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A Message from the Community Manager

STAR WARS: The Old Republic > English > General Discussion
A Message from the Community Manager
First BioWare Post First BioWare Post

NucleusTRV's Avatar


NucleusTRV
10.10.2012 , 02:42 AM | #431
Anybody home...?
Collecting Bounties for
E N D G E G N E R @ T 3 - M 4
Gildenthread

recsa's Avatar


recsa
10.10.2012 , 04:05 AM | #432
EAware definition of Community Communication: A series of blogs and recurring (or not so) stuff with useless info, aimed to praise the fanboi base and show some kind of activity.


I have expressed in the past my incredulity to the words in this thread, and looks like i was not so wrong, Community round up is 'slanted' and no one cares about it (check the amount of replies to last Community Round UP), the new "meet a dev" blog is pretty useless and so on.

I dont care about a dev's favorite book or movie, i want to know what is he working on, i want to know what are the metrics on its last operation, what plans do they have on short and long term, etc.

Theres soooooooooo many amazing things they could do, and then they throw us a bone in the form of a blog more likely to be found in the tabloids.
A long time from now, in a galaxy far, far away, fanbois will realize they hurt games they love in a way no troll could ever dream of.

Alduinsm's Avatar


Alduinsm
10.10.2012 , 04:17 AM | #433
Quote: Originally Posted by Lord_Karsk View Post
3 days now and nothing in the dev tracker, not even some random talk to show the xommunity
they are on the forums.Guess EA says NO to all interaction outside the normal approved general
post that doesnt tell anything newl. Why do they even have a community team, they even fired the
person who used to help new players in new player help forum.That is just sad.Refuse to belive
they write blogs all week long,we know they dont take feedback to the developers in charge,
(or maybe they do and they just ignore it as we know) so they have to do something.
It's only 2 days which are Saturday and Sunday, don't expect anything on dev tracker during these 2 days.
Shin

Rasticles's Avatar


Rasticles
10.10.2012 , 04:31 AM | #434
Quote: Originally Posted by HammersteinSW View Post
Wasted effort. It's over, last guy turns off the light.

Swtor's only use is to serve as a memorial on how not to design an mmo. Tons of money and the Star Wars franchise make not a good game when you hire the wrong studio. Bioware Austin is a riffraff of designers from failed mmos like WAR. EA just went and put the Bioware tag on the studio, but in reality it had nothing to do with Bioware, it was a Frankenstein creation by EA.

Let's hope the game becomes unprofitable soon - remember they probably have to pay a ton to George Lucas for the Star Wars IP, which is also why they need 500k subs to stay profitable. Once they are below that EA will pull the plug, and then the franchise will be available again for a real Star Wars mmo made by a real studio.
^ This.......

Costello's Avatar


Costello
10.10.2012 , 05:06 AM | #435
It would be nice to see what is going to be in the cartel shop a little before free to play. With only a little longer till free to play goes live it seems we only know we will be seeing pet lizards, masks I don't really remember from KOTOR 2 and a throne that I'm not sure were it goes. On your Ship? Since you can't sit in most chairs it seems a odd choice.

As for how not to do things, back pre-launch there were the clashes of the fanboi vs the haters (very emotive terms I know and not completely accurate). There were many calls for more information, more communication and more attention paid to what the community wanted, often met with we wont talk about it till its in game or Bioware doesn't owe us anything!!! Or Patience you are such a bunch of spoiled etc etc.

It seems clear that ignoring the community hasn't worked. And I am sure there will be classes in marketing and production that will look at TOR. What we can hope for is the people at EA learn from this and start communicating and finding out what the community want and what the game needs. To then get it out at a reasonable pace and with luck have another team working on an expansion pack that adds alternative advancement into the game so players have more to do that roll alts when they finish the story.

Ephesia's Avatar


Ephesia
10.10.2012 , 07:22 AM | #436
Quote: Originally Posted by HammersteinSW View Post
Wasted effort. It's over, last guy turns off the light.

Swtor's only use is to serve as a memorial on how not to design an mmo. Tons of money and the Star Wars franchise make not a good game when you hire the wrong studio. Bioware Austin is a riffraff of designers from failed mmos like WAR. EA just went and put the Bioware tag on the studio, but in reality it had nothing to do with Bioware, it was a Frankenstein creation by EA.

