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lock box debate


ZORG's Avatar


ZORG
10.13.2012 , 12:18 PM | #71
Quote: Originally Posted by utio View Post
So ban all forms of gambling because parents can't be parents? Or because there's a guy round the corner who can't stop spending money on the lottery?
Ban all cigarettes? Smoking addiction.
Ban all alcohol? Alcoholism.
Ban fairground games, sticker albums, scratch cards, credit cards?
Yes there are people who have a problem, but that's not everyone else's fault. The biggest annoyance to me in this is the kids need to be protected from lockboxes argument. What about the violence in this game? Torture? Is that ok for young impressionable minds?
I have been making the parental control argument since beta. Everyone wanted SGRA I said ok as long as the parent could block it. I will also say that BIOWARE needs to make it clear to credit card holders who pay for this game about the cash shop. They need to enable a method of blocking all purchases totally and also the ability to set a monthly allowance that DOES NOT carry over to the next month.

The last thing I want is a credit card bill of 200 bucks or more cause my kid is an impulse buyer.

When free to play hits there needs to be an agreement presented that only the Credit card holder can complete and agree to. There also should be an option for people under 18 to goto wawa or 7-11 or gamestop to buy gameshop cards like you can with xboxlive. This way my kid can use his allowance if he wants to put credit onto his own toons. When it runs out its out period.....
Fear leads to Anger
Anger leads to hate
HATE leads to suffering

chuixupu's Avatar


chuixupu
10.13.2012 , 12:23 PM | #72
Quote: Originally Posted by kooffee View Post
a important thing i want to mention on this.

When you buy a set of cards, you buy a set of cards, yes the face value of the cards are random but your getting a set of cards none the less.

A lockbox is random, you have no idea what is in the box it could be a nice shiny item you WANT or a med pack that you Don't,
So if, let's say, they make it so that they advertise that a lockbox will definitely contain a certain set of items (experience boost + stims + medpacks etc..) and also a chance to get something extra, would that not be the same thing as buying the cards?
Wardens of Fate / Alea Iacta Est
The Tarkus Legacy ~ The Harbinger/Jedi Covenant

ZORG's Avatar


ZORG
10.13.2012 , 12:42 PM | #73
Quote: Originally Posted by chuixupu View Post
So if, let's say, they make it so that they advertise that a lockbox will definitely contain a certain set of items (experience boost + stims + medpacks etc..) and also a chance to get something extra, would that not be the same thing as buying the cards?
Yes this is the same thing Guildwars 2 does but the boxes are named to identify whats in them.. Like booster pack ect. These are filled with consumables that boost run speed xp gain crafting ability/xp gain ect. There is NO armor in it. They also have STREET casual social gear you cannot use it while in a fight the game will swap you to your normal armor automaticly if you get in a fight. The roleplayers love it though they hang out sit at camp fires or castle lobbys and shoot the breeze in custom outfits. I would also welcome dropped and purchasable Armor dyes. currently I have encountered 3 levels of dyes common uncommon and rare. I really think bioware aught to take cues from GW2 in this area. At least for armor dyes. It costs me nothing to recolor my gear once i have gotten the dye.
Fear leads to Anger
Anger leads to hate
HATE leads to suffering

Mithros's Avatar


Mithros
10.13.2012 , 01:27 PM | #74
Quote: Originally Posted by Setsugetsuka View Post
That's exactly my damn point. Meaning that they're going to eventually put things in there that people HAVE to buy to have an edge, because from what we've seen so far, instead of make the game worth the subscription, they just want a cash cow, so they're going to do whatever they can to milk you, they have thrown integrity out of the window.
And? I can quit the game when I want to, but until they decide to start charging extra for must-have items, and by extra I mean more than what they give subbers in terms of free coins, then it doesn't really matter.

How do you ever bring yourself to play any game, seeing as how any of them could do something that you do not like at some point in the future?

Are they doing it now? No. So why not stick with that instead of crying about a hundred things that they could possibly do in the future.

Quote: Originally Posted by Redat View Post
Er what? Either its FTP or it isnt..........there is no middle ground. Subbers will still have to pay for stuff from the store despite being "given" a poultry amount of currency..........IF subbers were given ALL content in the store inclusive in thier sub then fair play, but that will not be the case will it? The game IS going FTP with a sub option JUST LIKE OTHERS DO, where they offer "Gold" membership where u pay monthly...............ITS STILL FTP!! Go check your facts and the MANY examples out there.
A 'poultry' amount of currency? What does that do? Let me buy a pet chicken?

Wow... The store will contain more things than a subber can get with their monthly allotment of cartel coins. So?

Once again, unless it is stuff that you have to have rather than merely things that you might like to have, then it doesn't matter.

And if you see some thing(s) that you want to have (want, not need, but want. There is a difference) and do not have enough of the Cartel coins, you can save them up and get the item next month.

I know. Saving money. Crazy concept, but every day I do not buy things that I want because I decide that I would rather do other things with my money, including saving it up for a bigger purchase later.

Quote: Originally Posted by kooffee View Post
a important thing i want to mention on this.

