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Enlighten me...Need a reality check Assassin.

STAR WARS: The Old Republic > English > PvP
Enlighten me...Need a reality check Assassin.

stephenalandavie's Avatar


stephenalandavie
10.12.2012 , 08:54 PM | #21
Quote: Originally Posted by Ramtar View Post
Than it time to nerf your class.
Hardly Other Tanks can do similar Ie immortal specced Juggernauts and tank specced powertechs

Ramtar's Avatar


Ramtar
10.12.2012 , 09:28 PM | #22
Quote: Originally Posted by stephenalandavie View Post
Hardly Other Tanks can do similar Ie immortal specced Juggernauts and tank specced powertechs
What other classes can run hybre tree to tank and dps?

RankorSSGS's Avatar


RankorSSGS
10.12.2012 , 09:48 PM | #23
Quote: Originally Posted by Ramtar View Post
What other classes can run hybre tree to tank and dps?
Hybrid juggs and powertechs. lol
Vesharia, Zannáh, Xeshara Retired due to broken class
Jetii'ka - Combat/Focus Bloodfrenzie - Carnage/Rage
Pot5/Bastion

Blasphemerr's Avatar


Blasphemerr
10.12.2012 , 09:50 PM | #24
The juggernaut tank hybrid has nothing to do with dps. Juggernaut immortal hybrids are trash dps.
Something pretentious.

kaya's Avatar


kaya
10.12.2012 , 10:40 PM | #25
Be aggressive would be my advice - if you can put him under pressure he might make a mistake or two which is the only chance in hell you have of beating any of the specs. Deceptions survivability revolves around you being cc'd and you dont have the tools to kite or extend the fight - trying is just playing into his hands really.
Just tunnel damage into him, even if its just slashes he'll drop fast and he might panic and do something stupid.

Madness will have no issue with a long fight their dots will give them a fair bit of healing over time and they have a lot of range attacks, they can deadzone you all day if they want to. If he gets a mind crush up with the other dots then you'll just melt really and the fight is more or less over.

Both rely on melee attacks to proc their hard hitters so use saber ward after the first shock for deception and as soon as they move into melee range with madness.

vimm's Avatar


vimm
10.12.2012 , 10:51 PM | #26
Quote: Originally Posted by Dencre View Post
What spec is the Sin you are fighting?
Probably the same as everyone, lol.
geeR
Phantom of the Operative

Siorac's Avatar


Siorac
10.13.2012 , 04:46 AM | #27
I struggle to think of any class that a Rage Juggernaut is good against 1v1. The spec is quite simply not designed for a 1v1 fight because it has little "control" and they have one defensive cooldown and no more. In a duel situation, it's easy to pay attention to their stacks of shockwaves as well which makes it easier to counter them. They really only shine in a team.

Vigilance/Vengeance has one brilliant perk to counter the sneakies, you just need good reflexes. The moment you're knocked on your arse, you have to pop Enraged Defense/Focused Defense (presuming you took the two skill points in Defiance/Unyielding). That's 15% damage reduction to their opening burst right there; after that, Push, Leap, Master Strike/Ravage - if the Assassin pops Force Shroud instead of Deflection, it's game over basically

But yeah, Deception/Infiltration is fearsome right now. I duelled a guildie on my Assault Vanguard and I just couldn't beat him. Force Shrouding Ion Pulse, Deflecting High Impact Bolt... I'm pretty much out of ideas at that point

Ramtar's Avatar


Ramtar
10.13.2012 , 05:36 AM | #28
Quote: Originally Posted by Siorac View Post
I struggle to think of any class that a Rage Juggernaut is good against 1v1. The spec is quite simply not designed for a 1v1 fight because it has little "control" and they have one defensive cooldown and no more. In a duel situation, it's easy to pay attention to their stacks of shockwaves as well which makes it easier to counter them. They really only shine in a team.

Vigilance/Vengeance has one brilliant perk to counter the sneakies, you just need good reflexes. The moment you're knocked on your arse, you have to pop Enraged Defense/Focused Defense (presuming you took the two skill points in Defiance/Unyielding). That's 15% damage reduction to their opening burst right there; after that, Push, Leap, Master Strike/Ravage - if the Assassin pops Force Shroud instead of Deflection, it's game over basically

But yeah, Deception/Infiltration is fearsome right now. I duelled a guildie on my Assault Vanguard and I just couldn't beat him. Force Shrouding Ion Pulse, Deflecting High Impact Bolt... I'm pretty much out of ideas at that point
Like my earlier post. It's time to nerf Assassin. Force Shroud should either cost the Assassin 1/3 - 1/2 health when used or have it's CD increased to 3 min+ or both.

Leafy_Bug's Avatar


Leafy_Bug
10.13.2012 , 08:20 AM | #29
Quote: Originally Posted by Ramtar View Post
Like my earlier post. It's time to nerf Assassin. Force Shroud should either cost the Assassin 1/3 - 1/2 health when used or have it's CD increased to 3 min+ or both.

Not sure if serious .Less qq more pew pew.



I have over 1200 power on my shadow and smash spec juggs are the least of my problems. It has become so common that even a blind person can recognize the opener, procs and when the smash will come. Furthermore, I have duelled with a guildie of mine, smash guardian over 1300 power, to understand the weaknesses of my class better. A fully procced smash from my guildie is 5.4-5.7k on my shadow. This is probably amongst the highest smashes I have seen on my toon. In any case, i gave him a tip on how he can kill me and this involves him using force exhaustion while I am in stasis. At this point in the fight i may not have my resilience as I used to to prevent one of his smashes. I may even be forced to pop the breaker while this is happening because my hp is going down quite fast. Just a thought on how you can adapt your strategy. I learned this trick from my sentinel and i kill sorcs/shadows (expecially infiltration) after i pop zen i do cauterize and force stasis. This will lead to a 100 % kill on that person. Playing multiple classes really opens your eyes and helps you be pro-active not re-active.


The above suggestion may work and once you see that shadows are not immortal you will even make variations to that tactic. I have a lot of exit strategies even for the above and the beauty of PVP is how you counter my moves. The worst enemy for a shadow is the dot spec foe. I think juggs have a spec like that too. Your chances to kill a shadow increase dramatically if you play a dot class. You can dot us thru our immunity which is on 1 minute cooldown now not 45s. That makes a lot of difference. Keep us dotted and we will not cloak way like sentinels. The shadow has so many weaknesses but people are lazy to actually take the effort and ask for nerfs.

Biggilus's Avatar


Biggilus
10.13.2012 , 08:38 AM | #30
Quote: Originally Posted by Ramtar View Post
Like my earlier post. It's time to nerf Assassin. Force Shroud should either cost the Assassin 1/3 - 1/2 health when used or have it's CD increased to 3 min+ or both.
lol i love a good laugh