Let's hope the game becomes unprofitable soon - remember they probably have to pay a ton to George Lucas for the Star Wars IP, which is also why they need 500k subs to stay profitable. Once they are below that EA will pull the plug, and then the franchise will be available again for a real Star Wars mmo made by a real studio.
This post made me remember another person's well thought out post about schadenfreude a few days ago. Thanks for being a good example of that
Ephesia, Level 55 Jedi Guardian
Tomb of Freedon Nadd (EU)
Member of Catalyst

Foobert's Avatar


Foobert
10.10.2012 , 07:33 AM | #437
Quote: Originally Posted by HammersteinSW View Post
Wasted effort. It's over, last guy turns off the light.

Swtor's only use is to serve as a memorial on how not to design an mmo. Tons of money and the Star Wars franchise make not a good game when you hire the wrong studio. Bioware Austin is a riffraff of designers from failed mmos like WAR. EA just went and put the Bioware tag on the studio, but in reality it had nothing to do with Bioware, it was a Frankenstein creation by EA.

Let's hope the game becomes unprofitable soon - remember they probably have to pay a ton to George Lucas for the Star Wars IP, which is also why they need 500k subs to stay profitable. Once they are below that EA will pull the plug, and then the franchise will be available again for a real Star Wars mmo made by a real studio.
Except after 2 failed MMOs, you cannot guarantee that LucasArts will ever want to license another SW-based MMO evar. Even today they are going out to developers like Angry Birds for franchise development. So you think Star Wars fans would rather have no MMO at all or a somewhat broken one?

Thylbanus's Avatar


Thylbanus
10.11.2012 , 02:44 PM | #438
Quote: Originally Posted by recsa View Post
EAware definition of Community Communication: A series of blogs and recurring (or not so) stuff with useless info, aimed to praise the fanboi base and show some kind of activity.


I have expressed in the past my incredulity to the words in this thread, and looks like i was not so wrong, Community round up is 'slanted' and no one cares about it (check the amount of replies to last Community Round UP), the new "meet a dev" blog is pretty useless and so on.

I dont care about a dev's favorite book or movie, i want to know what is he working on, i want to know what are the metrics on its last operation, what plans do they have on short and long term, etc.

Theres soooooooooo many amazing things they could do, and then they throw us a bone in the form of a blog more likely to be found in the tabloids.
I agree 100%. A metrics forum would be nice. I'd like to see how many people run the space missions compared to population and for how long.

Quote: Originally Posted by Foobert View Post
Except after 2 failed MMOs, you cannot guarantee that LucasArts will ever want to license another SW-based MMO evar. Even today they are going out to developers like Angry Birds for franchise development. So you think Star Wars fans would rather have no MMO at all or a somewhat broken one?
Going by that logic, Lucas should have thrown in the bag long before KOTOR came out, and certainly before this game was released. Lucas has chalked up the Galaxies to Sony's mishandling of it (John Smedly even admitted that they shouldn't have done the CU). And I'm sure that he will chalk this up to the failure of EA. Most likely, they will do it all in house if they do attempt it again (I can almost guarantee that they would try again).
It's amazing how loud a dollar can be.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristin Wilson

Foobert's Avatar


Foobert
10.11.2012 , 08:56 PM | #439
Quote: Originally Posted by Thylbanus View Post
I agree 100%. A metrics forum would be nice. I'd like to see how many people run the space missions compared to population and for how long.



Going by that logic, Lucas should have thrown in the bag long before KOTOR came out, and certainly before this game was released. Lucas has chalked up the Galaxies to Sony's mishandling of it (John Smedly even admitted that they shouldn't have done the CU). And I'm sure that he will chalk this up to the failure of EA. Most likely, they will do it all in house if they do attempt it again (I can almost guarantee that they would try again).
huh? KOTOR came out the same year as SWG. SWG sunk primarily because of CU. After KOTOR was out and KOTOR 2 was being written, SOE released JTL which added space combat to SWG, bumping their game too. So I'm not sure what KOTOR has anything to do with anything except that it was a successful franchise up until SWTOR. The market direction is now tablet/mobile. This is what affected Facebook and Zynga because of their own failure to successfully convert to mobile. LucasArts saw the effects of this and that's why they are dipping their toes in the pool with Angry Birds.

Andryah's Avatar


Andryah
10.11.2012 , 11:17 PM | #440
Quote: Originally Posted by Thylbanus View Post
Most likely, they will do it all in house if they do attempt it again (I can almost guarantee that they would try again).
Lucas Arts has terminated almost all of it's own in house design capabilty, so that's not going to happen. They now rely almost exclusively on outside development teams for all game development, and the management team has been a revolving door for several years now.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.