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Is it me of Lost island HM is overtuned??


todorovh's Avatar


todorovh
10.09.2012 , 04:38 AM | #121
Quote: Originally Posted by Kotlx View Post
you're ignoring his mechanics if youre dying that fast. He almost always starts off with an immediate incinerate, which destroys anyone. you have .5 seconds to interupt his cast before a shell is launched. He does it approx every 12 seconds.

Dont go in with 2 melee dps.
Don't go in with 2 melee dps ?!? Would you please enlighten us how exactly your two melee dps affect tank damage on the 1st boss ?

The droid and last boss can be a bit harder with melee in .. but an unaware ranged can cause just as much trouble as a melee.

Please do not spread misleading information. ( btw. my main is a tank + alt healers )

But anyway ... a lot of people have outgeared t1 flashpoints by far now and the mechanics can be completely ignored. In LI HM you can be BiS and still die stupidly on Sav Rak for example , boss design is more deadly than some of the old ops bosses, and definitely a step forward, I hope we get more of this soon.

hages's Avatar


hages
10.09.2012 , 05:03 AM | #122
Quote: Originally Posted by todorovh View Post
Don't go in with 2 melee dps ?!? Would you please enlighten us how exactly your two melee dps affect tank damage on the 1st boss ?

The droid and last boss can be a bit harder with melee in .. but an unaware ranged can cause just as much trouble as a melee.

Please do not spread misleading information. ( btw. my main is a tank + alt healers )

But anyway ... a lot of people have outgeared t1 flashpoints by far now and the mechanics can be completely ignored. In LI HM you can be BiS and still die stupidly on Sav Rak for example , boss design is more deadly than some of the old ops bosses, and definitely a step forward, I hope we get more of this soon.
I agree and i must add that NO fp,raid or whatever should have class restrains.if u cannot complete it with 2 melee then
1 the instances is bad designed (a fix is needed then)
2 U need to do more effort to complete it
but i agree that it is a lot harder for the healer with 2 melee, but it is doable.
nothings as good as an cold cold beer...and swtor to play drunk

Sithcreep's Avatar


Sithcreep
10.09.2012 , 05:49 AM | #123
Quote: Originally Posted by todorovh View Post
Don't go in with 2 melee dps ?!? Would you please enlighten us how exactly your two melee dps affect tank damage on the 1st boss ?

The droid and last boss can be a bit harder with melee in .. but an unaware ranged can cause just as much trouble as a melee.

Please do not spread misleading information. ( btw. my main is a tank + alt healers )

But anyway ... a lot of people have outgeared t1 flashpoints by far now and the mechanics can be completely ignored. In LI HM you can be BiS and still die stupidly on Sav Rak for example , boss design is more deadly than some of the old ops bosses, and definitely a step forward, I hope we get more of this soon.
We wiped just 2 weeks ago from Malgus channeling, "Unlimited Power" in FE. I think exactly due to that arrogance. I dont know how much damage that attack deals but it gotta be massive because we wiped immediately despite our fancy gear. haha It was a really nice experience actually, cause we were so excessively confident we didnt even have a tank due to our gear, 3 dps and 1 healer to speed things up. They say pride comes before a fall. Agreed! LOL

And yeah those tanks too cowardly or unskilled to go to an instance with mDPS are not worthy of calling themselves tanks. They should reroll Mara and faceroll everything with REAL tanks.
Quote: Originally Posted by Darkabysslord View Post
Panda ??? who is this Panda U speak of Carl.

RazielHex's Avatar


RazielHex
10.09.2012 , 06:19 AM | #124
Quote: Originally Posted by Pintje View Post
I like the changes as this makes it mare accessible to many more besides that elite 15 percent Bioware seems to cater to all the time .
Dude, I've done this in Columi, as an Immortal Juggernaut and Arsenal Mercenary.

As long as you're not a complete dip wearing Expertise gear, it's a cakewalk. Every fight requires choreography, and if you can't dance, everyone dies.

It's not that HM Lost Island was hard. It wasn't hard at all. It was unforgiving. It didn't tolerate deviance from the plan. Nowhere is this more apparent than the Bridge Troll.

Ephesia's Avatar


Ephesia
10.09.2012 , 07:18 AM | #125
LI HM before the nerf was a painful experience with 2 melee dps in most circumstances, but right now there should be few to no troubles. sure it may make it a bit more difficult than having 2 ranged or 1 ranged dps but the aoe mechanic is easier to avoid now.
Ephesia, Level 55 Jedi Guardian
Tomb of Freedon Nadd (EU)
Member of Catalyst

KVork's Avatar


KVork
10.09.2012 , 07:32 AM | #126
AAAARRRRRGHHHHH....

