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Star Wars, The Bugged Republic

STAR WARS: The Old Republic > English > General Discussion
Star Wars, The Bugged Republic

simplius's Avatar


simplius
10.13.2012 , 03:31 PM | #41
oh yeah , blizzard knows

the reasons for wows success are 3 basic things

IMMERSION,,this is one of the cornerstones of any MMO,,not only huge and varied

landscapes, but also the right music to support it

GAMEPLAY,,casuals could see most of the game with 2 or 3 attacks,,,hardcores

could start dungeons and pvp at lvl 20

CHOICES,,there was a really huge world to explore,,deciding which way to go, and when

made a big difference to playing experience,,in fact wow went a little over the edge in the early days,

by hiding important quests in weird faraway places

yea, i hope,,and believe titan will be good,,

chuixupu's Avatar


chuixupu
10.13.2012 , 04:40 PM | #42
Quote: Originally Posted by simplius View Post
oh yeah , blizzard knows

the reasons for wows success are 3 basic things

IMMERSION,,this is one of the cornerstones of any MMO,,not only huge and varied

landscapes, but also the right music to support it

GAMEPLAY,,casuals could see most of the game with 2 or 3 attacks,,,hardcores

could start dungeons and pvp at lvl 20

CHOICES,,there was a really huge world to explore,,deciding which way to go, and when

made a big difference to playing experience,,in fact wow went a little over the edge in the early days,

by hiding important quests in weird faraway places
,
The reasons you list are present and in some cases actually better implemented in many other games than WoW. Especially the immersion part. Most newer MMOs put WoW's exploration and choices to shame. But it didn't bring them more success.

And fyi you can start dungeons and pvp at level 10.
Wardens of Fate / Alea Iacta Est
The Tarkus Legacy ~ The Harbinger/Jedi Covenant

jarjarloves's Avatar


jarjarloves
10.13.2012 , 09:42 PM | #43
Quote: Originally Posted by Skoobie View Post
1) Neverwinter Nights.
2) I've played most of those games. It seems you, however, haven't
3) LOTRO......but this isn't launch. Bugs at launch is one thing, bugs 10 months later (some still the same) is another.

Before calling something hyperbole, you should probably know what you are talking about first.
1. I was just asking because I couldn't think of any. First online game I ever played was Diablo 1
2. by all means give me some examples I have played all of those and can you honestly say WoW was better off 10 months from launch? or AoC? WoW was a complete wreck until TBC came out but back then it didn't matter.
3. LotrO had a very smooth launch but it had some serious bugs.

Sorry I am correcting in calling his post Hyperbole because thats what it is. Saying PVP is broken and there are more game breaking bugs then any MMO is just bs.

"General Forums you will never find a more wretched hive of scum and villainy, we must use caution"

Adreaver's Avatar


Adreaver
10.13.2012 , 11:27 PM | #44
WoW's success can be attributed to 3 factors:
1 - Blizzard storytelling in the late 90s/early 2000s was legendary. Go play WC3/TFT, or SC/BW, or D2 if you don't believe me.

2 - Blizzard capitalized on the successes of prior MMOs (EQ, DAoC, etc) and essentially copied what worked for them. They added their own twists to make those systems unique, and dropped some systems that didn't work well, but there was essentially nothing that hadn't been done before in one form or another.

3 - Blizzard fanboys immediately jumped on the WoW bandwagon, even those who had never played MMOs before. WoW also set a very low bar (system-requirements wise) enabling a more casual crowd to join in.

However, this is entirely irrelevant to the main issue raised by the OP. SWtOR has bugs, just like any other MMO. These bugs are being addressed, this is undeniable. Read patch notes, you will see a myriad of bugs fixed in each. The devs can't just immediately wave a magic wand and remove all the bugs; it takes time to discover a solution, then it must be tested internally, then applied to a PTS, then (assuming the fix worked and didn't create and new bugs) applied to the live servers. This is a time and labor intensive process, so it is going to take a while to get all the bugs fixed.

This is simply a fact of software development.

