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Is it me of Lost island HM is overtuned??


mikebevo's Avatar


mikebevo
10.06.2012 , 06:35 AM | #111
Quote: Originally Posted by Siorac View Post
Oh come on. The LR-5 Sentinel was a big old middle finger from Bioware to all melee players. The melee hate emanating from it was overpowering.{
Really? My alt is a infiltration spec shadow and personally I found it easier on her the first time than I did my sawbones. Of course I had already seen the fight 3 times on my sawbones, but we are talking shadow dps here. Force speed, resolve and more than one interupt made the that fight simple. Stayed behind the bot and follow it around the room as the tank kited it as I backed the tank up on interupting everything and anytime I starting taking damage, I popped defensive cooldown or force speed out of the way and used Project and Force Brech to continue my DPS. 1 shot, fun fight.

It is the same stuff I heard on not putting melee on Jarga in HM or NIM mode KP. First time I got stuck on Jarga was in NIM, I was scared to death because of everything I had read, but we 1 shotted it and I took the 3 least damage of the entire groujp. We even had to slow down dps because to let the two sentinals on sorno catch up, something I never thought possible with a shadow and commando on Jarga. Melee dps can do anything and I will say just as easily as melee, if they know the fight and know their abilities and are willing to adapt them to the fight. If someone is a 1,2,3 rinse and repeat rotation player, then yes it is more difficult, but I guess I am not that type player. I will say playing other classes help. Playing mainly as a healer helps my damage reduction as a dps and playing dps helps me know when and where to expect damage as a healer.

adam_wan's Avatar


adam_wan
10.07.2012 , 08:50 AM | #112
Quote: Originally Posted by Siorac View Post
Oh come on. The LR-5 Sentinel was a big old middle finger from Bioware to all melee players. The melee hate emanating from it was overpowering. With two ranged DPS, it was very, very, very simple; with melee it was a huge challenge. The changes merely ensured that the droid no longer hates on melee with the same vehemence.

At the appropriate gear level, Lost Island is still a challenge, especially Lorrick. But it's less unfair to melee DPS and that's a good thing. All this "I'm full augmented Black Hole/Campaign/Dread Guard and it's a faceroll" crying is ridiculous. It's a fun FP with just the right amount of challenge.

I don't get it, why is it so hard with melee? The first time I beat the droid was with 2 melee dps. I'm not trying to be elitist, i'm honestly asking why melee think this is so hard? Just move out of the aoe.

AshlaBoga's Avatar


AshlaBoga
10.07.2012 , 05:18 PM | #113
2 Carnage Mara's actually is my favourite dps set up for that droid, don't know why everyone thought it was harder on melee- mara's cut through that thing like a lightsaber through butter.
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Siorac's Avatar


Siorac
10.08.2012 , 04:31 AM | #114
Quote: Originally Posted by adam_wan View Post
I don't get it, why is it so hard with melee? The first time I beat the droid was with 2 melee dps. I'm not trying to be elitist, i'm honestly asking why melee think this is so hard? Just move out of the aoe.
Well it's not that hard any more, since you can see well in advance where the lightning is going to land.

Having melee DPS used to put real pressure on the tank: he had to kite and lead the droid around flawlessly or their faces could get wrecked in. You could easily miss an Incinerate, for example, if the tank and the DPS are on the move at the same time - Shadows have a 10 meter range on their interrupt but Knights and Vanguards don't, they must be in melee range.

With two ranged DPS it was always kinda retarded: they just stand on the sides, run from one pillar to the other when lightning drops while the tank stands in the middle and spanks the droid, interrupts Incinerate.

I did this as tank with one Vanguard DPS and one Sage DPS before the nerfs. Without the Sage interrupting Incinerate when we kited the tank it would have been a lot more hairy than it actually was.

Siorac's Avatar


Siorac
10.08.2012 , 04:36 AM | #115
Quote: Originally Posted by mikebevo View Post
Really? My alt is a infiltration spec shadow and personally I found it easier on her the first time than I did my sawbones. Of course I had already seen the fight 3 times on my sawbones, but we are talking shadow dps here. Force speed, resolve and more than one interupt made the that fight simple. Stayed behind the bot and follow it around the room as the tank kited it as I backed the tank up on interupting everything and anytime I starting taking damage, I popped defensive cooldown or force speed out of the way and used Project and Force Brech to continue my DPS. 1 shot, fun fight.

It is the same stuff I heard on not putting melee on Jarga in HM or NIM mode KP. First time I got stuck on Jarga was in NIM, I was scared to death because of everything I had read, but we 1 shotted it and I took the 3 least damage of the entire groujp. We even had to slow down dps because to let the two sentinals on sorno catch up, something I never thought possible with a shadow and commando on Jarga. Melee dps can do anything and I will say just as easily as melee, if they know the fight and know their abilities and are willing to adapt them to the fight. If someone is a 1,2,3 rinse and repeat rotation player, then yes it is more difficult, but I guess I am not that type player. I will say playing other classes help. Playing mainly as a healer helps my damage reduction as a dps and playing dps helps me know when and where to expect damage as a healer.
Yeah, Shadow is sorta different with a 10 meter interrupt and Force Speed.

