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PvE Annihilation Marauder: Relic Help?

STAR WARS: The Old Republic > English > Classes > Sentinel / Marauder
PvE Annihilation Marauder: Relic Help?

Aurojiin's Avatar


Aurojiin
07.15.2012 , 01:30 PM | #31
Quote: Originally Posted by Theninjafuzz View Post
Then let's not go misleading people that crit is actually good for Anni marauders. 25% is all you should need. Period. With 25%, that puts you at ~30% crit on white damage(raid buffed) and ~50% crit on bleeds. Coupled with the fact that Berserk is free crits on bleeds and bleeds are 40% of our damage, if not more on some fights, crit after that point is rather silly.

Your rationale puts too much stock into the fallacy that white damage crits are > increased damage on said white damage and harder hitting bleeds.
Meanwhile, your attempt at a rebuttal puts too much stock in the myth that there is some sufficient crit chance, when total crit chance is essentially irrelevant. Why does extra crit chance suddenly lose value at 25%? If going from 20% to 21% crit chance is worthwhile from a DPS perspective (which apparently it is, by your assertions), then there should be no inherent difference in going from 25% to 26%.

I concede that with Annihilation relying more on lower-damage DoTs than Carnage with its harder-hitting single attacks, the critical chance from Strength may not outweigh the extra bonus damage from Power, although I'd much rather see some decent proof than guesswork. At any rate, your total crit chance is irrelevant, and setting a target percentage for a DPS build betrays a complete misunderstanding of how stats work in this game.

Pestulan's Avatar


Pestulan
07.16.2012 , 03:42 PM | #32
Quote: Originally Posted by Gruddy View Post

Strength:
1885.8 = 377.2x
1885.8 / 377.2
x = 4.9978 or x = 5

377.2 x 5 = 1886
1885.8 x .2 = 377.16 or 377.2


Power:
918 = 211y
918 / 211
y = 4.35 or y = 4

211 x 4.35 = 917.85 or 918
918 x .23 = 211.14 or 211


Again, two different sides of looking @ the same thing, just that each equation is solving for a different variance on the numbers provided.
I don't disagree with the 4.35 value, but you originally said (and continue spouting it, based on the bolded section above) that 4 is 'close enough' of an estimate. As I showed you previously, using the 'estimate' of 4:1 inflates the benefit of Power relative to Strength. How about we using your estimated value in your example equation?

211 x 4 = 844

As opposed to the actual value of 918, that's essentially ~1-2 fewer pieces of gear you need to get the same bonus damage from Power. So, again, if you really want to use the 4.35 value, go ahead, but don't say 4:1 is 'close enough', as it is a extremely poor estimate.

Additionally, I will assert that working backwards from your bonus damage to find your Power is less useful than determining how much bonus damage you will have for a particular value of Power, even though it is mathematically correct. No one says 'I want to have 300 bonus damage from Power, so how much Power do I need?'

Gruddy's Avatar


Gruddy
07.16.2012 , 08:08 PM | #33
Quote: Originally Posted by Theninjafuzz View Post
Then let's not go misleading people that crit is actually good for Anni marauders. 25% is all you should need. Period. With 25%, that puts you at ~30% crit on white damage(raid buffed) and ~50% crit on bleeds. Coupled with the fact that Berserk is free crits on bleeds and bleeds are 40% of our damage, if not more on some fights, crit after that point is rather silly.

Your rationale puts too much stock into the fallacy that white damage crits are > increased damage on said white damage and harder hitting bleeds.
Thank you, brevity is clarity.

Cheers!
May your pants never falter, even when they're optional.

IAmViiOLENT's Avatar


IAmViiOLENT
07.17.2012 , 07:18 AM | #34
The assumption they are working under with the power augments is this:

Despite the fact that the critical chance returned from actual critical points and from Strength is on a different curve; OVERALL critical chance becomes suboptimal once reaching a certain point in this tree.
Mathematically, it would make more sense to rather than continue stacking critical chance after reaching that point, you would be better off making that critical chance return as high a value as possible (in this case by using power > strength).

This is further supplemented by the lack of a percentage increase talent in the marauder trees. For a DoT build like the sorcerer's madness tree, if someone told me to go power > willpower I would slap them; but the marauder is a completely different game.

Dacer's Avatar


Dacer
10.14.2012 , 03:01 AM | #35
Necromancy.