head to your local Pub Fleet and donate now!

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stephenalandavie
10.05.2012 , 08:52 PM | #175
This is hysterical
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Moriganno's Avatar


Moriganno
10.06.2012 , 12:30 PM | #176
I love PvP in Swtor and I find your post to be irrelevant. Stay in your pve

Anzel's Avatar


Anzel
10.15.2012 , 08:03 AM | #177
Quote: Originally Posted by PoliteAssasin View Post
Sounds like the OP is bad at pvp, therefore since he doesn't enjoy it he doesn't want anyone else to.
Ahhhh yes, the typical troll response. I suck at PvP and therefor want it removed. No... SWTOR sucks at PvP. The fact that they are refunding skill points with every single game update illustrates just how terrible EA/BW has been at "balancing PvP". They are "bad at pvp"... not me.

BioWare: Decide what your game should be. I'm sure that you can see by now that your game cannot be all things to all people. You have failed at that. Accept it. Accept that and make a game that will appeal to your actual customer base. The people who bought KOTOR in droves are your customers. The people who bought the Mass Effect games in droves are your customers. Make an online version of those games and you will find the success you've been chasing these past 6 (or more) years. Can you really not see this???
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ScarletBlaze's Avatar


ScarletBlaze
10.15.2012 , 08:10 AM | #178
I don't like pvp and will not do it but I do not want it removed from the game. Some people enjoy it and it really doesn't affect me unless like in the new patch (hk-51) I have to go to a pvp zone to get something from a vendor.

People enjoy different things and I don't see any reason to remove it.

What most of the problem is between pvp and pve players (not to mention rp) is the lack of respect for the other player and their playing style.

It is like each group has to make comments if someone doesn't like something and make rude and disprespectful comments about what someone likes. What we need to do is be tolerant and understanding of how someone else plays.
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AstralProjection's Avatar


AstralProjection
10.15.2012 , 08:25 AM | #179
Quote: Originally Posted by Jenzali View Post
Actually, PvPers are the ideal customers of an MMO. The term "content locusts" has been thrown around many times in many MMO forums, and while it's an insulting term, it's pretty much spot on. PvE content takes the longest to develop and the shortest time to consume, and once the PvE players have farmed a raid or dungeon several times it ceases to be fun, so they go to another game to occupy themselves until the next "content" update.

PvPers, on the other hand, are best customers you could possibly have. Our enjoyment of the game comes from the game mechanics, team composition, and community both same-faction and cross-faction. We've entertained ourselves for 10 months with only 4 warzones. We build community in a way that PvE never can - and yes, community comes from rivalries and friendships. Not competition for raid spots, guild poaching, loot councils, favoritism, and power struggles.

I used to exclusively be a hardcore PvE raider in World of Warcraft. Those days are over - no studio can possibly develop enough content to keep the min/maxer, content-locust from devouring any PvE content in the same week it is released and having "nothing to do" until the next major patch. With PvP, the sky's the limit. We'll keep pushing to get better and better skill-wise for competition's sake, rather than pushing harder and harder to improve our character's stats so that we can "run that boring dungeon for the 100th time a bit faster".
Basically, this. It's hilarious the OP's complaining about PVP while the PVEers keep getting all the content patches. The PVPers have sat here and waited for months to get one new warzone added and a half-implemented ranking system.

If they had added Lost Island and half of a Denova and that's it this year all you PVEers would've run off crying right away.

PVE belongs on Consoles where you can all team up and have your little Co-Op PVE games. The entire thrust of PVE is purely greed based and discourages Community Interaction. People only do PVE to get more itamz, and once they've run it a few times, never go back to it. Meanwhile people who have been geared up in PVP for months are still queuing the same couple maps because we love to do it, not because we're chasing shiny things.

Why would you want to play against an opponent that always does the same thing? Talk about boring.

I hear clueless PVEers complain about how "PVP balancing affects my game" all the time. You want to know why that is? Because the whole stupid game is designed in a flawed manner around your silly interactions with AI. If this game hadn't been a WoW clone of the holy trinity class system, which designs healers and tanks to be near-bottomless reservoirs of hitpoints, PVP would be a thousand times easier to balance. Instead, with your measly 20-30k HP, you're designed to combat enemies with hundreds of thousands of hitpoints, throwing off OUR balance inherently from day one.

Yeah, that's right, despite pre-launch promises of PVE not being a bunch of tools standing around a giant boss whacking it mindlessly, and then dancing away from circles, that's exactly what you got. If they had created more Star-Warsy encounters with AI that involved waves and waves of smaller enemies, perhaps PVE would've had a less devastating effect on efforts to balance PVP.

Cry me a river.
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Ismercu's Avatar


Ismercu
10.15.2012 , 08:33 AM | #180
Dumbest thread ever. I petition to remove OP completely from SWTOR