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Judging the game too harsh


Andryah's Avatar


Andryah
10.12.2012 , 10:43 AM | #161
Quote: Originally Posted by TUXs View Post
WOW! Nothing but your wild theory and opinion. NOT ONE FACT! Just pure bias.
Irony.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Apaolo's Avatar


Apaolo
10.12.2012 , 10:43 AM | #162
Quote: Originally Posted by TUXs View Post
WOW! Nothing but your wild theory and opinion. NOT ONE FACT! Just pure bias.
Lol are you even surprised? I learned to ignore those laughable opinions long ago.

TUXs's Avatar


TUXs
10.12.2012 , 10:45 AM | #163
Quote: Originally Posted by Roechacca View Post
It's the internet Tux, and yet this continues to surprise you every time...
Not at all. People love to make **edit** up.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
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TUXs's Avatar


TUXs
10.12.2012 , 10:45 AM | #164
Quote: Originally Posted by Andryah View Post
Irony.
No. Hypocrisy.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
My referral code: here What you get: here (1 FREE transfer 7-day FREE sub FREE Jumpstart and Preferred Bundles)

LordArtemis's Avatar


LordArtemis
10.12.2012 , 10:47 AM | #165
Come on guys. We don't have to agree, but does everyone really have to have some hidden agenda behind their opinions?

Andryah's Avatar


Andryah
10.12.2012 , 10:49 AM | #166
Quote: Originally Posted by LordArtemis View Post
No Andryah, it's not. I'm sorry I have to disagree here...I know you make this point over and over, but no evidence exists that I have seen or has been presented that shows an attrition of 75 to 90 percent of a games player base in the first 9 months of a games launch. I have seen as high as 65 percent in 11 months....thats the top.

If your going by total players lost, sure, pure numbers can be matched, plenty of games have lost 700k to 1.2 million players in that time period, some even less (WoW naturally). But not right after launch, and not the majority of the playerbase.

And the games that came close? Most seem to agree across the web it was because the game did not live up to expectations, whatever they were at the time.

Though your contention has merit, certainly, and a case can be made for the idea that all games lose players...not to this extent. Something was and perhaps IS wrong here IMO.
The accurate number that plays out consistently across new MMOs is 60-70% attrition in the first 6-8 months, as I have often stated, and is supported by data tracking at MMOdata. That is normal attrition these days.

If you are using 75-90% as your estimate of losses in this game, there is simply no data to support that at this time. Why? because even a conservative estimation of populations in the game just prior to the server merges puts the gam population well above 600K. In addition, there is only limited corelation between box sales and subscriptions when people start doing the simplistic math to back into the number they want to prosecute. Data to support 90% simply does not exist, not in any objective sense. When there is data to support that, I will agree with you and continue the discussion at that point. 75%, perhaps, but that puts it right back as essentially normal attrition levels for new MMOs.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Styxx's Avatar


Styxx
10.12.2012 , 10:49 AM | #167
Quote: Originally Posted by Andryah View Post
EVE appeals to a particular and more persistent segment of the player base. So in reality it is an excetion to the case rather then the case. But let's look at it over time. It began very small, and grew slowly over time, feeding the needs of a niche in the player base.

WoW is unique in the MMO market place history. If it launched today, it would bleed out like every other newly launched MMO. That said, prior to Panda launch... it had about 3M paid subscription accounts active (lets not coun the faux accounts in Asia that are not actually subscription accounts, and nobody knows how many are even active anymore). Now, WoW probably recouped most of the subs it lost (2M) over the last year, but if the reviews and comments being posted about it already all over the internet are indicative, it will see a rapid loss of 2M+ subs returning it to pre Panda launch levels by new years.
You of all people should have seen it.

EVE is a game for the hardcore player = which, not as many, they are steady and keeping onto one game = as an example to your "old non-nomadic" players.

WOW is the opposite spectrum = the casual player = which is beginning to become a phenomenon. Still, it can bring bigger numbers.

So we have the 2 faces of success = the "niche" game, or the game made for the hardcore player and the "pick up and play" game, made for the casual. One has 400k subs.. the other has 10 mils.

Regardless what the present day gamer profile is... you don`t need to be a genius to pick your horse. As sad as things are...
Quote: Originally Posted by John Riccitiello View Post
When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging.