PEOPLE !!! this flashpoint is really doable with ranged and melee, no difference since 1.4 !

If you still say 'take ranged" then sorry, i really rarely say that, but learn to play gosh darnit!
Not a servant of the Force, Master I am.

mikebevo's Avatar


mikebevo
10.09.2012 , 09:03 AM | #127
I will say it again, mDPS was easy before or after 1.4 provide the player knew his/her abilities. Any fight in the game can be done with either mDPS or rDPS, just as easily if both groups know their abilities and knows living average DPS is better than the greatest dead DPS. Too often as a healer I see dps (both rdps and mdps) stand in AOE or not use defensive cooldowns because they seem to think that will significantly lower their dps number. Up until now I never understood that play style, but I am leveling a knight now and that leaping from mob to mob annihilating everything is darn addictive, but it does not translate to group play.

Quote: Originally Posted by Sithcreep View Post
We wiped just 2 weeks ago from Malgus channeling, "Unlimited Power" in FE. I think exactly due to that arrogance. I dont know how much damage that attack deals but it gotta be massive because we wiped immediately despite our fancy gear. haha It was a really nice experience actually, cause we were so excessively confident we didnt even have a tank due to our gear, 3 dps and 1 healer to speed things up. They say pride comes before a fall. Agreed!
Yeah not interrupting that is pretty much the only way to wipe in FE anymore. It has such a long casting time it is almost impossible to miss, but I have seen many tanks just ignore it in pugs. Usually do this with a guild friend; we have taken to giving each other heart attacks in this fight. If playing my shadow I will wait to see if the Tank gets it until the last second. My friend playing a trooper healer will be freaking. If I am playing on my sawbones, he will do the same thing to me. Surprise how often we do this, because when my same friend is playing his shadow tank you hardly ever even see the cast bar, he hit interrupt when the animation first starts.

Ephesia's Avatar


Ephesia
10.09.2012 , 09:12 AM | #128
Quote: Originally Posted by mikebevo View Post
I will say it again, mDPS was easy before or after 1.4 provide the player knew his/her abilities. Any fight in the game can be done with either mDPS or rDPS, just as easily if both groups know their abilities and knows living average DPS is better than the greatest dead DPS.
Knowing how to do it an executing that are different things. It is no secret that this encounter was very unforgiving for melee groups before the patch, if it was not so it would not be tuned the way it currently is. Bioware obviously doesn't agree that both ranged and melee dps group experience the same level of difficulty in that flashpoint. All this talk uttered by people is nothing short of showing off (I am pro) attitude.
Ephesia, Level 55 Jedi Guardian
Tomb of Freedon Nadd (EU)
Member of Catalyst

mikebevo's Avatar


mikebevo
10.09.2012 , 09:42 AM | #129
Quote: Originally Posted by Ephesia View Post
Kowing how to do it an executing that are different things. It is no secret that this encounter was very unforgiving for melee groups before the patch, if it was not so it would not be tuned the way it currently is. Bioware obviously doesn't agree that both ranged and melee dps group experience the same level of difficulty in that flashpoint. All this talk uttered by people is nothing short of showing off (I am pro) attitude.
I am Infiltration shadow, there is no showing off with that class. That is one of my reasons for thinking LI HM has always been easy, if I can do it with that spec and my lack of skill everyone should be able to do it. I do however know my abilities.

Ephesia's Avatar


Ephesia
10.09.2012 , 10:08 AM | #130
Quote: Originally Posted by mikebevo View Post
I am Infiltration shadow, there is no showing off with that class. That is one of my reasons for thinking LI HM has always been easy, if I can do it with that spec and my lack of skill everyone should be able to do it. I do however know my abilities.
No just because you can do it doesn't mean everyone can. LI HM was never meant as an easy flashpoint. People who say they are easy are the ones who got pretty good at tactic execution and doesn't spend so much time in Pugs with people who actually don't have spotless mechanic execution skills. Also there are a lot of people who overgear the content and think it's easy, this is not true. In fact it still is not an easy flashpoint for those groups with Columi gear (albeit easier now than pre 1.4)

I too enjoyed the challenge pre-1.4 HM LI gave me as a tank. It could sometimes be frustrating experience with people who do not fully grasp how fights work, but the end satisfaction was a nice feeling. But I never ever once thought that the challenge is fair to everyone. The Mechanics blatantly favored some classes over others. This does not mean it's not doable, but it does mean it was more challenging with other class setups.
Ephesia, Level 55 Jedi Guardian
Tomb of Freedon Nadd (EU)
Member of Catalyst