Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Judging the game too harsh


DarthMeerkat's Avatar


DarthMeerkat
10.11.2012 , 01:55 PM | #81
Quote: Originally Posted by TUXs View Post
So true!!!

SWTOR is competing in the MMO market as it is TODAY, not the market from 7-8 years ago. They KNEW what their competition was, what it had, what people liked/disliked from it (had they taken a moment to listen). Instead, they got so caught up in their own inflated ideas that they forgot who they were making the game for and went as far as mocking people who wanted 'free roam space'...they insulted the very people they needed as customers. They believed so strongly in their vision, that they closed their minds to any alternative views.

To be fair, the voice acting in this game is outstanding!!! And it's most certainly a HUGE part of the 'draw' for people...but that's where the novelty ends. I feel as though there's a very solid foundation here, it just needs a lotta work to bring the game up to where it should have been.
Do you think TOR could have launched with 5 BGs 30 some odd dungeons and 20 plus raids?
DDE

CosmicKat's Avatar


CosmicKat
10.11.2012 , 02:04 PM | #82
Stop comparing TOR to WoW.

The reason TOR, and every other recent game has a varying level of stinkiness to it is because they are designed as WoW derivatives. Making it more like WoW is a recipe for disaster, just as designing it as a WoW knock-off was a recipe for disaster.

People who like WoW, play WoW.

People who don't like WoW, want nothing like WoW.

TUXs's Avatar


TUXs
10.11.2012 , 02:07 PM | #83
Quote: Originally Posted by DarthMeerkat View Post
Do you think TOR could have launched with 5 BGs 30 some odd dungeons and 20 plus raids?
5 WZ's, most certainly that should have been their MINIMUM goal. I think 8 would have been a very reasonable expectation. They're 10-15min encounters...any dolt can see we needed more than 3!

30 Dungeons, no...but I'd think 5-6 FP's would have been reasonable.

20 RAIDS, no. 4-5 Operations though, very reasonable request IMO.

Variety!!! Players need stuff to do at 50 and Bioware failed to give them enough. I spent 6 weeks going from 1-50 and nearly 8 months AT 50 now.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
My referral code: here What you get: here (1 FREE transfer 7-day FREE sub FREE Jumpstart and Preferred Bundles)

DarthMeerkat's Avatar


DarthMeerkat
10.11.2012 , 02:08 PM | #84
Quote: Originally Posted by CosmicKat View Post
Stop comparing TOR to WoW.

The reason TOR, and every other recent game has a varying level of stinkiness to it is because they are designed as WoW derivatives. Making it more like WoW is a recipe for disaster, just as designing it as a WoW knock-off was a recipe for disaster.

People who like WoW, play WoW.

People who don't like WoW, want nothing like WoW.
WoW is an MMORPG, MMORPG is a gameplay type like FPS or a strategy game. Making a game like WoW isn't a WoW clone it's just an MMORPG.

People fail to realize this.
DDE

DarthMeerkat's Avatar


DarthMeerkat
10.11.2012 , 02:14 PM | #85
Quote: Originally Posted by TUXs View Post
5 WZ's, most certainly that should have been their MINIMUM goal. I think 8 would have been a very reasonable expectation. They're 10-15min encounters...any dolt can see we needed more than 3!

30 Dungeons, no...but I'd think 5-6 FP's would have been reasonable.

20 RAIDS, no. 4-5 Operations though, very reasonable request IMO.

Variety!!! Players need stuff to do at 50 and Bioware failed to give them enough. I spent 6 weeks going from 1-50 and nearly 8 months AT 50 now.
Considering WoW at the most has only released 5 BGs in the last 7 years TOR is a God-send in the PvP department.

We actually got more than 5-6. We have 16 now.

We got two IIRC up to three now.

Edit: For the last part I would reccommend unsubbing for a while It worked wonders for me.
DDE

Apaolo's Avatar


Apaolo
10.11.2012 , 02:16 PM | #86
Quote: Originally Posted by DarthMeerkat View Post
TOR is a God-send in the PvP department.
We must be playing 2 different versions of TOR.

CosmicKat's Avatar


CosmicKat
10.11.2012 , 02:19 PM | #87
Quote: Originally Posted by DarthMeerkat View Post
WoW is an MMORPG, MMORPG is a gameplay type like FPS or a strategy game. Making a game like WoW isn't a WoW clone it's just an MMORPG.

People fail to realize this.
WoW is a clone of EQ. Cloning a clone leads to two-headed mutant zombies (or pandas), cloning the orginal leads to success. It's science.

Urael's Avatar


Urael
10.11.2012 , 02:19 PM | #88
Quote: Originally Posted by DarthMeerkat View Post
WoW is an MMORPG, MMORPG is a gameplay type like FPS or a strategy game. Making a game like WoW isn't a WoW clone it's just an MMORPG.

People fail to realize this.
*buzzer sound*

WoW is just ONE of MANY Types of MMORPGs. WoW was the rise of the "theme park". WoW is NOT a "sandbox". What Cat was getting at was not everyone "likes" "themeparks" and trying to make SWTOR like WoW so much did not capture ALL the Star Wars Fans that it could because MANY of the Star Wars Fans liked the freedom of Pre-CU SWG (i.e. Sandbox).

WoW is NOT the be all and end all "archtype" for ALL MMORPGs. It could be said it was the "proto-themepark" model or at the very least the one that succeeded.

DarthMeerkat's Avatar


DarthMeerkat
10.11.2012 , 02:23 PM | #89
Quote: Originally Posted by Urael View Post
*buzzer sound*

WoW is just ONE of MANY Types of MMORPGs. WoW was the rise of the "theme park". WoW is NOT a "sandbox". What Cat was getting at was not everyone "likes" "themeparks" and trying to make SWTOR like WoW so much did not capture ALL the Star Wars Fans that it could because MANY of the Star Wars Fans liked the freedom of Pre-CU SWG (i.e. Sandbox).

WoW is NOT the be all and end all "archtype" for ALL MMORPGs. It could be said it was the "proto-themepark" model or at the very least the one that succeeded.
I'm talking about actually gameplay not world design and ideological, those are different things. A lot of sandbox MMOs play like WoW.
DDE

Urael's Avatar


Urael
10.11.2012 , 02:27 PM | #90
Quote: Originally Posted by DarthMeerkat View Post
I'm talking about actually gameplay not world design and ideological, those are different things. A lot of sandbox MMOs play like WoW.
This proves nothing because ALL MMORPGs "play the same" if you go to the source of the of the design which is just a variable reward yeilding Skinner Box. For that matter you could say that MMORPGs have the same gameplay as a slot machine.