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Judging the game too harsh


Andryah's Avatar


Andryah
10.11.2012 , 05:15 PM | #121
Quote: Originally Posted by Lostpenguins View Post
WoW post cata? Lol... it's back at 10 million subscribers.
How about we conduct the discussion on level playing field.... SUBSCRIPTIONS. More then 6 million in the WoW number are Asia (non-NA and non-EU) pay to access accounts. They are not subscriptions and they are in a totally different economic and player access model.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

iamthehoyden's Avatar


iamthehoyden
10.11.2012 , 05:19 PM | #122
Quote: Originally Posted by Andryah View Post
Please go back and read my original statement, where I pointed out that all recent (as in within the last 3-4 years) bleed out. Then go way back to WoW launch days.... and see it play out differently for not just WoW but all others i the same era.

And, now... look at the last expansion of WoW, and the fact that it bled out more then 50% of paid subscriptions (note the emphasis on paid subscriptions, NOT including the 6-7 million Asian pay to access accounts). This new expansion will likely be even worse.

The player base has changed between the two eras (WoW launch, and the last 36 months).
The fact that the "bleed rate" was lower in the WoW launch era might have something to do with the fact that there were fewer MMOs period. Fewer games means less options if someone wanted to play a MMO. Fewer options means that people are more likely to stay with what they have. The player base is wider than it used to be, but I don't think you can blame a higher "bleed rate" purely on the player base.
aren't you a little short for a stormtrooper?
---------------
Fan Fiction: My Name is Solomon Crae The Man in the Box

Lostpenguins's Avatar


Lostpenguins
10.11.2012 , 05:36 PM | #123
Quote: Originally Posted by Andryah View Post
How about we conduct the discussion on level playing field.... SUBSCRIPTIONS. More then 6 million in the WoW number are Asia (non-NA and non-EU) pay to access accounts. They are not subscriptions and they are in a totally different economic and player access model.
So you think the EU and NA player base still has the same turnover in WoW as it does in others? If there's a significantly less percentage of bleed out compared to other MMO's, then my original position still stands that the MMO community isn't as nomadic as you claim. There is a portion of the community that is nomadic, desperately trying to find something that captures their attention like WoW does for so many, but saying the primary culprit of ToR's failing is a nomadic MMO playerbase is pure Poppycock.

Andryah's Avatar


Andryah
10.11.2012 , 05:50 PM | #124
Quote: Originally Posted by Lostpenguins View Post
There is a portion of the community that is nomadic, desperately trying to find something that captures their attention like WoW does for so many,
The portion is significant now days, as compared to 7 years ago. The rash of hops and abandons on all the new MMOs over the last 24 months is proof of this. It's been consistently high attrition (60-70%) on every new MMO launch in the last 3 years. And if you read the concensus that comes from forum postings in the internet... it i pretty clear that they no longer invest in an MMO, they flash consume and then fixate on the next one coming. You can deny this if you like, but that does not change the fact that the community is materially nomadic in nature now days. When WoW launched, it was not. In fact, many of the existing MMOs at WoW launch retained players precisely because players were heavily invested in their MMOs. Now, days, they don't invest anymore, and therefore have no tie or inclination to stick with an MMO. Instead they game hop, sometimes in circular fashion moving from MMO to MMO over and over again. If WoW launched today, rather then in the less nomadic era of 7 years ago, it too would bleed out 60-70% of subscribers over it's first to 8 months. The player base has changed.

Quote: Originally Posted by Lostpenguins View Post
but saying the primary culprit of ToR's failing is a nomadic MMO playerbase is pure Poppycock.
What I said was... the nature of the player base has materially moved to nomadic behaviors, evidenced by consistent pile_on_then_abandon on new MMO after new MMO. Which is not to say 100% of us are nomads, but rather that a majority are very much nomadic in their consumption styles now days.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

DarthMeerkat's Avatar


DarthMeerkat
10.11.2012 , 06:15 PM | #125
[QUOTE=Lostpenguins;5270778]That's because you're comparing WoW Vanilla to ToR 1.1 and making the claim that ToR 1.1 is light years ahead of WoW Vanilla. And that's a bad comparison because ToR was developed knowing these changes have been out and still they blundered through it.

Rift wasn't a year old and it had way more features in it than ToR does today. ToR had the advantage of knowing all of these wonderful features and yet they're not in the game. They didn't have to slowly test and evolve certain things, it was right there in front of them.