If that bothers you, may I suggest an alternate hobby? Perhaps something that doesn't involve computers?
When you say "plz" because it's shorter than "please", I say "no" because it's shorter than "yes".

lklinga's Avatar


lklinga
10.14.2012 , 12:18 AM | #45
Quote: Originally Posted by Yogol View Post
You, on the other hand, seem like a nice fellow

For me, actions speaks louder than words. When 2 million people left, you can't say ''well, good riddance'. Then your game has a problem. Sure, the game is good enough for you. But, clearly, most people have higher standards than you have. If Bioware does not respect their wishes, you will be playing pretty much on your own in a few months.
The would have left anyhow. They said they left because of bio ware but it is more like "They do not do anything like I want"

Yeah very mature. The game got over hyped and a lot of the people just left because of the trolls. And you know what?
The grass is not greener on the other side. All games have bugs all gems have problems question is only if you are willing to overlook the problems of the game you play.

MorgonKara's Avatar


MorgonKara
10.14.2012 , 12:38 AM | #46
I definitely get the impression that when TOR didn't take off with huge sustained sub numbers they stopped putting their eggs in the basket -so to speak.
Armormech-Armstech-Chemist-Mor-gon-M'orgon-Maxxi
Armormech-Armstech-Biochem-Artifice-Synthweaving-Cybertech
The Craft Legacy ~The Ebon Hawk

GalacticKegger's Avatar


GalacticKegger
10.14.2012 , 02:44 AM | #47
I remember when my favorite MMORPG was so perfect after 9 months that it became the industry benchmark. No one ever had a complaint because it came right out of release with every conceivable feature and they all worked flawlessly.
Can we please just have our pre-KotFE SWTOR MMORPG back?

Graveside's Avatar


Graveside
10.14.2012 , 03:01 AM | #48
Quote: Originally Posted by MorgonKara View Post
I definitely get the impression that when TOR didn't take off with huge sustained sub numbers they stopped putting their eggs in the basket -so to speak.
BioWare was a great company that wanted to make great indeapth games; however EA is a company that is about making great indeapth profti. The two do not go hand in hand with EA, that being said, after $200 Million dollars spent and more was needed, EA decided to recoup what was invested as fast as they can. EA doesn't want to wait 5 years to turn a profit, they want it by the next quarterly statement.

I resubbed for this game, but seeing the state it is in, it is like playing at the casino...EA will not make this F2P just yet until they believe they have milked the subscription fee as far as they can go. Then they will go F2P and try to milk it a little more with a cash shop..all the while telling Bioware Developers keep doing what you are doing, but they will never know when the big ol' axe will drop on them.

Blizzard is focusing on the future with "Titan" and they will try to make it their next "Golden Egg", players will hate if there is a subscription but if is a great game, players will pay. The ones that don't, will just miss out or stay with games like GW2 or others. IMO subs are cheaper and can provide for a far more steady stream of content...if not games like GW2 or other F2P are only getting half of what they could be getting which means others are paying for others to play for free. I personally will never buy from a cash shop if I can play for free, sooner or later I will get the content that others payed for free

This is all my opinion and doesn't mean a d**n thing but each their own and see how this one month of resubbing pays off.
"Face your Fear, Conquer your Hatred"
Graveside - Jedi

LordArtemis's Avatar


LordArtemis
10.15.2012 , 03:53 AM | #49
In my opinion we should stop blaming EA as much as we seem to do, at least to me. I think that most of the bugs that exists are the result of both bad design choices and the choice of engine.

Neither of which I will crucify Bioware for. I will deride Bioware for prelaunch arrogance (my perception only...that doesn't mean its real, I just took it that way) as well as perhaps poor forsight, but the game has too many good things to denounce them outright....again, just my opinion.

I'm a strong critic...but I have said it before...what the game does right, it does better than most games in the industry IMO. That is a real credit to Bioware's vision and talent.

There is one person I credit with most of the wrong turns (again, just my opinion)...and I won't mention his name again since he has left the company. I feel if he had not been as strong of an influence a few of the bad turns would have been avoided.

At any rate, the game seems to suffer from the Star Wars MMO curse.

simplius's Avatar


simplius
10.15.2012 , 04:42 AM | #50
Quote: Originally Posted by chuixupu View Post
The reasons you list are present and in some cases actually better implemented in many other games than WoW. Especially the immersion part. Most newer MMOs put WoW's exploration and choices to shame. But it didn't bring them more success.

And fyi you can start dungeons and pvp at level 10.
yea i know other mmos surpass wow in one way or another,,specially after panda invasion

but wow was stil the best OVERALL package,,the contenders all failed in one point or another

i was getting tired of wow too,,who wouldnt, after 5+ years in the same game

but the other games drove me right back again