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Judging the game too harsh


Urael's Avatar


Urael
10.10.2012 , 03:32 PM | #31
Quote: Originally Posted by Xatasha View Post
I think technology of today has produce a group of gamers I call locust players. They get a game and eat thru content like locust then complain about no content then move on to the next game.
In SWTORs case though, too much experience is given out, coupled with a rather trivial game that requires no skill to master makes for a face roll. They only reason I don't have 12 level 50s on one server is that I have 22 characters scattered across 4 servers so I can experience mutliple stories and builds. Anyone who is NOT an altoholic ( like me ) will EAT THROUGH this game in a week, maybe 2 at the most becasue it is EMBARRASINGLY easy (when it works) with not much at the end to rush towards.

Kalfear's Avatar


Kalfear
10.10.2012 , 03:40 PM | #32
Quote: Originally Posted by Andryah View Post
Box sales prove good games sell themselves... at least the point of sale of the box. But even good MMOs don't retain subscriptions anymore.

The player base is nomadic and hops from game to game. Plus, a good number of players are really single player game players who think they buy a box game to beat it and move on to the next one.

That is the point you are ignoring.
Oh thats complete BS and just more nonsense fanboy spin

WHEN a developer puts out a MMORPG that entertains people long term,
The people will continue to support it!

EVERY SINGLE PERSON that bought TOR was prepared to pay the sub long term
And the game simply failed to deliver to those people (4 out of ever 5 as pointed out) and flat out lieing and makeing up excuses DOESNT CHANGE THE FACTS

TOR is not failing because of some universal hatred or disinterest in MMORPGs (why do people new to genre insist on calling them MMOs??? THEY ARE MMORPGs. The RPG is just as important as the MMO portion).

TOR is failing because the product they delivered is NOT the product they advertised and built up.

Simple as that.

If TOR delivered the goods, the people would still be here!

Seriously, you excuse makers are one of the reasons this game never gets fixed. You give EA cheap excuses out of holding personal responcibility for not delivering on so many items and concepts.

I know you all are now called the generation of no responcibility but ENOUGH ALREADY

EA made a game
EA advertised and built up the game as this
EA didnt deliver on their promises
People bought the game and when they found out this wasnt what they were sold
They Left

Its as simple as that and has nothing to do with the MMORPG genre!

Over 2 million people bought this game ready and willing to pay the monthly sub.
THATS what the MMORPG genre fanbase is like.
ULTRA STRONG but only for products that deliver what they say they will deliver!

You might like game,
I may like the game to a degree,
4 out of 5 DID NOT LIKE THE GAME
And that has nothing do do with subscriptions and general MMORPG genre impressions/feeling

ENOUGH with the excuse making.
Time for EA and its employees to accept responcibility for a failure on a grand stage and either make it better (my hope) or move on and LEARN from mistakes for a change!

QUIT BLAMING THE CUSTOMER ALREADY!
In regards to lessening F2P and Preferred restrictions
In GAMING, as in LIFE,
You get what you pay for
No game restriction is so dire that $15.00/month will not eliminate it

Oyranos's Avatar


Oyranos
10.10.2012 , 03:41 PM | #33
Quote: Originally Posted by Xatasha View Post
I think technology of today has produce a group of gamers I call locust players. They get a game and eat thru content like locust then complain about no content then move on to the next game.
I believe ur wrong.. because for example in 1 month I made 3-4 50s and one of them half campaign and the other half black holes.. In a point, I feel like I dont need to get better equipment for pve. Is it because i am "locust" lol... or because the game is to easy and in a point, you have nothing to do for ur chara, or nothing interest u. The only progress they speak about, is to get as much xp, cunning, str as possible.. for "a reason" to be the best, but for not particular reason... just to pose maybe... lol I hope u get the point.

The game missing world content and legit style of play, not casual one (tokens, etc).. thats what it lucks...

for example...

Stadiums for racing.. but if bioware give us recipes to built our "UNIQUE" in shape and modification speeders, that will turn off casuals of its complexity, but definitely, its something to keep up, all the rest. without tokens, without any craps like that.. Even like a hobbie, so complex and many choices... with real damage on them, so we can repair them, built them, change them, collect parts.. crazy stuff... More like a trend for hardcores...

they can still add a mini arena next to our hard core arena.. with little carts, like in real life loona parks.. for kids.. haha (casuals) not too complex, not to make them get tired.

space stations that turn into a warzone or flashpoint, while the space stations need to be attacked also defended by the owners.. that would GREAT fun.. be able to built our space stations, not to get them with tokens or free!..

the movie have space combat in towns.. eg. courasant.. how about emulate that in a pve/pvp style of event.. (but I know that its hard to be made with hero engine)... It is not online friendly engine.

world events?

Things like that, to keep up players.. not just to add them in a daily casual routine..