I don't get how you can fail to understand that./QUOTE]

Development cost time and money and that seems to be something you can't understand.
DDE

DegreesOfFreedom's Avatar


DegreesOfFreedom
10.11.2012 , 06:22 PM | #126
Quote: Originally Posted by Andryah View Post
The portion is significant now days, as compared to 7 years ago. The rash of hops and abandons on all the new MMOs over the last 24 months is proof of this. It's been consistently high attrition (60-70%) on every new MMO launch in the last 3 years. And if you read the concensus that comes from forum postings in the internet... it i pretty clear that they no longer invest in an MMO, they flash consume and then fixate on the next one coming. You can deny this if you like, but that does not change the fact that the community is materially nomadic in nature now days. When WoW launched, it was not. In fact, many of the existing MMOs at WoW launch retained players precisely because players were heavily invested in their MMOs. Now, days, they don't invest anymore, and therefore have no tie or inclination to stick with an MMO. Instead they game hop, sometimes in circular fashion moving from MMO to MMO over and over again. If WoW launched today, rather then in the less nomadic era of 7 years ago, it too would bleed out 60-70% of subscribers over it's first to 8 months. The player base has changed.



What I said was... the nature of the player base has materially moved to nomadic behaviors, evidenced by consistent pile_on_then_abandon on new MMO after new MMO. Which is not to say 100% of us are nomads, but rather that a majority are very much nomadic in their consumption styles now days.
With all due respect, I completely disagree with your assessment of player behaviour. You're explanation is very simplistic at best and you are trying to overgeneralize and categorize a certain behaviour and applying it on a whole population. I'm not sure your assessment of blaming the lost of subs rest solely on the, as you say, "nomadic" people who game hop a lot. The truth of the matter is, there are multiple factors that resulted on the lost of subs for this game. Factors that are problems in game, economic competition, economic trends, the innovation factor, game design problems, etc. To assume that it rest solely on the "nomad" gamer factor is blind and ignorant.

DarthMeerkat's Avatar


DarthMeerkat
10.11.2012 , 06:24 PM | #127
Quote: Originally Posted by DegreesOfFreedom View Post
With all due respect, I completely disagree with your assessment of player behaviour. You're explanation is very simplistic at best and you are trying to overgeneralize and categorize a certain behaviour and applying it on a whole population. I'm not sure your assessment of blaming the lost of subs rest solely on the, as you say, "nomadic" people who game hop a lot. The truth of the matter is, there are multiple factors that resulted on the lost of subs for this game. Factors that are problems in game, economic competition, economic trends, the innovation factor, game design problems, etc. To assume that it rest solely on the "nomad" gamer factor is blind and ignorant.
Than how do you explain RIFT or Guild Wars 2?
DDE

Nemmar's Avatar


Nemmar
10.11.2012 , 06:35 PM | #128
Quote: Originally Posted by Hazed View Post
First off, let me say I have been a huge critic of this game since I first began playing the Beta more than a year ago.

However, lately I have been wondering if maybe a large majority of the community was too harsh in writing off TOR as a failure. Very few times did people point out the good (which regardless of your view everyone can agree the good in this game outweighs the bad by far).

I always said it seemed like two separate dev teams worked on this game.. the first set who worked on the starter planets and fps (Esseles, BT, TaralV, Foundry, MSprison) were doing the job right, and then another team was put help push more content in order to make the holiday 2011 release. It is apparent in many ways, but its most obvious when you notice that story and voice over are way more important early on in the game.. and falls completely flat by the time you entering Ops. For example Esseles, Taral V, and Maelstrom prison have engaging plot lines that freshen up the normal dungeon grind.. sure you can say that it gets old after a while, but it nonetheless makes a FP feel like a FP and not a dungeon. When we get to the Ops level.. and to some degree even PvP.. there is no real engaging plot line.. The storytelling is "meh" because it never achieves the goal of actually immersing you in the story (Should be more dynamic as you go through the op not a before/after thing, in fact more dialog and plot choices should be given that affect the outcome of events, bosses, and even loot.