When you buy a set of cards, you buy a set of cards, yes the face value of the cards are random but your getting a set of cards none the less.

A lockbox is random, you have no idea what is in the box it could be a nice shiny item you WANT or a med pack that you Don't,
Which is exactly like that pack of cards.

You buy a pack of Magic or sports cards and you get cards. Are you guaranteed to get the most valuable cards? Are you guaranteed to get the cards that you want? No, but you will get the cards.

You buy a lockbox you will get what is in the lockbox. Is it what you wanted? Maybe not, but it contained stuff.

You buy the cards, you get cards.
You buy a lockbox of stuff, you get stuff.

Doesn't make it different that you got some consumables when you wanted a specific pair of boots.
That guy that bought the cards wanted superstars and got benchwarmers.
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kooffee's Avatar


kooffee
10.13.2012 , 02:32 PM | #75
Quote: Originally Posted by Mithros View Post
Which is exactly like that pack of cards.

You buy a pack of Magic or sports cards and you get cards. Are you guaranteed to get the most valuable cards? Are you guaranteed to get the cards that you want? No, but you will get the cards.

You buy a lockbox you will get what is in the lockbox. Is it what you wanted? Maybe not, but it contained stuff.

You buy the cards, you get cards.
You buy a lockbox of stuff, you get stuff.

Doesn't make it different that you got some consumables when you wanted a specific pair of boots.
That guy that bought the cards wanted superstars and got benchwarmers.

huh? u buy a packet of cards and you get a packet of cards regardless what face value in the pack, you still purchase a packet.

U get a lockbox and you have no idea what your getting, i am not going to get the same everytime i purchase a lockbox....

Regardless what is printed on a card, it is still a card. collectable maybe but a card none the less.

a lock box is a virtual container "which may contain a rare item"

how would u feel if u bought a packet of your cards and released when you get home that packet is empty with no cards... or perhaps it contained no cards and had a packet of mints with a "sorry try again" note

and its only after printing a card is considered rare and starts to have a monetary value.

chuixupu's Avatar


chuixupu
10.13.2012 , 02:43 PM | #76
That is making the assumption that they would make the lockboxes completely random and possibly contain nothing, but I believe they said that would not be the case.

If they did something more like the GW2 model, as someone highlighted, you would be paying for a known quantity with a possible random cool thing in it. In which case, it is more like buying the pack of cards.

So, I hope that they will go with something more like this.
Wardens of Fate / Alea Iacta Est
The Tarkus Legacy ~ The Harbinger/Jedi Covenant

Deewe's Avatar


Deewe
10.13.2012 , 03:53 PM | #77
Wondering about the following scenario:

Prerequisite: LockBox Items are BOP or BOL.

Player buy a lock box, opens it and... gets a copy of an already owned item that he can't trade and has no use either.
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utio's Avatar


utio
10.13.2012 , 04:01 PM | #78
Quote: Originally Posted by Deewe View Post
Wondering about the following scenario:

Prerequisite: LockBox Items are BOP or BOL.

Player buy a lock box, opens it and... gets a copy of an already owned item that he can't trade and has no use either.
I guess that's something the player has to judge for themselves. They know what could come out of the box, and make their own mind up whether or not to buy.
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kooffee's Avatar


kooffee
10.13.2012 , 04:08 PM | #79

Mithros's Avatar


Mithros
10.13.2012 , 10:38 PM | #80
Quote: Originally Posted by kooffee View Post
huh? u buy a packet of cards and you get a packet of cards regardless what face value in the pack, you still purchase a packet.

U get a lockbox and you have no idea what your getting, i am not going to get the same everytime i purchase a lockbox....
Sure you do. It's going to contain gear.

Quote:
Regardless what is printed on a card, it is still a card. collectable maybe but a card none the less.

a lock box is a virtual container "which may contain a rare item"
Pack of cards may contain a rare card. Lockbox may contain rare gear.

Quote:
how would u feel if u bought a packet of your cards and released when you get home that packet is empty with no cards... or perhaps it contained no cards and had a packet of mints with a "sorry try again" note

and its only after printing a card is considered rare and starts to have a monetary value.
Pack of cards wouldn't be a pack of cards if it had no cards in it, would it?

A pack of cards contains cards. A lockbox contains gear.

I can decide for myself if I will buy a pack of cards in the hopes of finding a particular card(s), just as I can decide for myself whether I will buy a lockbox in the hopes of finding a particular piece(s) of gear.

But I have already decided that.

I just think that everyoneelse can decide for themselves, too, or parents can decide for their own children.

Quote: Originally Posted by Deewe View Post
Wondering about the following scenario:

Prerequisite: LockBox Items are BOP or BOL.

Player buy a lock box, opens it and... gets a copy of an already owned item that he can't trade and has no use either.
If they do that, then they do that. Just one more thing to consider when people are thinking of buying a lockbox.

But like I said, irrelevant to me.

They could let me custom design a set of gear to include in the game, but if they put it in lockboxes I wouldn't be buying any to find it.
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Beta Squadron 157. The pixel lives on in our hearts.