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Power Vs Crit And YOU


Aluvi's Avatar


Aluvi
10.08.2012 , 05:12 PM | #31
For annihilation, some crit is probably fine, but the majority of the posters here are talking about Carnage and Rage in PvP settings, where power is the best.
Aluvian (now Aluvien) Sith Marauder <Infinite Darkness> Shadowlands
Aluviann Jedi Sentinel <Triumph> Shadowlands
Youtube Channel:http://www.youtube.com/kdbutler2
720p Carnage PvP Stream: http://www.twitch.tv/aluviansw

Crawelc's Avatar


Crawelc
10.08.2012 , 06:04 PM | #32
Quote: Originally Posted by oofalong View Post
What do you mean by 6s bleed ticks? It lasts 6 charges, depending on which bleed is up this could tick every 1s or every 1.5s.


Things everyone should know about crit % for bleed damage, a type of force damage.
  1. Crit% is a combination of crit rating, strength, willpower and any build bonuses. They are all additive.
  2. There is no diminishing marginal return to crit%; however, the previously mentioned components of crit% due suffer from diminishing marginal returns.
  3. At lvl 50, our base strength is 250 and base willpower is 100. This translates into a base crit of 2.8% for force crit%.
  4. In addition you should have +17% force crit from the following places:
    • 5% base for all characters
    • 1% from Vette's max affection
    • 5% from Coordination (Imperial Agent Buff)
    • 6% from Malice (talent in the Rage tree)
  5. Next, you should factor in +15% bleed crit from 5 stacks of Juyo @ 3% per stack.

Now, before applying any crit rating or strength from any of our gear, we effectively have a 34.8% crit% for our bleed damage. Assuming BiS 1.3 gear, all strength augments, Sith Inquisitor buff and all datacrons, your total strength should be 2034 and willpower 147. This adds an additional 11.1% crit.

Our bleed crit% is now 45.9%. And, this is before we have added any benefit from crit rating. This fact is the cause of the whole crit rating vs power debate for Annihilation Marauders. Most of our damage comes from bleed, and our effective base crit% for bleeds is 45.9%. Thus, many suggest that we don't need any crit rating and we should focus entirely on power for its boost to all damage.

Based on my analysis, this is not true. I believe we benefit from a crit rating of at least 123 at the expense of power. This 123 crit rating provides an additional 5.1% crit%, and provides a modest ~1% DPS increase. After this, there may still be benefit from higher crit rating, but according to my calculations it is less than 0.1% difference.
TL: DR version if you have crit stay crit if you have power stay power, unless you care about +/- 1%
Imprimis <Fight><Redemption><Conquest><Super Bads><Murica Force><The Cream><RSU>
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Alizaro's Avatar


Alizaro
10.09.2012 , 11:08 AM | #33
My opinion, probably hashed over a few times here already.

Annihilation, main stat. More crits=more durability.
Rage, Power. Auto crit smash is going to to be your bread and butter.
Carnage, haven't played enough but I'd say main state for crits on fillers.

I recently went from annihilation all power to annihilation all strength and it seems better to me, if nothing else in my head.

shadysaxplayer's Avatar


shadysaxplayer
10.09.2012 , 02:56 PM | #34
As a rage spec, I noticed significant damage increase swapping out crit/accuracy mods for power and surge ones. As for anni spec, I cannot really say. In pve it takes about 1/3 of the time (I'm talking about operations) to build a full stack of fury, so the berserk boost that auto-crits your bleed effects might counteract the benefits of a high crit rating.

Omophorus's Avatar


Omophorus
10.09.2012 , 04:40 PM | #35
Quote: Originally Posted by Alizaro View Post
My opinion, probably hashed over a few times here already.

Annihilation, main stat. More crits=more durability.
Rage, Power. Auto crit smash is going to to be your bread and butter.
Carnage, haven't played enough but I'd say main state for crits on fillers.

I recently went from annihilation all power to annihilation all strength and it seems better to me, if nothing else in my head.
Not quite sure where you're going with this...

If you're referring to augments (which isn't the point of this thread at all), yes. All DPS classes should use only main-stat augments. Any class with a main-stat-boosting talent... it's a compete no brainer. Assassin and Marauder (the 2 ACs without one), it's much closer, but there's a tiny marginal benefit to main stat over Power.

In general... highest stat budget per piece wins, regardless of the breakdown between Strength and Power (and to a limited extent, Crit).

I do not think it's safe to assume that LagunaD's theorycrafting for Carnage/Combat generalizes completely to all 3 Marauder specs, much less to all other DPS AC specs, but I do think ~100-300 Crit Rating is the "butter" zone for most folks. The ROI for the first ~100 points is just too good, and then the effective difference for the following ~200 points between Power and Crit is quite minor. After that, DR does start to catch up with Crit Rating in a more meaningful way.

Insanooo's Avatar


Insanooo
10.12.2012 , 11:44 AM | #36
What the guy said above^^^^^^

100-200 crit is great, anything after that is meh
Squadron 367

Xerain's Avatar


Xerain
10.12.2012 , 01:11 PM | #37
Quote: Originally Posted by Omophorus View Post
I do not think it's safe to assume that LagunaD's theorycrafting for Carnage/Combat generalizes completely to all 3 Marauder specs, much less to all other DPS AC specs, but I do think ~100-300 Crit Rating is the "butter" zone for most folks. The ROI for the first ~100 points is just too good, and then the effective difference for the following ~200 points between Power and Crit is quite minor. After that, DR does start to catch up with Crit Rating in a more meaningful way.
You're right. LagunaD's theory crafting doesn't transfer over to all three of our other specs specially not Rage. Rage it's just too good to go power/surge for everything specially now with how often you can smash.

Aluvi's Avatar


Aluvi
10.12.2012 , 02:00 PM | #38
Quote: Originally Posted by Xerain View Post
You're right. LagunaD's theory crafting doesn't transfer over to all three of our other specs specially not Rage. Rage it's just too good to go power/surge for everything specially now with how often you can smash.
Not to mention 15% increased crit chance on your primary filler ability, Vicious Slash, and your execute ability.
Aluvian (now Aluvien) Sith Marauder <Infinite Darkness> Shadowlands
Aluviann Jedi Sentinel <Triumph> Shadowlands
Youtube Channel:http://www.youtube.com/kdbutler2
720p Carnage PvP Stream: http://www.twitch.tv/aluviansw