However.. even with those quirks this game is still a B+ in a world filled with C- games (WoW I would rate at a C atm). --SWToR has better combat (no autoattack ftw)
-SWToR has better stories (you can say this and that, but overall the stories are good!)
-SWToR has better crafting (although crew skills do factor in to why higher levels are stuck on the fleet.. since we dont need to actually farm mats with our character)
-SWToR has better mechanics (FP and OPs fights generally feel good)
-SWToR has balanced PvP (you might not agree but it is balanced)
-SWToR provides an overall better casual experience

What SWToR does not provide (and what I know to be the reason many people quit or play it angrily)

- SWToR does not have minigames like Pazaak or swoop racing
- SWToR does not support RP or RP environments (lack of being able to sit or interact with the environment)
- SWToR does not have PvP space combat (This is one is tricky really.. cus its not a standard for MMO's but it is a standard for SW)
- SWToR does not encourage uniqueness infact it punishes customization to the point of limiting it to the bare minimum right down to the character creator
- SWToR has no open world PvP incentive (although the incentive should be to kill whats red.. in this era of MMOs i would have to say that without "objectives" world pvp will not occur


Each of these issues however, are common among most MMOs... I think the game gets Judged because it fails to deliver on so many of these features that players seem to "expect".. but that is simply not fair.

- Character customization is garbage on any game that is on par "mechanically" with SWToR
- (I wont defend the RP environment thing, was going to but it should be in since almost every other game allows you to sit in a friggin chair)
- The space combat on its own is a better minigame than what most other games in its class have.


Maybe I am being just being a little soft on BIOWARE atm, but I really have to say thank you for making the game at least =) I will play it till you turn off the lights, although not as much as I would if it had the features most people want in an MMO (although few MMOs have if any?).
I like the way you think. I am also optimistic and i think if people realise this as much as now they seem to be, and with F2P and often content updates the game will soar and no doubt we will see pazaak, swoop racing and much more in future expansions. Also guild capital ships, and i hope some new city/hub that not the fleet. Something more outdoors.

I really cant wait to see what else this game is gonna bring us if we support it!

Quote: Originally Posted by DegreesOfFreedom View Post
With all due respect, I completely disagree with your assessment of player behaviour. You're explanation is very simplistic at best and you are trying to overgeneralize and categorize a certain behaviour and applying it on a whole population. I'm not sure your assessment of blaming the lost of subs rest solely on the, as you say, "nomadic" people who game hop a lot. The truth of the matter is, there are multiple factors that resulted on the lost of subs for this game. Factors that are problems in game, economic competition, economic trends, the innovation factor, game design problems, etc. To assume that it rest solely on the "nomad" gamer factor is blind and ignorant.
While you make a more complete point, there is no doubt that there is a substancial volatile or nomadic player base that hops from MMO to MMO when new games/expansions come out. I would be quite worried about that if i were to release another MMO.
With that said, those are not the only reason. To convince players to stick around in this day and age where everyone now has a couple of MMO's to choose from makes it alot harder to keep players playing your game. WoW was a very lucky project that managed to hit that critical mass and have little to no competition to worry about.
Now that theres several players in the market, even WoW is feeling the burn. You can bet those sub numbers will be coming down to 9 million in a couple of mounths (i dont really like to say 9 million, because the western player base is about 3 millions).

kirorx's Avatar


kirorx
10.11.2012 , 07:26 PM | #129
Well for me, I am having a hard time staying.

I really enjoy the storyline and i am an avid starwars fan.

I played SWG for 8 years, have never played any other mmo.

I just feel like when i log in here there is nothing to really do, I can roll alts but the faces change yet everything stays the same.

I enjoy Korriban, i think that planet is awesome, so i log in and fly there. Then i arrive and i stand around for a couple minutes and then realize that theres really no reason to be there and its back to the fleet again.

I guess i enjoyed SWG for the virtual world that my characters lived in and here its just a mouse on a wheel. There an expansive universe that i have no reason to travel to or explore.

I guess i could chase more gear but by the time i earn good gear I dont want to do warzones or flashpoints anymore, its just boring.

I have so many level 20 characters ATM because i just lose interest. I dont even care to get my bounty hunter to 50 and he has been at 46 for like 5 months. The story has been done, so what it the point of using him.

This game just does not offer the gameplay i was hoping for, i will keep my sub up or just go F2P when that options comes out, since its starwars and all that.

As far as caring about this game or my characters, i just dont.

I have given the old college try big time, over a year now and its just boring.

Digimanbyte_ID's Avatar


Digimanbyte_ID
10.11.2012 , 07:31 PM | #130
Quote: Originally Posted by TUXs View Post
4 of every 5 people who bought this game, "judged it" by taking their money elsewhere. Pretending a game is better than it is, doesn't convince those who know otherwise. Good games sell themselves.
It also doesn't help when each patch is filled with bugs.

From bioware:
Quote:
Unfortunately, we won’t be able to offer the ability to copy characters for this test nor will there be any rewards offered for testing. We apologize for any inconvenience that this may cause.
Yeah the mass of bugs they will have to be ironed out when the patch goes live.