Jarg never really struck me as melee-unfriendly. The Fabricator droid hates on them more, what with those explosive charges.

But every fight in every MMO will have some inherent advantages towards ranged. It cannot be helped, really, but all developers must strive to reduce that advantage to a minimum. I mean, beating the "colour boss" in TFB would probably be impossible with four Operative DPS as they just wouldn't get over to the other side to the other generator in time But it's an extremely unlikely scenario and the rest of the melee DPS classes should have no problems on that fight, for example.

mikebevo's Avatar


mikebevo
10.08.2012 , 01:10 PM | #116
Quote: Originally Posted by Siorac View Post
Yeah, Shadow is sorta different with a 10 meter interrupt and Force Speed.
I would say different because of force speed, force breech and project (being somewhat range attacks) because shadows can move out of AOE and still maintain two of their more powerful attacks.
Quote: Originally Posted by Siorac View Post
Jarg never really struck me as melee-unfriendly. The Fabricator droid hates on them more, what with those explosive charges.
Where are you standing for that? About the only thing I worry about in that fight is the one stun droid and the tank losing aggro for a second and it moving so I am standing in the fire when the person firing it forgets to count it down. I've been hit more times with explosive charges with my healer than I have on mDPS.

Sithcreep's Avatar


Sithcreep
10.08.2012 , 02:09 PM | #117
Quote: Originally Posted by AshlaBoga View Post
2 Carnage Mara's actually is my favourite dps set up for that droid, don't know why everyone thought it was harder on melee- mara's cut through that thing like a lightsaber through butter.
I agree with proper melee DPS that robot goes down in like 10 secs. Also the mDPS can help tank disrupting incinerate, so you never even miss it. I really dont understand those tanks quitting pug if they see mDPS in it. Especially after nerf, its even less understandable.They are a disgrace to all tanks in this game.

And recently for example, I joined a pug via GF that was stuck at LR-5 since their second rDPS obviously gave up after a couple of tries. The first thing I see in group chat on joining: "Oh God, this is gonna be a nightmare!" LOL I was like: Nah, dont worry, now youre gonna witness the unlimited power of mDPS. Turned out tank barely ever disrupted incinerate in time and that other DPS obviously had some other much more pressing concerns. So I did it for him and we were just fine.

Its incredible that after thousands of threads, guides and youtube videos minutely depicting the fight, ppl still fail to understand very basic mechanics. Seriously, is it so hard to keybind disruption? I bound it on the 3 ever since I dueled the first Sorc
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Khevar's Avatar


Khevar
10.08.2012 , 03:04 PM | #118
@Sithcreep exactly!

I was healing the BH Heroic the other day and not one of the other 3 players were interrupting the channeled attacks. Like EVER. I kept having to tab-target, use my own interrupt then go back to healing.

It's not like the encounter is difficult or that interrupting is required. But how hard is it to keybind and use a super-valuable tool that INSTANTLY STOPS THE BAD GUY FROM HURTING YOU.

Then I imagined going into Lost Island with this group and got a chill down my virtual wallet.

Kemra's Avatar


Kemra
10.09.2012 , 03:12 AM | #119
Quote: Originally Posted by Ismercu View Post
Even the devs said LI HM before the nerf could be done with full tionese, and i did tank this stuff with full tionese. But the gear that drops there was not worth the hassle of going in there with a pug group, so its better they nerfed it.
I totally agree HM LI was never worth doing in a pug group, even now its not worth it. I totally love running LI, its even been said by friends that I've probably ran it more than anyone else on our server (I heal it on 2 healers, tank it on my shadow and dps it on my sentinel). Yet I'd never do it as part of a GF random, I like at least 1 other person along who understands the mechanics, if not 2, plus teamspeak.

As for the nerfs.. I miss old HM LI, too much is easy mode nowadays in MMO's.
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haliy's Avatar


haliy
10.09.2012 , 04:23 AM | #120
Quote: Originally Posted by Kemra View Post
I totally agree HM LI was never worth doing in a pug group, even now its not worth it.
Quote: Originally Posted by Khevar View Post
I was healing the BH Heroic the other day and not one of the other 3 players were interrupting the channeled attacks. Like EVER. I kept having to tab-target, use my own interrupt then go back to healing.
I really do not mind running this with a pug when tanking or dpsing. I can pretty much do this place with little or no effort with the team I normally go with but on occasion when they are not available and just decide to go without them, I have made it a habit before even leaving the starting area to ask if anybody has been there before or cant remember mechanics of any of the bosses (Even if they are in full rakata+ gear). You just never know.
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