Urael's Avatar


Urael
10.10.2012 , 03:44 PM | #34
Quote: Originally Posted by Oyranos View Post
I believe ur wrong.. because for example in 1 month I made 3-4 50s and one of them half campaign and the other half black holes.. In a point, I feel like I dont need to get better equipment for pve. Is it because i am "locust" lol... or because the game is to easy and in a point, you have nothing to do for ur chara, or nothing interest u. The only progress they speak about, is to get as much xp, cunning, str as possible.. for "a reason" to be the best, but for not particular reason... just to pose maybe... lol I hope u get the point.

The game missing world content and legit style of play, not casual one (tokens, etc).. thats what it lucks...
^QFT
Indeed.

DarthOvertone's Avatar


DarthOvertone
10.10.2012 , 04:15 PM | #35
As far as I'm concerned:

Combat System - Win
Resolve System - Fail
Advanced Classes Playability - Win
WZs (need more though with a greater variety of team constitutions) - Win
OPvP - Fail
Crafting - Fail
FPs - Win
Ops - Win
Class Stories - Win
Linear Leveling Experience - Fail
Space Combat - Fail
Weekly Maintenance during my Prime Gameplay Time - Fail
Customer Service - Fail
Patches/Bugs (horrible quality control, always break stuff) - Fail
Content Production - Fail

That's just off the top of my head. Sure it's not everything, but those bits are what matter to me. Keep in mind that I've been playing this game since EGA and never quit. So I'm not exactly a fanboi, but I have paid my dues and have no hard feelings toward BW.

However, I can see why some peeps are unhappy and why 75% of the people that purchased the game no longer play it anymore. I don't think that's harsh.
Alphanoob, Alpha-zen (among others) - Garbage S1 Champion
Ebon Hawk | Harbinger
SWTOR 4.3: It was good while it lasted. Thanks BW

Andryah's Avatar


Andryah
10.10.2012 , 04:50 PM | #36
Quote: Originally Posted by Kalfear View Post
WHEN a developer puts out a MMORPG that entertains people long term,
The people will continue to support it!


Name one recent MMO where this is the case. You know, where the MMO does not bleed out 60-70% of players within 6-8 months of launch before reaching some level of stable population. Name one.

Now go back 5-7 years and do the same thing.

Player base has changed. They buy, consume, and discard more often then not, especially if there is new eye candy on the horizon. The game hopping on new MMOs launches this year is a prime example of the behavior.

And i'ts NOT BLAMING anyone or anything... it is acknowledging the fact that the player base has changed.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

tolaf's Avatar


tolaf
10.10.2012 , 04:54 PM | #37
Quote: Originally Posted by Andryah View Post


Name one recent MMO where this is the case. You know, where the MMO does not bleed out 60-70% of players within 6-8 months of launch before reaching some level of stable population. Name one.

Now go back 5-7 years and do the same thing.

Player base has changed. They buy, consume, and discard more often then not, especially if there is new eye candy on the horizon. The game hopping on new MMOs launches this year is a prime example of the behavior.

And i'ts NOT BLAMING anyone or anything... it is acknowledging the fact that the player base has changed.
Name one recent MMO that was decent enough to keep 60-70% of its players.
Dark Nova leader of the Sin-gie clan

Andryah's Avatar


Andryah
10.10.2012 , 04:57 PM | #38
Quote: Originally Posted by tolaf View Post
Name one recent MMO that was decent enough to keep 60-70% of its players.
It's not decent/not_decent.... it's the player base has changed it's behavior of game consumption.

You can hide behind the "decent" meme all you want, but it's a sharade to do so.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

tolaf's Avatar


tolaf
10.10.2012 , 05:00 PM | #39
Quote: Originally Posted by Andryah View Post
It's not decent/not_decent.... it's the player base has changed it's behavior of game consumption.

You can hide behind the "decent" meme all you want, but it's a sharade to do so.
You can hide behind the "Player base has changed" meme all you want, but it's a sharade to do so.
Players will play games they enjoy, this is a fact.
What is not a fact is that players quit a game they love because a new one comes out.
Yes they will try the new game to see if it's any good but if their previous game was good they would have returned to it.
Dark Nova leader of the Sin-gie clan

Andryah's Avatar


Andryah
10.10.2012 , 05:05 PM | #40
Quote: Originally Posted by tolaf View Post
You can hide behind the "Player base has changed" meme all you want, but it's a sharade to do so.
Players will play games they enjoy, this is a fact.
What is not a fact is that players quit a game they love because a new one comes out.
Yes they will try the new game to see if it's any good but if their previous game was good they would have returned to it.
So... getting back to that list of MMOs in recent time that did not bleed out seriously within months?? Where is that list, a list that could help justify you claims that player base has not changed it's consumption habits?

Yeah, thought so.

Even the great and wonderful WoW bleeds out within months of a new expansion release.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.