Roechacca's Avatar


Roechacca
10.12.2012 , 10:52 AM | #168
Quote: Originally Posted by TUXs View Post
Not at all. People love to make **edit** up.
Don't give Me that. You know damn well You still bite on that hook every time. If someone doesn't have statistical proof they will scour the net for anything to back up their claim, because if it's on the interwebz it must be true!

Point in fact is even data is biased.

You're getting "fact" trolled.

stop falling for it....

If that person "thinks" they know the reason why things are happening to the game, Let Em think it.

(We know the truth)

Make a game that isn't all that great, expect less people.

Minrath's Avatar


Minrath
10.12.2012 , 10:54 AM | #169
Quote: Originally Posted by kevlarto View Post
I agree, times has really changed, with so many games on the market today, TOR never had a chance to be it's own game with all the baggage allot of people bring from game to game..
you mean from ea game to ea game.alot of the people who came to swtor were in other ea games that crashed and burned hard, dcuo, swg, daoc just name a few, any game written by EA is pretty much guaranteed to be a bust to people who started in the 90s with UO.Why is that you ask? because we seen it first hand.

its been proven that star wars is a huge draw to anyone, so would star trek be, DC comics and many other sci fi type themes, however they keep letting the wrong people get control of it and then doing stupid stuff.Given the right resources any real gamer could destroy the bigger MMO's however its become more of a profit racket than a quality racket.

UO in its infancy when Rainz killed british.Now that was quality.

SWG in its infancy with the tusken king bug and creature handlers/Tera Kasi that was quality.

DAOC before TOA, now that was quality.

MCO before hazard hollow.Now that was quality.

I bet any of those games under the same system with the few flaws they had fixed would have been the golden cash cow.
the rest after that never had a chance.

I started with the real old games on trash 80s, commie 64s and 8086 when a 300 baud modem made you a real nerd.Games like street rod, bards tale, keith the thief, kings quest the beginnings of gaming, Most of those games had substance, thats what is lacking now, especially in this game right now.Basically a jedi is a jedi is a jedi and pretty much cannon fodder.

The things people enjoyed in the star wars movies wasnt watching their heros get blown to smithereens in 1 hit.It was watching them bounce bolts away with sabers and riding around on beasts and being epic.I dont recall no one in star wars being stun locked for a hour or spending hours out of control of themselves 90% of the movie except han who was frozen in carbonite.
Sorry if you didnt make it into a video, it means you didnt matter www.youtube.com/minrathicus

LordArtemis's Avatar


LordArtemis
10.12.2012 , 10:55 AM | #170
Quote: Originally Posted by Andryah View Post
The accurate number that plays out consistently across new MMOs is 60-70% attrition in the first 6-8 months, as I have often stated, and is supported by data tracking at MMOdata. That is normal attrition these days.

If you are using 75-90% as your estimate of losses in this game, there is simply no data to support that at this time. Why? because even a conservative estimation of populations in the game just prior to the server merges puts the gam population well above 600K. In addition, there is only limited corelation between box sales and subscriptions when people start doing the simplistic math to back into the number they want to prosecute. Data to support 90% simply does not exist, not in any objective sense. When there is data to support that, I will agree with you and continue the discussion at that point. 75%, perhaps, but that puts it right back as essentially normal attrition levels for new MMOs.
Well, ok. I will say only this, as I stated earlier. If you combine perhaps market conditions and normal attrition you could reach the current losses. I think your holding on to the past if you cling to the 600k number...only because a thread existed here (before the merge) that put the subs at likely around 300 to 350k on the low end, 450 to 500k on the high end. I think we have to wait until the next earnings call...until then I will concede that market conditions and normal attrition COULD have represented losses here.

But I still feel strongly that that is a stretch at best.

I would add that the numbers I have seen only show two AAA MMO titles that have lost players as fast as this game and in the same percentage bracket....AoC and Warhammer....and the reason both of those games lost so many subs are well known and documented across the net. It was the quality of the games, not market forces that killed them both.

Most other AAA titles have gone over a year, some even two years before losing this much population. And that is from MMOdata. I could be wrong mind you, but that is the information I see.