Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Is it me of Lost island HM is overtuned??


Khevar's Avatar


Khevar
10.09.2012 , 10:37 AM | #131
Quote: Originally Posted by Ephesia View Post
.. The Mechanics blatantly favored some classes over others. ...
I agree with most of what you said, but not this.

I've healed LI many many times before 1.4 dropped. In most cases it was with a melee group. Every 12 seconds the melee would run to me, drop the energy coil and run back. I would side step just enough to overlap the coils, leaving plenty of room. The melee made sure to always attack from behind so that if someone missed an incinerate I only had to cleanse it off the tank.

This strategy was very straightforward to execute. Factually, it was simpler than the kite around the room strat we're running now after 1.4.

I brought two brand-new melee dps players through LI (shadow dps & guardian dps) before the 1.4 update. An explanation of the strat, one wipe due to juggling the mechanics, followed by a successful attempt on the second try.

These two players were recent level 50s, has a few pieces of columi and had never passed LR-5 before. The reason they passed this time is we had a good strat, explained it well, and they knew how to listen. This wouldn't be the case if the encounter blatantly favored ranged over melee.

Ephesia's Avatar


Ephesia
10.09.2012 , 10:40 AM | #132
Quote: Originally Posted by Khevar View Post
I agree with most of what you said, but not this.

I've healed LI many many times before 1.4 dropped. In most cases it was with a melee group. Every 12 seconds the melee would run to me, drop the energy coil and run back. I would side step just enough to overlap the coils, leaving plenty of room. The melee made sure to always attack from behind so that if someone missed an incinerate I only had to cleanse it off the tank.

This strategy was very straightforward to execute. Factually, it was simpler than the kite around the room strat we're running now after 1.4.

I brought two brand-new melee dps players through LI (shadow dps & guardian dps) before the 1.4 update. An explanation of the strat, one wipe due to juggling the mechanics, followed by a successful attempt on the second try.

These two players were recent level 50s, has a few pieces of columi and had never passed LR-5 before. The reason they passed this time is we had a good strat, explained it well, and they knew how to listen. This wouldn't be the case if the encounter blatantly favored ranged over melee.
Dude it is pretty much obvious. Ranged classes don't have to run over to you every 12 seconds and lose precious DPS time, while melees had to. Btw nice tactic. My opinion still stands though.
Ephesia, Level 55 Jedi Guardian
Tomb of Freedon Nadd (EU)
Member of Catalyst

Sithcreep's Avatar


Sithcreep
10.09.2012 , 10:42 AM | #133
Quote: Originally Posted by Khevar View Post
I agree with most of what you said, but not this.

I've healed LI many many times before 1.4 dropped. In most cases it was with a melee group. Every 12 seconds the melee would run to me, drop the energy coil and run back. I would side step just enough to overlap the coils, leaving plenty of room. The melee made sure to always attack from behind so that if someone missed an incinerate I only had to cleanse it off the tank.

This strategy was very straightforward to execute. Factually, it was simpler than the kite around the room strat we're running now after 1.4.

I brought two brand-new melee dps players through LI (shadow dps & guardian dps) before the 1.4 update. An explanation of the strat, one wipe due to juggling the mechanics, followed by a successful attempt on the second try.

These two players were recent level 50s, has a few pieces of columi and had never passed LR-5 before. The reason they passed this time is we had a good strat, explained it well, and they knew how to listen. This wouldn't be the case if the encounter blatantly favored ranged over melee.
Nice strat. But theres no need to kite it anymore. You can now always tank it in center, since theres no more random energy coils only his targeting plasma arcs. Party only needs to place those arcs far enough from center. Its easier than easy now. No challenge whatsoever.
Quote: Originally Posted by Darkabysslord View Post
Panda ??? who is this Panda U speak of Carl.

Khevar's Avatar


Khevar
10.09.2012 , 10:57 AM | #134
Quote: Originally Posted by Ephesia View Post
Dude it is pretty much obvious. Ranged classes don't have to run over to you every 12 seconds and lose precious DPS time, while melees had to. Btw nice tactic. My opinion still stands though.
True that.

But the dps race on LR-5 isn't that bad. 389,304 health / 180 second enrage timer = 2162 dps for the group. As a healer I keep my DoT on him (100 dps), if tank does about 450 dps, that leaves 800 dps for the melee. Even with the running out and in, that should be easily doable.

