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GDC Online 2012: SWTOR's Damion Schubert dissects story as a mechanic

STAR WARS: The Old Republic > English > General Discussion
GDC Online 2012: SWTOR's Damion Schubert dissects story as a mechanic

tolaf's Avatar


tolaf
10.10.2012 , 05:51 PM | #21
Quote: Originally Posted by Arkerus View Post
In my opinion, WoW is the more generic level quest line. You can't ever see any new comments or stories. The game still pushes you from town to town on purpose. If you don't have the reason to wonder off, its directly linear. Now granted this games planet quests are the same, the story quests are different for every character.
Truthfully i would trade a 2 minute quest every once-and-a-while for more questing areas anytime of the day
Dark Nova leader of the Sin-gie clan

Serbegorn's Avatar


Serbegorn
10.10.2012 , 06:03 PM | #22
Well, this Shubert guy has ZERO idea what makes a successful MMO. END GAME It seems no one does anymore.

Foobert's Avatar


Foobert
10.10.2012 , 07:20 PM | #23
Quote: Originally Posted by Serbegorn View Post
Well, this Shubert guy has ZERO idea what makes a successful MMO. END GAME It seems no one does anymore.
Except what is End Game? The only reason why people keep mentioning End Game is that WoW was just the first one to define it as raiding or pvp. Without that definition, do you even know how to design an endgame? For an openworld sandbox (Eve Online etc.), it would be completely different than for the themepark games.

Urael's Avatar


Urael
10.11.2012 , 08:44 AM | #24
Quote: Originally Posted by DarthOvertone View Post
lulz

Well, the Focus on Legacy and good Class Stories have kept me playing this game. Normally, I'm not big on Alts, but in SWTOR I actually have more Alts than any other MMO I've played, and some of those I played for years. However, I'm starting to run out of classes to play and both of my Mains are fully geared for PvP.

I think you are right though in the sense that if you are going to focus on Legacy and Story, then Legacy needs to be really good, and the Story needs to continue. Pretty sure the consensus is that Legacy is underwhelming at best and a complete failure at worst.

In regard to story, there is a strong deflating feeling when you hit level cap and your Class Story ends. After I hit 50 on my first toon, I was expecting the class story would continue in future patches, chunk by chunk. When this turned out not to be the case, I was pretty disappointed. I started rolling Alts only to repeat that deflated feeling each time I hit 50. lol

BW misunderstood MMOrs. They failed to identify that Altists are a subset of the MMO population. Most peeps don't have a ton of gameplay time so they tend to focus on one toon and do their best to make that toon as good as it can be. So when the story ended for the majority of players, with no intent on its continuation, these people just stopped playing the game. You can't force people that don't like to roll Alts to be Altists.
Agree: Legacy is underwhelming (Click my sig for an idea to make it less painful).

Agree: Once you hit 50 the game is a let down (from a Story Perspective).

Sorta Agree: Altoholics are a subset but we are a larger subset than you think but not as large as EAware banked on.

Urael's Avatar


Urael
10.11.2012 , 08:47 AM | #25
Quote: Originally Posted by Costello View Post
His comments about the legacy system are a little confusing as I'm not sure what it has to do with story, the legacy often makes the story crazy where everyone turns a blind eye to the pure blood sith trooper.

The legacy system, is a cash sink that offers very very very little to the game and doesn't require much over Legacy level 15. After 10 months it seems to offer very little to the game and after a few companion unlocks the additional presence wont help with running ops.

I would rather have heard him talk that after 10 months more story and more companion story was coming in. Not that they hoped that people would still be rolling alts in the place of any real end game content.
Aye, in an interview/article that is about "Story" the Legacy comments were sorta a bit of a misdirection and a whole lot of "spin".

Legacy is definately nothing more than a cash sink (Click my sig).

I agree I too would have liked to have heard more difinitive answers with regards to personal story and companion stories.

Urael's Avatar


Urael
10.11.2012 , 08:49 AM | #26
Quote: Originally Posted by Arkerus View Post
In my opinion, WoW is the more generic level quest line. You can't ever see any new comments or stories. The game still pushes you from town to town on purpose. If you don't have the reason to wonder off, its directly linear. Now granted this games planet quests are the same, the story quests are different for every character.
Not really on the "push for town to town", in "general" yes. But WoW is NOT as BAD as SWTOR when it comes to pathing and only a single path at that. In WoW you have multiple options so that your path to level cap DOES NOT HAVE to be the SAME as it is in SWTOR. This was a poor design choice on EAwares part and makes the overall replayability BORING compared to WoW.

Urael's Avatar


Urael
10.11.2012 , 08:49 AM | #27
Quote: Originally Posted by tolaf View Post
Truthfully i would trade a 2 minute quest every once-and-a-while for more questing areas anytime of the day
I fully agree.

Tim-ONeil's Avatar


Tim-ONeil
10.11.2012 , 08:51 AM | #28
Based on the feedback in this thread it would look like there is a demand to have your class quests re-playable after you finish it. There could be a legacy unlock to reopen the first story quest for you.

That would actually be kinda cool because you'd smash most of the early content, exactly like you'd imagine a hero should be able to.

Thoughts?
Rhèy Phin
Kýló Nemonica
The Ren Legacy Server: Ebon Hawk US/EAST

Urael's Avatar


Urael
10.11.2012 , 08:57 AM | #29
Quote: Originally Posted by Tim-ONeil View Post
Based on the feedback in this thread it would look like there is a demand to have your class quests re-playable after you finish it. There could be a legacy unlock to reopen the first story quest for you.

That would actually be kinda cool because you'd smash most of the early content, exactly like you'd imagine a hero should be able to.

Thoughts?
Tim,

Both TUXs and I have been suggesting that the Story Quests would be replayable perhaps even as an option to grind "dailies" comms as the rewards for replay of the class quest. The idea would be that in the replay of the class quest all the encounter would be adjusted for a level 50 (or raised at each level CAP).

vandana_'s Avatar


vandana_
10.11.2012 , 08:58 AM | #30
Quote:
What we have spent the most time on since launch is beefing up the Legacy system, which is designed to get you to play the other really good content. We will probably continue beefing that up because it's our best stuff.
I can't believe they still don't get it.

How this game can EVER be good if the lead designer thinks that legacy and alt play in its current shape is their best stuff. You try to encourage playing alts but not only the very idea of putting the biggest emphasis on playing alts is flawed but, more importantly, the execution of this idea is also extremely poor.

I'm sorry to break your bubble but:
- it is not fun to buy minor perks for millions of credits that you have to grind - this is not encouraging and I don't know where you got the idea that anyone would buy xp boost for main missions on 8 characters
- it is not fun to go through the pvp grind on every single alt
- it is not fun to do the same quests over and over, going through the same linear corridors on every single alt

I don't want my post to get deleted so I won't say exactly what I think about it.
V'ox