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Force Bubble Absorbs 3,941 damage

STAR WARS: The Old Republic > English > PvP
Force Bubble Absorbs 3,941 damage

vimm's Avatar


vimm
10.12.2012 , 11:09 PM | #21
Quote: Originally Posted by Xerain View Post
I guess you don't know how to read.

4k damage is still a lot... No reason to complain when you can pop a bubble on if you're lucky, 3 times, in an average 1v1... that's 12k more hp then usual.
I can read very well; I'm not sure where that's coming from.

more hp than* usual.
geeR
Phantom of the Operative

warultima's Avatar


warultima
10.13.2012 , 12:00 AM | #22
Technically healer sorc is in good place.
Full WH optimized with Power augs their bubble absorbs about 4000hp.

Assuming the sorc has typical WH hp ~19000
This mean to kill the sorc healer you have to burn thru
19000 + (19000*.35 for wz medpack) + (5500 for self heal auto crit with recklessness) + (4000 for the bubble)
That's over 35k damage you need to inflict to kill a sorc healer nowdays this is assuming the sorc healer is not smart enough to time the 17s debuff and rebubble once during the fight... which makes it almost 40k damage required to kill him.

Between their CCs/force speed/17 second rebubble timer Id say sorc/sage healer is in a good shape.
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warultima's Avatar


warultima
10.13.2012 , 12:02 AM | #23
Quote: Originally Posted by vimm View Post
I can read very well; I'm not sure where that's coming from.

more hp than* usual.
I think he assumed that sorc will be able to bubble 3 times during a 1v1 encounter. Maybe if the sorc is good and kites well or the dps is terrible.
| Lv50 Madness Sorc | Lv50 Annihilation Marauder |
| Lv50 Pyrotech Power Tech | Lv50 Medicine Operative |
| Lv50 Sharpshooter Gunslinger | Lv 26 Darkness Assassin |

enoax's Avatar


enoax
10.13.2012 , 03:14 AM | #24
Quote: Originally Posted by SOULCASTER View Post
Now I'm curious to find out how much that bubble protects for in PVE where you might have 0 expertise + no PVP Trauma debuff. Hmm
Was looking through our logs from tfb the other dayand it's usually ~ 4.5k though i did see one 4.8K.
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vimm's Avatar


vimm
10.13.2012 , 08:02 AM | #25
Quote: Originally Posted by warultima View Post
I think he assumed that sorc will be able to bubble 3 times during a 1v1 encounter. Maybe if the sorc is good and kites well or the dps is terrible.
Maybe he should stick to spamming massacre (;
geeR
Phantom of the Operative

SOULCASTER's Avatar


SOULCASTER
10.13.2012 , 08:11 AM | #26
Quote: Originally Posted by enoax View Post
Was looking through our logs from tfb the other dayand it's usually ~ 4.5k though i did see one 4.8K.
Thanks for that.

Also, to the Original-Poster, I pressume this test was done WITH the +20% bubble absorption talent tree spec: X|7|X?? yes?
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cathulaa's Avatar


cathulaa
10.13.2012 , 02:31 PM | #27
Quote: Originally Posted by LoL-K-Noob View Post
1388 expertise
648.8 Healing Bonus

Starting Health - 19217
Fire Pit - 5416 damage
Health after one step in with Bubble on - 17742
Difference Between starting and final health - 1475
Damage mitigated by Bubble - 3941

The more you know
I'm sorry to be the bearer of bad news but this "method" to determine the amount of force armor absorption/mitigation is astronomically inaccurate and is in now way even remotely close to reliable.

In order to determine the correct amount that force armor absorbs we need to determine some other data first..
If we assume the tool tip and information from Torhead accurately depicts the in game coding then
AbsorbDamage:
SpellType=>Force
StandardHealthPercentMin=>0.164
StandardHealthPercentMax=>0.164
HealingPowerCoefficient=>3.27
DamageType=>None
AmountPercent=>1

Ability Healing Min = Coefficient * HealingBonus + StandardHealthPercentMin * StandardHealth
Ability Healing Max = Coefficient * HealingBonus + StandardHealthPercentMax * StandardHealth

Standard health for all classes at 50 = 7085

Min & Max = 3.27 * HealingBonus + 0.164(7085).

to calc HealingBonus, we look at Willpower, ForcePower, and Power bonuses
Bubble = 3.27 * [0.14(WP) + 0.17(FP) + 0.17(P)] + 0.164(7085)

now in PvP, since expertise healing bonus is technically trauma ignore, not throughput bonus I'm assuming that expertise doesn't affect the amount of absorb that a bubble has.

so you get a nice simple equation to plug your own toon's stats into.
Bubble = {3.27 * [0.14(CasterWP) + 0.17(CasterFP) + 0.17(CasterP)] + 0.164(7085)} + 20 * {1 - [ 1 - ( 0.01 / 0.2 ) ]^[( TargetExpertise / 50 ) / 0.72 ] }

Hope this clarified some of your confusion on force armor
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LoL-K-Noob's Avatar


LoL-K-Noob
10.13.2012 , 02:52 PM | #28
Quote: Originally Posted by cathulaa View Post
I'm sorry to be the bearer of bad news but this "method" to determine the amount of force armor absorption/mitigation is astronomically inaccurate and is in now way even remotely close to reliable.

In order to determine the correct amount that force armor absorbs we need to determine some other data first..
If we assume the tool tip and information from Torhead accurately depicts the in game coding then
AbsorbDamage:
SpellType=>Force
StandardHealthPercentMin=>0.164
StandardHealthPercentMax=>0.164
HealingPowerCoefficient=>3.27
DamageType=>None
AmountPercent=>1

Ability Healing Min = Coefficient * HealingBonus + StandardHealthPercentMin * StandardHealth
Ability Healing Max = Coefficient * HealingBonus + StandardHealthPercentMax * StandardHealth

Standard health for all classes at 50 = 7085

Min & Max = 3.27 * HealingBonus + 0.164(7085).

to calc HealingBonus, we look at Willpower, ForcePower, and Power bonuses
Bubble = 3.27 * [0.14(WP) + 0.17(FP) + 0.17(P)] + 0.164(7085)

now in PvP, since expertise healing bonus is technically trauma ignore, not throughput bonus I'm assuming that expertise doesn't affect the amount of absorb that a bubble has.

so you get a nice simple equation to plug your own toon's stats into.
Bubble = {3.27 * [0.14(CasterWP) + 0.17(CasterFP) + 0.17(CasterP)] + 0.164(7085)} + 20 * {1 - [ 1 - ( 0.01 / 0.2 ) ]^[( TargetExpertise / 50 ) / 0.72 ] }

Hope this clarified some of your confusion on force armor
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Altheran's Avatar


Altheran
10.13.2012 , 03:04 PM | #29
Quote: Originally Posted by LoL-K-Noob View Post
Im not asian
Maths language has no boundaries.

DarkSaberMaster's Avatar


DarkSaberMaster
10.13.2012 , 03:15 PM | #30
Quote: Originally Posted by LoL-K-Noob View Post
Im not asian
Lol..
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