Sithcreep's Avatar


Sithcreep
10.09.2012 , 12:02 PM | #135
Quote: Originally Posted by Ephesia View Post
Dude it is pretty much obvious. Ranged classes don't have to run over to you every 12 seconds and lose precious DPS time, while melees had to. Btw nice tactic. My opinion still stands though.
You forget mDPS tend to bring much higher DPS anyway, so thats just only to even things. It doesnt make any difference

And what adv. class are u and what role? I really fail to understand why you persist on claiming the non existent difficutly of this instance.


Quote: Originally Posted by mikebevo View Post
I
... Usually do this with a guild friend; we have taken to giving each other heart attacks in this fight. If playing my shadow I will wait to see if the Tank gets it until the last second. My friend playing a trooper healer will be freaking. If I am playing on my sawbones, he will do the same thing to me...
Made me laugh. Everytime you do this you lower your life expectancy by 2-3 months
Quote: Originally Posted by Darkabysslord View Post
Panda ??? who is this Panda U speak of Carl.

Khevar's Avatar


Khevar
10.09.2012 , 01:21 PM | #136
Quote: Originally Posted by mikebevo View Post
...

Yeah not interrupting that is pretty much the only way to wipe in FE anymore. It has such a long casting time it is almost impossible to miss, but I have seen many tanks just ignore it in pugs. Usually do this with a guild friend; we have taken to giving each other heart attacks in this fight. If playing my shadow I will wait to see if the Tank gets it until the last second. My friend playing a trooper healer will be freaking. If I am playing on my sawbones, he will do the same thing to me. Surprise how often we do this, because when my same friend is playing his shadow tank you hardly ever even see the cast bar, he hit interrupt when the animation first starts.
This made me laugh -- that is pretty awesome.

Incidentally, there is a buff icon that appears before he casts it. I've accidentally hit my interrupt right when I saw the icon, but before the cast bar started, and it actually interrupted it.

mikebevo's Avatar


mikebevo
10.09.2012 , 02:14 PM | #137
Quote: Originally Posted by Khevar View Post
Incidentally, there is a buff icon that appears before he casts it. I've accidentally hit my interrupt right when I saw the icon, but before the cast bar started, and it actually interrupted it.
i was wondering how my friend on his tank interrupted it so fast. He told me he could tell by the animation, but I could never pick up the clues before the castbar started. Doing HM TfB with him tonight, thinking someone will be getting less heals than normal.

Ephesia's Avatar


Ephesia
10.10.2012 , 03:46 AM | #138
Quote: Originally Posted by Sithcreep View Post
You forget mDPS tend to bring much higher DPS anyway, so thats just only to even things. It doesnt make any difference

And what adv. class are u and what role? I really fail to understand why you persist on claiming the non existent difficutly of this instance.




Made me laugh. Everytime you do this you lower your life expectancy by 2-3 months
it should be obvious from my messages and my signature, but I'm a tank. It doesn't matter anyway, your claims of nonexistent difficulty are false. Just because you can do it and you feel it is easy does not necessarily make it easy for everyone.
Ephesia, Level 55 Jedi Guardian
Tomb of Freedon Nadd (EU)
Member of Catalyst

mikebevo's Avatar


mikebevo
10.10.2012 , 06:53 AM | #139
Quote: Originally Posted by Ephesia View Post
it should be obvious from my messages and my signature, but I'm a tank. It doesn't matter anyway, your claims of nonexistent difficulty are false. Just because you can do it and you feel it is easy does not necessarily make it easy for everyone.
It could be just because your way of Tanking it is easier for rDPS, that does not mean another Tanks way of doing it isn't just as easy for mDPS. I have done it with range and melee dps as a healer and different tanks and I think it depends on the players more than it depends on their class. I have watched mdps stand in AOEs, but I have watched rdps do the same thing. I will say I do like to have at least one trooper when I am healing, not because they take less damage, but because they have Mortar Volley for when all the adds decide to attack the healer. Of course that still just depends on the player. Most PUGs don't ever look at the healers health bar falling like a rock while they are getting hit by adds and the tank is taking damage so they are busy healing the tank.

Gyronamics's Avatar


Gyronamics
10.10.2012 , 07:10 AM | #140
The mechanics rather than the damage are what kill you in LI.

Once you understand the mechanics you can run it with whatever and still clear it.

I either DPS or heal, usually heal these days as it takes less time to get a group.

Most of the time I go through and don't need to say anything at all in the whole FP.

It drops a rakata chest among 4 people with no lockout instead of having to do a 8/16 man weekly which is 1 drop per 4 players and even then it might be the wrong one.

It's an incredibly easy and fast rakata drop, it's not too much to ask that you learn the mechanics for it.